Pokedecks: Jiwari the Magby

Some People Just Want to See the World Burn!
Over the last few weeks, we've delved into decks that were born from the ashes of my former signature Simic Burn deck. This week, we'll look at a more traditional burn deck, albeit one with an unusual commander and a not-so-subtle theme. This overlooked commander is primed for some red-dead redemption, burninating the countryside despite not being a Dragon.
Today's deck is the mono-red sibling of my Rosheen Meanderer Hydras deck: Jiwari, the Earth Aflame
Jiwari, the Earth Aflame
Jiwari sets things on fire. Plain and simple. The deck's history, however, is a bit more complex. I started playing Commander when Worldwake came out, as Jace, the Mind Sculptor
Years later, when I was fully into Commander, I started collecting green and red X spells. I discovered that three categories formed: Fireball
But, like Rosheen, the Poke Alter didn't come to me immediately. The first constraint I put on the design was that the Pokemon needed to not be fully evolved. This is because I have a bit of a theme where my theme deck commanders are Pokemon that have not evolved, but can. The themes they follow are cute, so why shouldn't the commanders be?
Since the deck has a pre-EDH commander with a lot of older cards, I wanted the commander to be connected to the OG 150, but new enough to reflect that there are some newer cards in there. As a result, I chose the baby form of the classic lava master, Magmar. Magby, the baby form, isn't quite as badass as its evolved form, but it's still a tough fireballer with a big enough head to reflect the subtly cerebral nature of the deck.
Jiwari's Abilities
The first challenge was to figure out what Jiwari brings to the table. Jiwari is a criminally underused commander, but there is a bit of a reason behind it. Unlike Shigeki, Jukai Visionary
Earthquake
Banefire
Crackle with Power
Magby's Moves
The next challenge is to figure out how to cross the IP from Pokemon to Magic. We've already alluded to flamethrower, which is an OG power move, but Earthquake
Whose fault is it when the game goes long? Not ours, because Fault Line
Magmaquake
Street Spasm
So... we're burning things with big flames, but how do we get Magby's tiny body to produce big enough blasts?
The Perfect Fusion
In order to properly lay the smackdown, Magby needs to breathe a lot of air in. This fills up its little lava lizard lungs, loading it up for launch. With as many X spells as we are running, we need some way to generate the critical mass needed to ensure that the heat we're drawing off the top is able to be slung at opponents for as much value as possible. With boosts to our power, we can ensure that the sun shines brightly on our topdecks, just like Sunny Day!
Mana Flare
Speaking of mana, Mana Cache
Speaking of potentially huge rituals... never mind. Mana Geyser
Jiwari, Use Lava Plume!
Here is the most recent iteration of the deck, which is still one of my favorites. What are some of your oldies but goldies? And what underused commanders have you given love recently?
Jiwari Lava Plume
View on ArchidektCommander (1)
Lands (40)
Sorceries (31)
- 1 Banefire
- 1 Blaze
- 1 Bonfire of the Damned
- 1 Burn from Within
- 1 Cathartic Reunion
- 1 Conflagrate
- 1 Crackle with Power
- 1 Crater's Claws
- 1 Demonfire
- 1 Devil's Play
- 1 Disintegrate
- 1 Earthquake
- 1 Faithless Looting
- 1 Fireball
- 1 Ghitu Fire
- 1 Inner Fire
- 1 Irencrag Feat
- 1 Jaya's Immolating Inferno
- 1 Kaervek's Torch
- 1 Lava Burst
- 1 Mana Geyser
- 1 Meteor Blast
- 1 Molten Disaster
- 1 Red Sun's Zenith
- 1 Rite of Flame
- 1 Rolling Thunder
- 1 Rousing Refrain
- 1 Seize the Spoils
- 1 Titan's Revenge
- 1 Tormenting Voice
- 1 Wild Guess