Pauper Commander - Homing Sliver as a Secret Commander?

Revisiting an Old Deck
Over a year ago, I attempted to make a pEDH Sliver deck. It seemed like it would be a perfectly viable deck as roughly half of all Slivers printed are common, making them legal in Pauper. I figured if I had access to Gemhide Sliver
I don't think that reasoning was incorrect, but I made a few other mistakes that definitely took away from the full potential of the deck. Today, I'm going to try and rectify those errors and make a pEDH Sliver deck that can actually win games.
Slivers are known to be an incredibly powerful creature type, and I don't think their power has been truly unlocked anywhere in Pauper, so let's do that right now.
All The Slivers of The Rainbow
The first mistake I made was my selection in commanders. In regular EDH, you have three real options: Sliver Overlord
Then there's The First Sliver
I picked Firewake Sliver
So this time, we're running Fusion Elemental
We just need the color identity so that we can run every Sliver possible. Yes, it's unfortunate we're losing out on an actual commander, but Sliver decks have always been about the swarm, not the leader. A Sliver deck is nothing without its full hive, so we absolutely need that.
Homing in on a Secret Commander
But don't think that this deck is entirely commander-less. There's a Sliver that's very similar to Sliver Overlord
Essentially, that means we can pay three mana to discard any Sliver in our hand and tutor for a different one, which is more or less the same ability that Sliver Overlord
Now, it might seem like tutoring for cards in Pauper is extremely difficult, but there are actually a number of cards we can put into the deck to make the task of finding Homing Sliver
There are only two transmute cards that find Homing Sliver
Does that mean we have to go through three cards and ten mana before we even get Homing Sliver
Undercover Agent
And we should have no problem keeping our commander on the battlefield, or at least getting it back if it's taken down. Gods Willing
Revive the Shire
The Hive
The rest of the deck is exactly what you would expect it to look like. All the best Slivers crammed together in the deck, ready to be pulled out at the command of Homing Sliver. We have mana generation in the form of Gemhide Sliver, a team boost with Cleaving and Bonesplitter Sliver, trample from Groundshaker Sliver and Battering Sliver, and evasion with Winged Sliver.
Not every Sliver is worth playing, as I don't think we can justify paying five mana just to give our team absorb 1 with Lymph Sliver. Lluckily, there's a few good changelings to fill in empty slots. Changeling Outcast is an unblockable creature that gets all the benefits from the other Slivers.
Masked Vandal acts as removal. Irregular Cohort creates two Slivers upon entering the battlefield. Point is we have more than enough to work with now that we have all five colors.
Pauper Commander - Sliver Swarm
View on ArchidektCommander (1)
Creatures (36)
- 1 Amoeboid Changeling
- 1 Basal Sliver
- 1 Battering Sliver
- 1 Blur Sliver
- 1 Bonesplitter Sliver
- 1 Changeling Outcast
- 1 Cleaving Sliver
- 1 Clot Sliver
- 1 Crypt Sliver
- 1 Dimir House Guard
- 1 Dimir Infiltrator
- 1 Drift of Phantasms
- 1 Enduring Sliver
- 1 Gemhide Sliver
- 1 Groundshaker Sliver
- 1 Heart Sliver
- 1 Homing Sliver
- 1 Horned Sliver
- 1 Irregular Cohort
- 1 Lancer Sliver
- 1 Masked Vandal
- 1 Metallic Sliver
- 1 Mnemonic Sliver
- 1 Mothdust Changeling
- 1 Muscle Sliver
- 1 Poultice Sliver
- 1 Predatory Sliver
- 1 Quick Sliver
- 1 Sentinel Sliver
- 1 Shadow Sliver
- 1 Sinew Sliver
- 1 Spinneret Sliver
- 1 Striking Sliver
- 1 Talon Sliver
- 1 Two-Headed Sliver
- 1 Winged Sliver
Sorceries (8)
Instants (20)
- 1 Apostle's Blessing
- 1 Center Soul
- 1 Coordinated Barrage
- 1 Death Denied
- 1 Emerge Unscathed
- 1 Evolution Charm
- 1 Feat of Resistance
- 1 Gods Willing
- 1 Grapple with the Past
- 1 Mizzium Skin
- 1 Muddle the Mixture
- 1 Mystical Teachings
- 1 Perplex
- 1 Raise the Draugr
- 1 Ranger's Guile
- 1 Shields of Velis Vel
- 1 Shred Memory
- 1 Soul Manipulation
- 1 Vines of Vastwood
- 1 Volatile Claws
Artifacts (2)
Lands (33)
- 1 Black Dragon Gate
- 1 Bojuka Bog
- 1 Brokers Hideout
- 1 Cabaretti Courtyard
- 1 Citadel Gate
- 1 Cliffgate
- 1 Command Tower
- 1 Evolving Wilds
- 2 Forest
- 1 Gateway Plaza
- 1 Heap Gate
- 2 Island
- 1 Maestros Theater
- 1 Manor Gate
- 2 Mountain
- 1 Obscura Storefront
- 1 Path of Ancestry
- 2 Plains
- 1 Riveteers Overlook
- 1 Sea Gate
- 2 Swamp
- 1 Terramorphic Expanse
- 1 Thriving Bluff
- 1 Thriving Grove
- 1 Thriving Heath
- 1 Thriving Isle
- 1 Thriving Moor
- 1 Transguild Promenade
An Improvement?
This deck is a huge improvement on my last pEDH Sliver deck. With all five colors, not only do we get access to every Sliver we need, but we also have the tutors necessary to find a real commander, one even better than Firewake Sliver.
Honestly, it's less of a Sliver deck than a secret commander deck, as a significant portion of it is committed to finding Homing Sliver, but once you do that, the Sliver swarm is there. I think the lesson learnt here is that there's no need to be locked into any requirements when building a deck, even one as logical as having a Sliver at the head of a Sliver deck.
Pay attention to what the deck needs, and don't be afraid to build outside of the box.