Retrospective Reviews: Commander 2013

Prossh, Skyraider of Kher by Michael Komarck
Retrospective Reviews: Commander 2013
Welcome back to Retrospective Reviews! This week's article is going over the second full release of preconstructed Commander decks. As stated before, my goal with these articles is to dig deep into the decklists over the years and look over how they have changed and evolved.
In the first outing, Commander, the decks had problems but the spirit was there, and it turned out great numbers, causing the staff at Wizards to immediately start work on a successor. No product at the time could be designed, printed, and shipped in under a year, so there was a gap year (filled by Commander's Arsenal) as the time hastily began work on the sequel.
Commander 2013 Overview
I have a very personal connection to these decks, as Nature of the Beast was given to me as my first Commander deck, and my regular playgroup consisted of the other three decks in a weird, evolving biodome. I have a lot of fond memories of these weird and wacky decks.
They released on November 1, 2013, at $29.99 MSRP. As the previous release had been wedge-themed, they decided to shift to doing the five shards. Before their release, there were a total of 43 shard-colored commanders; adding ten new options was a nice boon for players at the time.
These decks had a theme going through them, making designs that specifically interacted with the Commander format. There was another deck design shift: 2011's decks back-up commander could lead the deck and not ask you to change too much about it. In the 2013 release, each deck's new commanders actively incentivized differing builds. Just like before, I won't talk too much about the reprint commander's offerings, as the slim shard options means that it was difficult to pick something that could lead these new decks.
Did these experiments pay off? Let's find out!
Evasive Maneuvers
This year's Bant release came with Derevi, Empyrial Tactician
Is there a coherent deck theme?
If you squint, sure.
Derevi, Empyrial Tactician
How many cards help the theme?
This week's article is going to have to operate slightly differently, as each deck has two very clear themes. Evasive Maneuvers has twiddling and blinking themes. Of the 61 nonland cards in the deck, 35 encourage the twiddle plan, while only 22 encourage the blink plan. Things get worse when you start cutting for quality. This isn't about optimization or turbo-power, this is more about cutting out near-unplayables (Aerie Mystics
Okay, so the deck needs upgrades out of the gate. What does it offer a new player in terms of a collection?
How desirable are the cards?
Value Cards:
- Derevi, Empyrial Tactician
- Bane of Progress
- Basalt Monolith
- Thousand-Year Elixir
- Sword of the Paruns
- Conjurer's Closet
- Darksteel Mutation
- Arcane Denial
These hit at around $36 today in combined value and, minus the face commander, all see regular play in various 99s. Nothing sweeter than hitting your opponent's commander with Darksteel Mutation
High Utility, Low Price
- Farhaven Elf
- Fiend Hunter
- Flickerwisp
- Wonder
- Acidic Slime
- Karmic Guide
- Blue Sun's Zenith
- Krosan Grip
- Selesnya Signet
- Swiftfoot Boots
Blue Sun's Zenith
What kind of legacy does it have?
I'm not going to go on any lengthy tirades about Derevi, Empyrial Tactician
Roon of the Hidden Realm
This is a rocky history to be sure, but Roon is a bright spot within it.
Eternal Bargain
Oloro, Ageless Ascetic
Is there a coherent deck theme?
Not even if you squint. There is a lifegain deck, and there is an artifact deck in Eternal Bargain. Sydri, Galvanic Genius
How many cards help the theme?
If you're popping out with Oloro, Ageless Ascetic
How desirable are the cards?
Value Cards:
- Oloro, Ageless Ascetic
- Divinity of Pride
- Phyrexian Delver
- Lim-Dûl's Vault
- Toxic Deluge
- Phyrexian Reclamation
- Sanguine Bond
Total value here is around $51, with $11 of that being Oloro himself. Sanguine Bond
High Utility, Low Price
- Myr Battlesphere
- Deep Analysis
- Nihil Spellbomb
- Swiftfoot Boots
- Nevinyrral's Disk
- Sharding Sphinx
Things get a little dicey with the utility section. Most of the cards are suited to a specific theme, or bad enough that the average Commander player wouldn't play them, or both! Including precon regulars Command Tower
What kind of legacy does it have?
Oloro's experiment with command zone effects is universally loathed. The raw power of it means Oloro has stayed in the number 2 spot for Esper commanders at 7500 decks, with back-up commander Sydri, Galvanic Genius
I can't, in good conscience, call Oloro a net positive for the format. Lifegain was certainly a difficult archetype to make work in Commander, but launching it up with a broken card like this is unhealthy. Playing with effects from the command zone is fascinating design space, but we already had a format for that:
Anyways! I'm sure we won't talk about any more format-warping cards this article. Hold on while I take a sip of this coffee and read over the next decklist...
Mind Seize
I remember hunting for listings of Mind Seize on eBay because I never saw any in local stores, ever. They came in two flavors: more than double MSRP or half-MSRP but with two cards not included. Baleful Strix
This deck included Jeleva, Nephalia's Scourge
Is there a coherent deck theme?
Mind Seize most closely heralds back to Commander as being basically Grixis control with a loose push towards big spells. Jeleva, Nephalia's Scourge
This wouldn't be the last time the Grixis slot didn't actually commit to and support its theme.
How many cards help the theme?
Jeleva's Big Spells theme has about 39 nonland cards that at least try to support it, but only around 18 are worth really running. Tack Annihilate
...Buy singles, I guess.
How desirable are the cards?
Value Cards:
- Jace's Archivist
- True-Name Nemesis
- Nekusar, the Mindrazer
- Illusionist's Gambit
- Tempt with Reflections
- Temple Bell
- Propaganda
The value cards here add up to about $21. Hard to say how things would have shaken out, but this is the lowest of Commander 2013 in total, which I would blame mostly on True-Name Nemesis
High Utility, Low Price
It's probably a stretch to call Augur of Bolas
What kind of legacy does it have?
Jeleva's "mana spent matters" mechanic would go on to be repeated in other cards in other ways, and I think it's one of the healthier dips into Commander design space. Her battle-specific big spell casting would go on to make a splash in the format in the form of Narset, Enlightened Master
On the whole, Mind Seize will forever remain infamous in my heart for those disparate eBay listings, the havoc it wreaked on Legacy, and the slow build of Wheels as a strange, recursive source of discourse in Commander Twitter. Everyone, discard your current argument and draw seven more.
Power Hungry
Prossh is a boss, y'all, what can I say? This lizard does it all. He spits out tokens, he eats them for damage, he goes infinite with Food Chain
Is there a coherent deck theme?
This is the one deck where the two themes genuinely line up well enough that any of the three options could lead it well enough. Prossh take sacrifice towards a more aggressive strategy, while Shattergang Brothers
How many cards help the theme?
There is a singular core "sacrifice" theme, but still divided between the Voltron and control flavors. If you run this out with Prossh, Skyraider of Kher
This precon is still stricken with that weird problem of a high density of cards like Capricious Efreet
How desirable are the cards?
Value Cards:
- Goblin Sharpshooter
- Ophiomancer
- Tempt with Vengeance
- Spoils of Victory
- Goblin Bombardment
- Night Soil
- Primal Vigor
I remember when Tempt with Vengeance
Decent collection starting here.
High Utility, Low Price
- Viscera Seer
- Sakura-Tribe Elder
- Stalking Vengeance
- Armillary Sphere
- Swiftfoot Boots
- Spine of Ish Sah
- Curse of Predation
I was surprised by Stalking Vengeance, too, but it's in about 1% of possible decks on EDHrec; could be precon effect! Seems like a useful piece, though, so I'm keeping it here? Anyways, 7 cards plus Command Tower, Sol Ring, and the value cards brings us up to 16 cards for general collections.
What kind of legacy does it have?
The Shattergang Brothers is still a commander that pops up from time to time, while Prossh remains an incredible pillar of the format. As one of my friends has had a Prossh deck since 2013, this Dragon looms large in my mind especially, but this creature's versatility allows it to run from weird Kobold tribal to Food Chain combos without feeling out of place.
This deck has had a tremendous effect on the format, one I feel leans positive.
Nature of the Beast
My specific start with Commander started with this little pile of 100 cards. I cracked it open and played repeatedly against tuned decks -- losing horribly, but getting a better and better sense of how to tune a deck. Because this deck... needed tuning.
Is there a coherent deck theme?
Marath wants you to spend more and more mana and dump it into various effects. Gahiji wants to pump up creatures attacking opponents. And dear old Mayael, my forever Commander, wants to pull big creatures from the deck.
This deck is three themes stapled together with an overlapping token strategy and two "Beasts matter" cards. It comes together as an alright aggro deck full of finishers, but it's a tough sell full of weird non-bos. As much as I love Mayael the Anima, I have frustrations with this deck, which I'll try to set aside for the purpose of the analysis here.
How many cards help the theme?
This deck's primary themes can, if you squint, be fudged into differing flavors of tokens. Marath, Will of the Wild pushes for a big mana spin on tokens, with its weird activated ability to go along with that, while Gahiji, Honored One has a political bend to its ability. To that end, they actually do a... decent job at maintaining parity.
The primary theme has 33 nonland cards really supporting it, with 19 that could make a final deck. This precon's secondary theme hits at 28 on-theme cards, 17 of which are final deck worthy.
How desirable are the cards?
Value Cards:
These are all incredibly sweet cards that verge on staples in their own right. Homeward Path is only going to be more and more necessary as various flavors of UBx Theft decks rise in popularity.
High Utility, Low Price
- Spellbreaker Behemoth
- Rampaging Baloths
- Krosan Tusker
- Boros Charm
- Hull Breach
- Cultivate
- Harmonize
- Swiftfoot Boots
- Behemoth Sledge
- Fires of Yavimaya
- Warstorm Surge
People like smashing face and protecting their face-smashers. It's good stuff! The deck has about 18 collection-building non-land cards for those picking it up.
What kind of legacy does it have?
Neither of its face commanders are more popular than its reprint option, the first of its kind in this series so far. Mayael the Anima is the 14th most popular Naya commander, beating out Marath, Will of the Wild in the 15th slot by 400 decks. Seeing as Gahiji, Honored One is in the 21st slot with only 632 decks, not a lot of an impact to be found here.
Marath's "counters determined by mana spent" would be used a few more times in the future, so a small impact on the format but ultimately a positive legacy here.
And hey, it's why I'm writing this article now! Maybe that counts?
Conclusion
These decks were produced in the early days of Commander, where archetypes had no representing leaders and what makes a decent running engine wasn't quite understood. Most of these decks wanted you to break them into three piles: front theme, back-up theme, chaff. They were pulled too tight between giving exciting new offerings to multiple players and still creating an introductory product that possessed an interesting "path to upgrade", a delicate tightrope they would continue to work on for many releases to come.
They also presented dangerous territory with the design space they attempted to uncover. I personally believe that Commander-specific cards are interesting and fun, but these pushed the outer limits. The best that can be said about some of them is that they warned off possible future designs while still being relatively limited in total impact.
Commander is still a brave new format here, and these decks show it. And that's not all bad.
Join me next time when another controversial decision is made in the form of planeswalker commanders!