Pauper Commander - Tori D'Avenant, Fury Rider

Common Occurrences
Pauper decks are constructed a bit differently than regular EDH decks. Because of the commons-only restriction, there's a lot of card archetypes that we don't get access to. For instance, in pauper, we don't really have anything big. Like, at all.
The strongest battlecruiser creature we can play is Ulamog's Crusher, and even with annihilator 2, it's not enough to really make an impact. We also don't have access to Anthem
In general, we just don't have many win conditions in our common slots, meaning that if we want our commons to take over the board, we have to give them that power through the command zone. We have one uncommon slot to get those effects we can't find elsewhere, so we better take advantage of it.
Commanding Presence
That's why I was extremely excited when I saw the text box of Tori D'Avenant, Fury Rider
Not great. So the fact that Tori
Red Light in my Eyes
Of course, there's a bit more to it than just a general boost for the team. Tori gives the whole team +1/+1, but divides the trample and vigilance among red and white creatures. Because our red creatures are getting trample, we need to find some big red monsters to take advantage of it.
As I mentioned before, pauper doesn't have much in the way of big creatures, but since they're getting trample and +1/+1, we can afford to take some slightly worse creatures and rely on the boost. Boarding Party
Arc Runner
But it's not simply good stats we're looking for. We have to acknowledge that we won't be able to play these big creatures early in the game, and we don't want them to be dead cards in our hand. One way we're coping with that is by playing creatures with multiple uses. Oliphaunt
Spitebellows
White Out
Then we have the white side of Tori
The one card that could theoretically take advantage of this is Oreskos Sun Guide
For whatever reason, Master Decoy
Thanks to Tori
Alternatively, we can use them to tap down attackers, saving us from big threats, and giving us the opportunity to politic heavily. I love that we can use these creatures offensively and defensively, and I'm so glad that we have a ton of them to take advantage of. One of the best ways to build pauper decks is by filling them with effective reprints. As Jesse Plotkin from EDHREC says, singleton shmingleton.
There's a few other white cards with tap abilities worth highlighting as well. Ranger's Hawk
Infantry Veteran
Shieldmage Advocate
Tying it Together
That's the meat of the deck, a horde of creatures with abilities selected to take advantage of Tori's boost. It's a weird blend of odd effects, but the work together well. The last few things to add to the deck are cards to make sure these engines run smoothly. Mostly, we want to make sure that Tori
Whispersilk Cloak
Then, we need our typical staples. Some card draw and ramp, with Unexpected Windfall
Additionally, I've recently really been appreciating the utility of charms, like Thraben Charm
Pauper Commander - Anthemic
View on ArchidektCommander (1)
Creatures (32)
- 1 Akroan Mastiff
- 1 Angelic Page
- 1 Arc Runner
- 1 Ballynock Trapper
- 1 Benalish Trapper
- 1 Blinding Mage
- 1 Boarding Party
- 1 Crimson Fleet Commodore
- 1 Devout Witness
- 1 Earth-Cult Elemental
- 1 Esquire of the King
- 1 Fan Bearer
- 1 Fang Dragon // Forktail Sweep
- 1 Gavony Trapper
- 1 Gideon's Lawkeeper
- 1 Gold Myr
- 1 Goldmeadow Harrier
- 1 Hangar Scrounger
- 1 Infantry Veteran
- 1 Iron Myr
- 1 Law-Rune Enforcer
- 1 Master Decoy
- 1 Nomad Decoy
- 1 Oliphaunt
- 1 Ornithopter of Paradise
- 1 Ranger's Hawk
- 1 Shieldmage Advocate
- 1 Spitebellows
- 1 Squall Drifter
- 1 Stonybrook Schoolmaster
- 1 Tuktuk Rubblefort
- 1 Village Bell-Ringer
Enchantments (6)
Instants (17)
Artifacts (10)
Sorceries (2)
Lands (32)
Control and Conquer
That's the whole deck, and it works better than I expected. I'll admit, I thought Tori
The ability to hold them up to tap down attackers and blockers alike makes theme extremely strong, especially when you can use that to direct your opponents' attacker's elsewhere. Weirdly, this Boros deck initially designed to get in the red zone has become a control deck.
With a few of those creatures out, we have a ton of say in what goes where in the battlefield. Then. when our opponents have exhausted each other, we have the power on board to swing in for victory. A success I didn't see coming, but one I'm glad of!