PokeDecks: Tuya, the Ledian

Sockin' it Tuya with Power-up Punch!
The traditional archetypes in 60-card Magic are Aggro, Combo, and Control, with Midrange and Tempo as additions. In Commander, however, Aggro kind of gets the short end of the stick. 40 life per player is a lot to deal; games typically go beyond the cards in the opening hand, and there are diminishing returns for running aggressively costed spells. Lightning Bolt
One of the keys to playing Aggro politically is to attack multiple opponents each combat, preferably all three, dealing "tenderizing" damage: damage that reduces life totals to more manageable levels, bit by bit, enabling big swings to finish players off later. But what kind of commander enables us to swing at multiple players, and how can we get an aggressive commander to scale with the development of the board?
Tuya Bearclaw
Tuya is a commander that's as ferocious as the name implies. While a three-mana 2/2 might not SEEM aggressive, Tuya gains power and toughness equal to the power of the strongest creature we control that's attacking. Because it doesn't specify who the other creature is attacking, splitting attacks is a viable and helpful political strategy. Later on, the two creatures can attack in concert together, smashing for huge damage!
One of the more intriguing aspects of the deck is that there are a lot of creatures that do not have limits to them. Initially, the deck used creatures that had power and toughness equal to the number of lands we control. As we add more and more lands to the board with Rampant Growth
So... we have small creatures growing as we take game actions and advance towards a winning position, all the while getting in chip damage and prepping for bigger and bigger swings. But how does it relate to Pokemon? Turns out, there is a Pokemon with multiple fists that gets stronger and stronger the more times it connects. It's also unfortunately weak statistically for its amazing design. That Pokemon is Ledian, the bug Pokemon that floats like a Butterfree and stings like a Beedrill! The best part of the alter, though, is the focal point: a big, gloved fist, front and center, with action lines and bold colors. Whether you prefer Rocky, Creed, or Hajime no Ippo, this deck is every bit a fighter in the ring!
Tuya's Abilities
Tuya is a hands-on combat leader: she wants to put her hands on the opponents' faces. And then pummel them. But she needs help. Just as Ledian has multiple fists to enable the pummeling, Tuya needs some teammates to bring the pain. Those creatures, in order to work with the noncreature spell ramp and draw, need to have prowess, or something similar. Thankfully, there are quite a few decent options in Gruul, especially in red.
Goblin Wizardry
Abbot of Keral Keep
Krark, the Thumbless
Ledian's Moves
Ledian learns Power-up Punch by Technical Machine in Generation 6, which translates well into how much effort this deck takes to put together, even though the pieces fit well and the deck functions fluidly. Tuya doesn't scream Gruul Prowess, and Power-up Punch isn't on Ledian's moveset. Still, Power-up Punch, an attack which increases the attack stat with each subsequent usage, fits well with the layers of boosts that prowess provides. But how does this translate into Magic? How about with spells that not only trigger prowess but also return spells to trigger it again?
Regrowth
Wildest Dreams
Recoup
So, with so many card slots committed to drawing cards, recovering cards, and ramping, how do we avoid just being chump-blocked? And where do we fit those cards?
The Perfect Fusion
How do we weave removal into a deck with such tightly defined roles and so many forward-moving parts? While Ledian is a bit of a glass cannon, modal spells help provide spells that do multiple jobs. Some spells, like the Abbot, combine bodies and card draw. Others provide removal in sneaky ways...
Collective Defiance
Incendiary Command
Cathartic Pyre
Tuya, Use Power-Up Punch!
Here is the most recent iteration of the deck, which is still one of my favorites.
How do you feel about aggressive decks in commander? And how do you build them?
Tuya Power-Up Punch
View on ArchidektCommander (1)
Instants (10)
Sorceries (32)
- 1 Burning Inquiry
- 1 Cathartic Reunion
- 1 Collective Defiance
- 1 Edge of Autumn
- 1 Elven Cache
- 1 Emergent Sequence
- 1 Faithless Looting
- 1 Far Wanderings
- 1 Farseek
- 1 Goblin Lore
- 1 Grow from the Ashes
- 1 Healing Technique
- 1 Honor the God-Pharaoh
- 1 Illuminate History
- 1 Incendiary Command
- 1 Land Grant
- 1 Long Rest
- 1 Nature's Lore
- 1 Nissa's Pilgrimage
- 1 Pirate's Pillage
- 1 Rampant Growth
- 1 Recollect
- 1 Recoup
- 1 Reforge the Soul
- 1 Regrowth
- 1 Restock
- 1 Search for Tomorrow
- 1 Seize the Spoils
- 1 Strike It Rich
- 1 Tormenting Voice
- 1 Wheel of Misfortune
- 1 Wildest Dreams