Retrospective Reviews: Commander 2015

Daxos, the Returned | Illustrated by Adam Paquette
Retrospective Reviews: Commander 2015
No time like the present to look at the past: it's time for Retrospective Reviews! In this installment, I'm continuing my deep dive into the early Commander preconstructed deck releases. Commander is an incredibly different animal these days, and the early products provide a wonderful way to examine those early years of the format. I'll be looking at the products with three critical lenses: how it plays out of the box, what it offers to collections, and what kind of impact it had on the format.
In previous installments, I noticed that 2013's decks were best viewed as a way to teach deckbuilding, while 2014 felt like a more complete package where the commander options could at least go in the same deck. With this framework in mind, let's dive into the 2015 edition!
Commander 2015 Overview
In the early days of Magic: the Gathering, the distinction between ally and enemy color pairs was held to a higher degree. Game design decided that enemy color decks needed less mana-fixing overall to represent this flavorful idea that the colors were actively discordant with each other. They eventually dislodged this notion, as it actively hampered gameplay, but the inequality persisted. When the year 2015 opened, there were nearly 1.75 ally-colored cards for every 1 enemy-color cards.
It seemed natural for a Commander set to swoop by and dole out some new, interesting options for enemy-color-pair enjoyers to pick up, but as with every product in this line, it wanted to experiment and do something new. A common concern at the time was making sure that players had some way to still impact the later turns of the game. The designers for Commander 2015 came up with an interesting solution: experience counters.
Experience counters were a two-part piece. Each commander had a condition that allowed you, the player, the gain an experience counter. The commanders could produce an effect which scaled with experience counters. By putting the counters on you directly, the experience counters could keep building and wouldn't all be removed alongside the commander. This allowed for players to avoid being blown out after a slow-building gameplan, but also made them harder to interact with.
With this in mind, let's dig into the decks themselves!
Call the Spirits
The first deck on the list is Call the Spirits, featuring Daxos the Returned
The deck's back-up commander was Karlov of the Ghost Council
Is there a coherent deck theme?
As mentioned, this deck has dual themes in enchantments and lifegain, and the numbers are... interesting. Daxos the Returned
This is the first time where I'll say the face commander has a cohesive enough deck but the back-up commander is more thrown in as an afterthought.
How desirable are the cards?
Value Cards:
- Daxos the Returned
- Karlov of the Ghost Council
- Fate Unraveler
- Herald of the Host
- Lightning Greaves
- Thought Vessel
- Phyrexian Reclamation
- Karmic Justice
- Shielded by Faith
- Phyrexian Arena
- Black Market
- Aura of Silence
- Grasp of Fate
Alright, there's a solid $81 in here (would have been more but Phyrexia: All Will Be One has done a number of Phyrexian Arena
High Utility, Low Price
- Bastion Protector
- Burnished Hart
- Ancient Craving
- Deadly Tempest
- Wayfarer's Bauble
- Orzhov Signet
- Seal of Cleansing
- Banishing Light
- Underworld Connections
- Dictate of Heliod
- Marshal's Anthem
Look, you just haven't lived until you've put Gift of Immortality
The deck as a whole has about 26 cards (including our faithful standbys, Command Tower
What kind of legacy does it have?
I'm gonna level with you, reader, I bought this deck. I durdled with it through a dozen games, trying to tweak it with a meager budget but never got it going well. The main gameplan asks you to durdle and then put in a hefty, continual mana investment into Daxos. That was back in 2015, and I haven't really revisited ole Daxxy in the almost-decade and two enchantment sets since. Would love to know if there are any cool lists out there!
Karlov of the Ghost Council
I'll say that this one was a muted effort, but that's not a bad thing. The face commander here really wanted to open up a new archetype, and that's a noble goal I think. It's important that the format have interesting commanders that hit at a lower power level.
Seize Control
The second deck, Seize Control, pivoted to a different card type mattering: instants and sorceries! Mizzix of the Izmagnus
Is there a coherent deck theme?
Once again, there is something of a split between themes, though thankfully nothing in this year is as divergent as Call the Spirits. The primary commander has 48 nonland cards that fit the theme, 31 of which pass muster (the 100 decks on EDHRec that run Lone Revenant
This deck relies on the fact that the secondary commander doesn't really have a restriction on what you should be doing to allow the two themes to be bridged together easily, but it's alright, just a little odd.
How desirable are the cards?
Value Cards:
- Jace's Archivist
- Vandalblast
- Mizzix's Mastery
- Windfall
- Rite of Replication
- Blatant Thievery
- Thought Vessel
- Reliquary Tower
This actually has the lowest "value" in terms of pricey cards, at $35. Some of these have been reprinted, but a quick look at the list reveals some number of oddball cards that are good in Mizzix but not really elsewhere. Repeal
High Utility, Low Price
- Gigantoplasm
- Brainstorm
- Faithless Looting
- Preordain
- Counterflux
- Mizzium Mortars
- Mystic Confluence
- Izzet Signet
- Thought Vessel
- Worn Powerstone
- Fact or Fiction
- Aetherize
- Chain Reaction
- Thought Reflection
Honestly, this is packed with premium low-mana-value instants: Brainstorm
What kind of legacy does it have?
Picture this: it's 2015 and you want to make a spellslinger deck. Your options are Riku of Two Reflections
These days, there are almost fifty spellslinger commanders. Despite this mass of options, Mizzix of the Izmagnus
Positive impact, even speaking as someone who got combo'd out by a Mizzix player twice in one night.
Plunder the Graves
With some of these deck sets, I have to go and see which commander of the bunch is the most played. It's fairly intuitive after years of playing, but there's occasionally a bit of back-and-forth. Not so with 2015, but that's getting ahead of myself. Plunder the Graves was a heavy graveyard deck, led by Meren of Clan Nel Toth
Let's jump into the decklist!
Is there a coherent deck theme?
Meren of Clan Nel Toth
It's a coherent theme! Just needs a little tweaking. There's a conversation to be had about which "made for a deck" commander has the highest difference in power level between their preconstructed deck and an intentionally tuned custom deck, and Meren is in that conversation for sure.
How desirable are the cards?
Value Cards:
- Meren of Clan Nel Toth
- Eternal Witness
- Mazirek, Kraul Death Priest
- Pathbreaker Ibex
- Skullclamp
- Lightning Greaves
- Eldrazi Monument
- Mycoloth
- Overwhelming Stampede
- Thought Vessel
- High Market
Decent value here, middle of the pack overall, at around $61 at time of data collection. Almost a third of the value, however, are in the new commanders, with another third going to Pathbreaker Ibex
High Utility, Low Price
- Sakura-Tribe Elder
- Satyr Wayfinder
- Wall of Blossoms
- Skullwinder
- Corpse Augur
- Acidic Slime
- Shriekmaw
- Thief of Blood
- Terastodon
- Altar's Reap
- Golgari Charm
- Grisly Salvage
- Golgari Signet
- Putrefy
- Victimize
Plenty of goodies that could easily slide into most Commander decks without a problem! Including our trusty Command Tower
What kind of legacy does it have?
Meren stays on her grind at number 25 on EDHrec, number 3 in Golgari. Only Elves and Squirrels have beaten out this steadfast reanimator. I do think there's no argument here that Meren herself wound up too powerful and soured the experience. The repetitive gameplay and simple fact that she just straight-up invalidates most reanimator commander designs means she's a tough one to love. Mazirek hasn't done too poorly, staying close to the top 20. He's an odd one for a commander, as Treasure decks have led to him being twenty times as likely to go in the 99 than lead a deck these days. Fascinating!
I'll say this legacy is a mixed one, but ultimately foundational in shaping how commander decks would be designed in the future.
Wade into Battle
The Boros entry in 2015 set out for a tough goal: make a Boros Giants deck viable. The leader of it is Kalemne, Disciple of Iroas
Is there a coherent deck theme?
Kalemne, Disciple of Iroas
How desirable are the cards?
Value Cards:
- Anya, Merciless Angel
- Herald of the Host
- Gisela, Blade of Goldnight
- Blade of Selves
- Lightning Greaves
- Thought Vessel
- Basalt Monolith
- Urza's Incubator
Over half of the deck's valuable card value comes from just two: Gisela, Blade of Goldnight
High Utility, Low Price
- Oreskos Explorer
- Magus of the Wheel
- Inferno Titan
- Sun Titan
- Fall of the Hammer
- Crib Swap
- Fiery Confluence
- Boros Signet
- Coldsteel Heart
- Fellwar Stone
- Mind Stone
- Worn Powerstone
- Banishing Light
- Dreamstone Hedron
Thanks to the weird Giant theme, this deck had plenty of ramp that many other decks could make use of! Including the faithful stand-bys, the deck has a total of twenty-four solid cards that can slide into other decks (or trade binders). Not bad!
What kind of legacy does it have?
This deck wants to go for a Big Mana Value theme, and that's a hard sell in Boros in 2023, let alone back in 2015. I've played big creatures decks in the form of trust old Mayael the Anima
Swell the Host
This is one of the precons that, upon being upgraded, made a regular showing in my playgroup. It made another member of my playgroup nervous because it had an infinite turns combo. One. Ah, 2015. This strange little weenies deck featured Ezuri, Claw of Progress
Is there a coherent deck theme?
First up, let's talk about the themes. Later preconstructed decks would work on honing down the themes by quite a bit, but these early ones were more generic. Ezuri, Claw of Progress
All that is to say that Ezuri, Claw of Progress
The primary takeaway here, for me, is that Kaseto was a more successful implementation of what the previously discussed Karlov of the Ghost Council
How desirable are the cards?
Value Cards:
- Ezuri, Claw of Progress
- Eternal Witness
- Bane of Progress
- Prime Speaker Zegana
- Rapid Hybridization
- Arachnogenesis
- Beastmaster Ascension
- Command Beacon
- High Market
- Reliquary Tower
Almost half of the value here is Arachnogenesis
High Utility, Low Price
- Coiling Oracle
- Elvish Visionary
- Sakura-Tribe Elder
- Skullwinder
- Trygon Predator
- Solemn Simulacrum
- Mulldrifter
- Rampant Growth
- Kodama's Reach
- Krosan Grip
- Overrun
- Ezuri's Predation
- Simic Signet
- Swiftfoot Boots
- Thought Vessel
- Bident of Thassa
Who doesn't love a Coiling Oracle
What kind of legacy does it have?
Ezuri, Claw of Progress
Positive impact! Even if my friend used Simic Manipulator
Conclusion
Experience counters proved to be an interesting way to push the games to end, but they definitely come with downsides. As our friend Oloro, Ageless Ascetic
I love the flavor of experience counters, but I understand why Wizards of the Coast has been reticent to print too many more. It would be nice if there was a way to properly silo them off in the future, but I don't know if it'd be worth it. I do totally think we could get an ally cycle without accidentally tripping and enabling some crazy experience counter monster deck.
Overall, I love that Wizards continued experimenting this extensively and with such a worthy goal. I think the experience counter and similar veins of design space were worth digging up and looking at, and that the shot of enemy commanders was an excellent grab in the early years, when Commander was still heavily balanced in favor of ally color combinations. A solid set!
Join me next time when I take a peek at a real pandora's box in Commander 2016!