Pauper Commander - Fynn The Fangbearer

With this series, I've mostly explored the lesser played commanders of Pauper EDH, but I figure it's time to give y'all a rundown of the best decks in the format, so let's start with Fynn, the Fangbearer
"Highly played" may be a misleading metric, however, as Fynn only has 500 Pauper decks registered to him. That's more than any other uncommon commander, but it's not a lot. Play more Pauper y'all! Get these numbers up! It's really a fun format, with a varied meta and surprising depth, and the best part is, a PEDH deck will almost never cost you more than $20.
The decks can be pretty easy to build, too, as evidenced by the standard Fynn, the Fangbearer
Okay, well, there is a bit more to it than that. After all, 20 creatures only make up a third of a deck (excluding lands), so what else are we going to use to maximize this deck's win rate?
Obviously, we need some evasion. Deathtouch is evasion in itself, but when your attacks start looking lethal, you'll need something that doesn't give you opponents a choice.
Green isn't know for its subtlety, and we don't have much access to mechanics like skulk that allow our creatures to get through unnoticed. Instead, we have one very iconic mechanic representing that the idea that the best way around is through: trample. There're trample-enablers aplenty in Pauper, from the very simple Nylea's Forerunner
You'll notice there's a bit of a problem with using trample. Trample is made for much bigger creatures than the ones we're running. You're supposed to use trample-enablers on Gigantosaurus
So we can use trample effectively, but we need our creatures to have at least two power. To remedy that, we'll be including plenty of ways to buff our entire team by one. Spectral Hunt-Caller
Unfortunately, there aren't many more ways to make our whole board bigger. Magnify
Instead, we'll have to use Equipment. We're looking for low equip costs that we can reuse many times. Buffing creatures with tools is a bit inefficient, but there are some clear silver linings. Goldvein Pick
While we're on the topic of Equipment, I might as well mention Viridian Longbow
Finally, we have one last hole in our plan that needs addressing. You'll notice that our gameplan involves sending extremely fragile creatures headfirst into combat. A lot of our little Scorpions and Snakes are going to bite the dust, and there's nothing we can really do about that. Our deck has plenty of them, of course, so they're somewhat expendable, but they're not infinite. To remedy that, we're going run a bit of graveyard recursion. Nothing complicated, just stuff like Evolution Charm
Pauper Commander - Fynn the Fangbearer
View on ArchidektCommander (1)
Creatures (45)
- 1 Ambush Viper
- 1 Bitterblade Warrior
- 1 Blight Mamba
- 1 Branchblight Stalker
- 1 Daggerback Basilisk
- 1 Deadly Recluse
- 1 Death-Hood Cobra
- 1 Deathbloom Gardener
- 1 Drover Grizzly
- 1 Dune Mover
- 1 Elvish Mystic
- 1 Evolution Witness
- 1 Fang of Shigeki
- 1 Glistener Elf
- 1 Greater Basilisk
- 1 Hoarding Recluse
- 1 Humbler of Mortals
- 1 Ichorclaw Myr
- 1 Ichorspit Basilisk
- 1 Jewel-Eyed Cobra
- 1 Kessig Recluse
- 1 Kraul Stinger
- 1 Llanowar Elves
- 1 Llanowar Visionary
- 1 Moss Viper
- 1 Narnam Cobra
- 1 Nightshade Peddler
- 1 Nylea's Forerunner
- 1 Ornery Dilophosaur
- 1 Pestilent Wolf
- 1 Pharika's Disciple
- 1 Plague Nurse
- 1 Rot Wolf
- 1 Sedge Scorpion
- 1 Spectral Hunt-Caller
- 1 Stampeding Elk Herd
- 1 Tajuru Beastmaster
- 1 Tajuru Blightblade
- 1 Thornweald Archer
- 1 Thundering Ceratok
- 1 Toxic Scorpion
- 1 Tyrranax Atrocity
- 1 Underdark Basilisk
- 1 Urban Daggertooth
- 1 Vegetation Abomination
And that's the whole deck! Despite its appearance of simplicity, there's quite a bit in here. First, we need a ton of deathtouch creatures; then, we have to give them evasion, and because we only have trample to work with, we need to provide a boost in power. Once all of that is accomplished, we've got quite a powerful deck that can take players out in the blink of an eye. I can't guarantee that you won't tick people off by playing this poison-centric deck, but I can guarantee that you'll be winning some games. Even in regular EDH, people aren't able to handle the sly machinations of this deck.
And that's true for a lot of other pEDH decks. This format packs a surprising amount of power.
What other commanders should I cover?