Phyrexia: All Will Be One - cEDH Set Review

Tyvar, Jubilant Brawler | Illustrated by Victor Adame Minguez
White | Blue | Black | Red | Green | Artifacts/Lands | Gold I | Gold II | Reprints | cEDH
Greetings, one and all, Jake FitzSimons here fighting a losing battle against Phyrexians and identifying the best new cEDH cards from Phyrexia: All Will Be One. After a mixed bag of a 2022, here we are with the first new set of 2023 and it sure is... oily. We've got a boxing Elf, we've got a white Bitterblossom
White
Elesh Norn, Mother of Machines
The new Elesh Norn
Panharmonicon
I've seen some say Elesh Norn, Mother of Machines
She'll fare much better in decks trying to abuse or consistently use enter-the-battlefield abilities. With Rocco, Cabaretti Caterer
As a commander, she stands no chance. There aren't enough cEDH relevant enter-the-battlefield abilities in white to warp an entire deck around her and she can't boast the combo potential of Heliod, Sun-Crowned
Skrelv, Defector Mite
If Mother of Runes
Thanks to Modern Horizons, we already have a second Mother of Runes
Skrelv's Hive
Bitterblossom
What those cards have that Skrelv's Hive
Blue
Unctus, Grand Metatect
Unctus, Grand Metatect
Sounds great, right? Commanders that can go infinite with one other card are historically playable in cEDH, as the likes of Godo
For one, Aphetto Alchemist
There's Tidewater Minion
I evaluate potential cEDH commanders on three criteria: their ability to make mana, their ability to generate card advantage, and their potential to combo. Unfortunately, Unctus, Grand Metatect
Mercurial Spelldancer
Creatures that can't be blocked are always worth a quick look for the sake of Tymna the Weaver
Noncreature spells are a dime a dozen in most decks, particularly any deck with blue, so it shouldn't take too long to oil up Mercurial Spelldancer
Minor Misstep
It's a trap! Like a lot of cEDH enthusiasts, my eyes narrowed and I leant forward in my chair when I saw Minor Misstep
Yes, cEDH is overrun with cheap spells, many of them sitting at the one-mana price tag. In fact, according to the cEDH staple list, it's the most common mana value in the format. More than that, Minor Misstep
Going back to Mental Missteploneliest most common number for a spell in cEDH, but only countering spells of a specific mana value is still narrow in the wider scheme of a cEDH game. Mental Misstep
As a general principle, you want counterspells to trade up. Minor Misstep
Synthesis Pod
What a bizarre card. A blue Birthing Pod
Black
Poor black. Another set, another swing, and another miss; black received no cEDH cards in Phyrexia: All Will Be One. I'm the sort of set reviewer who likes to talk about subpar cards when it gives me an opportunity to explain why they're subpar even though they look decent, but we don't even have that this time around.
Red
All Will Be One
All Will Be One
With All Will Be One
Green
Venerated Rotpriest
Right now, Venerated Rotpriest
Colorless
Soulless Jailer
What if Drannith Magistrate
Because it only stops permanents entering from the graveyard rather than the library, it won't stop cards like Eldritch Evolution
Myr Convert
One day, Wizards of the Coast is going to release a set with no new cards for Winota, Joiner of Forces. Today is not that day. Given Winota synergises with the two most common creature typings of all time (Human is second only to "everything that isn't a Human"), I'm quite certain the day will never come. Anyway, Myr Convert is good in Winota because it produces mana and it isn't a Human. A lot of lists already played a mixture of Ornithopter of Paradise, Gold Myr, and Iron Myr, and while Myr Convert isn't on the level of the Ornithopter, it's certainly the best of the Myrs. Next.
Lands
The Mycosynth Gardens
Trying to squeeze extra mileage out of your mana base is a major part of cEDH deckbuilding. Utility lands, like Blast Zone, Urza's Saga, and Emergence Zone, all see play because cards that only produce colorless mana are fine as long as their payoff is strong enough. Even The Tabernacle at Pendrell Vale should illustrate a land can produce no mana and still find a home. Unfortunately, the upside of The Mycosynth Gardens isn't on par with any of those tools.
cEDH might be infested with zero-mana artifacts, and The Mycosynth Gardens could surely copy a Mana Crypt or a Jeweled Lotus, but that's not as good as it sounds. If you open with a Crypt and Gardens and use the land to copy Crypt, congratulations, you have two Crypts! You also have no land (Gardens doesn't retain land typing when it copies), the Mana Crypt will be tapped, and short of another mana source, you're only able to produce colorless mana. Less than ideal, especially when you consider all the times you'll draw Gardens and have nothing to copy. The possible exception is Lion's Eye Diamond, a zero-drop rock that doesn't need to tap to be useful.
Still, in a dedicated stax deck like Heliod, Sun-Crowned or Oswald Fiddlebender, the Gardens could serve as insurance against removal. With enough mana help up, the Gardens can save a crucial stax piece, like Grafdigger's Cage, Ethersworn Canonist, or Trinisphere. That should be enough to make it playable given mono-color decks have more room for utility lands, but I can't see The Mycosynth Gardens making an impact beyond that.
Multicolor
Tyvar, Jubilant Brawler
Here we are, my pick for the best card in the set. Also my pick for the worst cohesion between art and effect. I suppose a brawler letting creatures activate their abilities immediately makes some sense, but not as much as haste would. I also have no idea what punching people in the face has to do with milling a library reanimating small creatures. In fact, what is it about Golgari that lends itself to a fistfight at all? I'm off-track.
Tyvar, Jubilant Brawler is a consideration for any deck with a critical mass of mana dorks. The likes of Birds of Paradise and Deathrite Shaman are already cEDH staples strong enough to stand in their own right, but when they're live on entry, they can provide an immediate return on mana investment. Opening with a mana dork and curving into Tyvar, Jubilant Brawler on turn two allows you to untap that same dork for another mana, and if you happen to have another dork in hand, you can keep the mana flowing. With bigger dorks, like Bloom Tender or Faeburrow Elder, Tyvar, Jubilant Brawler will help you make a lot of mana.
Beyond that, the ability to bring back any two-mana-value-or-less creature into play is pure power. Just about all the best creatures in the format sit at or below the two mana mark. Dauthi Voidwalker, Dockside Extortionist, Drannith Magistrate, Gilded Drake, Thassa's Oracle, Collector Ouphe, the list goes on. The fact Tyvar's downtick also mills three means you don't even have to have a creature in the bin, you can activate and cross your fingers.
The best thing about Tyvar, Jubilant Brawler is what he provides for Hermit Druid decks. One of Hermit Druid's flaws is its lack of haste, usually solved with Postmortem Lunge. Tyvar takes care of that with his passive "haste" effect, but he can also use his downtick to return Thassa's Oracle to play, a game action much harder to interact with than the usual play of casting Dread Return. More than that, Tyvar, Jubilant Brawler can turn any topdeck tutor into a Hermit Druid win.
Worldly Tutor, Vampiric Tutor, Imperial Seal: it doesn't matter what you use. As long as Tyvar is in play and ready to activate, you can place Hermit Druid on top of the deck, uptick Tyvar and place the Druid into play where it can immediately activate.
Tyvar also plays nicely with Divining Witch, a Demonic Consultation with a body that already sees some play. It's mana intensive, but if you're feeling brave you can play and activate Divining Witch, name Thassa's Oracle, untap the witch with Tyvar, cast the mermaid and with the trigger on the stack, reactivate the witch to win the game.
Bladehold War-Whip
Be still, my beating heart. If I was writing just for myself, I'd declare Bladehold War-Whip the best card in the set. But that's because I'm embarrassingly obsessed with my pet cEDH deck, Koll, the Forgemaster. If you'd like an in-depth breakdown of one of the weirdest decks in the format, read this. Long story short, Koll, the Forgemaster's whole shtick is finding Skullclamp, a mana-neutral creature, and something to reduce Equipment costs. Bladehold War-Whip comes in at the last step.
Koll, the Forgemaster already has a number of effects like this; Puresteel Paladin, Auriok Steelshaper and Birgi, God of Storytelling4, so a three-mana variant might not seem exciting, but it's all in the typing.
Puresteel Paladin and Auriok Steelshaper, while cheaper, are difficult to tutor for in a Boros deck. You've got Gamble, you've got Imperial Recruiter, and you've got Recruiter of the Guard, and that's it. But an Equipment card? Koll was born to find Equipment. The whole damn deck is designed from the ground up to find Skullclamp, so getting our little Dwarven hands on Bladehold War-Whip is no trouble at all. It's even a surprisingly threatening beater!
Atraxa, Grand Unifier
Well, they did it. They made an Atraxa that can do something in cEDH. The original one never cracked into cEDH because Proliferating isn't an especially useful game action, and planeswalkers are far and few between, but Atraxa, Grand Unifier is lucky enough to function as a Food Chain outlet. For the uninitiated, Food Chain and a card that can be cast from exile (Misthollow Griffin and Eternal Scourge), you can generate infinite creature mana. That done, Atraxa, Grand Unifier can be cast infinitely with the same Food Chain, placing a deck's worth of cards in the hands of the caster. Winning from there is trivial.
Unfortunately Atraxa, Grand Unifier, is just the latest in a long line of commanders who already do this. Food Chain outlets in the command zone stretch back to ancient times, when Prossh, Skyraider of Kher and General Tazri were still young. Food Chain fanatics will remember when Niv-Mizzet Reborn took the stage, holding the spotlight for all of a month before The First Sliver burst onto the scene. Since then we've had Ukkima and Cazur, Omnath, Locus of Creation and less than a year ago, Rocco, Cabaretti Caterer. Frankly, it's a buffet.
Atraxa, Grand Unifier is the closest to Niv-Mizzet Reborn, but a better comparison point is The First Sliver. Casting from hand or cascade, the end result of both combos is the same, but The First Sliver has an extra color, which means not just an extra combo piece in the form of Squee, the Immortal, but access to the other Goblin. Speaking of colors, Atraxa, Grand Unifier might have more colors than Ukkima & Cazur, but the Ukkima combo works regardless of the number of remaining cards in of your deck. You could argue it's in better colors than Rocco, Cabaretti Caterer, but Rocco actually does something independent of Food Chain and they're capable of assembling a multitude of other winning combinations.
She also requires a whopping four pips and three colorless, and the payoff for resolving her is woeful. Best case scenario, you'll put seven cards in your hand, and only if your top ten happen to have seven different types. Well, technically eight, but we don't know what a Battle is yet. Rather than wasting anymore words on Atraxa the Lesser, let's speculate on what a Battle is. Maybe some kind of world enchantment? Could it be something like the planes from planechase? A Dungeon-style subgame? Give me your best guess in the comments.
All Will Be None?
It's an interesting set, and we're all dying to know what Battle is, who will remain compleated and whether or not they're just going to undo everything with time travel shenanigans, but I can't look you in the eye and tell you Phyrexia: All Will Be One is going to make waves in cEDH. Because despite the small upgrades for specific archetypes (did I mention I play Koll?) and all the new options Winota, Joiner of Forces has to consider, it's on the weaker side for cEDH.
Or is it? That's not rhetorical, I want to know what you think. I've been surprised by the chatter around the blue cards especially, Minor Misstep, Unctus, Grand Metatect, and Synthesis Pod, so tell me, what am I missing?
Thanks for reading, and here's hoping March of Machines brings us some real power.
- For those keeping score, this marks the fifth consecutive set review where Dockside has come up. Dread it, run from it, Dockside still warps all card evaluation.
- Force of Will, Force of Negation, and Fierce Guardianship all fit this bill.
- There are over a dozen cards that share a name with a Magic set, but the majority were printed in a different set to their namesake: Mirrodin Besieged was printed in Modern Horizons, Apocalypse was printed in Tempest, Time Spiral was printed in Urza's Saga etc.
- Birgi does not reduce equipment costs but make a mana neutral creature into a mana positive creature, thereby paying for Skullclamp.