Pol Jamaar, Illusionist Commander Deck Tech

Gone Away is the Blue Bird
There are a few words, phrases, and symbols that just get my creative juices going. X spells, asterisks, and the word "each" are the keys to my heart. That, and "return to hand". Factor in that I have a podcast about creature types and run a Theme Deck Throwdown every March, and today's commander is right up my alley.
Pol Jamaar, Illusionist
Core Synergy
So...why Birds? What do Birds offer that other creature types don't? Aside from being a somewhat undersupported type that's based in blue and mostly has built-in evasion, Birds also do some cool blue shenanigans, including having their own Tradewind Rider
Blue is such a fun color. It allows us several ways to take advantage of our commander: bounce, blink, and cloning; we do it all. There are other solid targets for these abilities, but the objective is to use and abuse our commander.
Win Conditions
Our primary way to win the game is to peck our opponents' eyes out, little by little, with our airborne army. Jhoira's Familiar
Mindshrieker
Not all of our Birds were born that way. Bloodline Pretender
Esior, Wardwing Familiar
Draw
Card draw is a big focus of the deck, which is why we want it in the command zone. Kindred decks tend to suffer from poor card quality, having to play inferior cards because they are of the type. In order to keep up with deck that are better card-for-card, we want to create massive amounts of advantage, which is where Pol Jamaar, Illusionist comes in, along with a boatload of cards.
Murder of Crows is a very aptly named card. After all, what do you call it when someone kills something? Murder! And what do we do when someone kills our stuff? Heckin' Murder, as content creator Davy F. Jones would say. Murder, in this case, is drawing cards when our stuff dies, which is a great way to come back from a board wipe!
Distant Melody, along with Airborne Aid, functions as additional copies of our commander. These additional sources of burst card draw help us to push from the small fliers phase to large chunks of aerial damage.
Twenty-Toed Toad is a solid hedge for when we can't out-damage an opponent. Sometimes, decks lock the combat step, gain more life than we can deal, or keep the board clear. When that happens, we can use our card draw to facilitate an alternate win con!
Removal
Interaction in an aggressive deck can serve any of a few different jobs: it can remove blockers, protect attackers, reduce crackback attacks, and more. Strix Serenade and Swan Song are particularly cute because they're Bird-themed!
Ravenform is also Bird-themed, but it's not the strongest option. Wash Out and Raise the Palisade, however, are incredibly strong. One-sided board wipes straddle the line between removal and win condition, and mass bounce, in particular, sets opponents way back. In fact, Wash Out even helps with noncreature permanents!
The general plan is to get cheap fliers out, draw cards to offset the lack of card quality, and then continue pushing through damage, using evasion or removal. Removal and alternate win cons exist if something goes wrong, but the primary plans are pretty strong.
Pol Jamaar, Illusionist Deck Tech
View on ArchidektCommander (1)
Sorceries (7)
Instants (12)
Enchantments (2)
Creatures (35)
- 1 Adaptive Automaton
- 1 Aether Channeler
- 1 Artificer's Assistant
- 1 Augury Raven
- 1 Aven Fogbringer
- 1 Aven Wind Mage
- 1 Bloodline Pretender
- 1 Clinquant Skymage
- 1 Crookclaw Elder
- 1 Curiosity Crafter
- 1 Deadeye Navigator
- 1 Dour Port-Mage
- 1 Esior, Wardwing Familiar
- 1 Finch Formation
- 1 Grand Architect
- 1 Jhoira's Familiar
- 1 Keeper of the Nine Gales
- 1 Kingfisher
- 1 Knightfisher
- 1 Meneldor, Swift Savior
- 1 Mindshrieker
- 1 Mockingbird
- 1 Murder of Crows
- 1 Murmuring Mystic
- 1 Runewing
- 1 Sage Aven
- 1 Sage Owl
- 1 Silver Raven
- 1 Skyskipper Duo
- 1 Thieving Magpie
- 1 Titan of Littjara
- 1 Tradewind Rider
- 1 Twenty-Toed Toad
- 1 Vexing Radgull
- 1 Warden of Evos Isle
Artifacts (3)
Lands (40)
- 40 Island