Pauper Commander - Rocco, Cabaretti Caterer

Rocco, Cabaretti Caterer by Chris Seaman
Cooking Up a Combo
My last few games at my LGS have been nothing but defeats, and I feel like winning a few games now. That means that it's once again combo time! Just like my previous combo decks, I'm looking for something efficient, yet easily assemblable given the tools we have at our disposal. Pauper may not seem like the ideal combo format, given its lack of obvious tutors and combo pieces, but I've had great success with pEDH combo in the past, and I think we can do it again.
So what will it be? The first thing I noticed is the potential to have a tutor in the command zone with Rocco, Cabaretti Caterer
I'll Have the Whole Menu
So which combo are we tutoring out in particular? Commander Spellbook is the perfect place to find out, with a database full of combos and a filter that lets us search for pEDH-legal infinites only. A few more filters to define what we're looking for, and we're set.
Hmmm... Seeker of Skybreak
These combos are good, but none of them are perfect on their own. Even if the rest of the deck is nothing but card draw, we'll never be able to guarantee we'll hit some of the pieces of the puzzle. But what if there were multiple puzzles? One thing I'm noticing is that certain cards combo a million different ways. Presence of Gond
Recently, DougY of EDHREC brewed a deck where every single nonland card was a combo piece, creating an impressive pile of infinites. We don't have quite the density of cards to do that, but we can create a deck with tons of combos hidden inside of it. If we combine twenty or so combo pieces floating around with a commander who can tutor up the missing cards, we'll have a deck that goes infinite in a minute.
An hour later of cramming as many combos as I could into 99 cards...
I've got a ticking time bomb that explodes into infinite Elves, infinite life, infinite mana, or infinite card draw depending on how it's feeling. The deck is wildly complicated to run, requiring a strong knowledge of the web of interactions, but the result is a volatile game-ender. (Or game-prolonger, if you stumble upon infinite life.) Let me walk you through this deck's many options.
Infinite Discard and Draw
The first main combo is Seeker of Skybreak
If either card appears in your hand, you should shoot for this combo as fast as possible. Rocco makes finding the other piece a matter of five or six mana, and once you have this combo, you can dig for a second combo that's a bit more impactful. Just make sure that when you do it that you have plenty of mana left over and a decent number of cards in hand.
Infinite Sacrifice
The second group of combos involves any persist creature, a sacrifice outlet, and Master Chef
Ashnod's Altar
Infinite Elves
The final group of combos is perhaps the trickiest to pull off, but definitely the most lethal. This one involves Presence of Gond
The latter two also make infinite mana, extremely useful for grabbing a Tuktuk Rubblefort
There're plenty more obscure combos to be found in this deck, from Evolution Witness
The Essentials
There're a few more key components to this combo deck. Card draw, of course, comes in the form of Cathartic Reunion
Finally, since we're running Seeker of Skybreak
Combo Cook
View on ArchidektCommander (1)
Sorceries (9)
Enchantments (13)
Instants (10)
Creatures (29)
- 1 Aerie Ouphes
- 1 Arbor Elf
- 1 Barrenton Medic
- 1 Basking Broodscale
- 1 Devoted Druid
- 1 Evolution Witness
- 1 Hangar Scrounger
- 1 Heliod's Pilgrim
- 1 Impassioned Orator
- 1 Iron Apprentice
- 1 Ivy Lane Denizen
- 1 Kithkin Spellduster
- 1 Krosan Restorer
- 1 Lunarch Veteran // Luminous Phantom
- 1 Midnight Guard
- 1 Molten Gatekeeper
- 1 Pili-Pala
- 1 Portent Tracker
- 1 Safehold Elite
- 1 Satyr Wayfinder
- 1 Scuzzback Marauders
- 1 Seeker of Skybreak
- 1 Stone-Seeder Hierophant
- 1 Thermopod
- 1 Tuktuk Rubblefort
- 1 Village Bell-Ringer
- 1 Voyaging Satyr
- 1 Whitemane Lion
- 1 Witty Roastmaster
Artifacts (2)
Lands (36)
Well, I'm not sure if I've ever made a more complicated deck. The best way to play it seems to involve looking up the combos that go with every card in my hand since I can't seem to memorize them all. Other than that inconvenience, the deck plays great. The combos are everywhere, and the incredible amount of redundancy makes the deck extremely resilient. The only thing that can really stop us is multiple copies of Jester's Cap