Partner Jumpstart - Fightin’, Flyin’, and Flippin’ Coins

Chance Encounter by Steven Belledin
Let’s Get it Started in Here!
Welcome back to Ways to Play: Partner Jumpstart, where we will build a Jumpstart-style modular gameplay experience around Commanders with Partner. Throughout this series we will build a mini-deck around a selection of commanders with partner to create a Jumpstart-style battlebox experience so that we can choose any two, shuffle up, and play with friends for a fun game night experience!
If you are clicking on this series for the first time, you can click below to read the previous articles in the series:
This week we are putting on our brewing caps and looking at lists for the top 3 partner commanders that the community voted on last time, and we have some really interesting deck lists and themes on the docket.
Fight Club
Let’s jump into our first deck list, Halana, Kessig Ranger
Partner Jumpstart: Halana, Kessig Ranger
View on ArchidektCommander (1)
Creatures (18)
- 1 Acidic Slime
- 1 Ambush Viper
- 1 Bellowing Tanglewurm
- 1 Birds of Paradise
- 1 Champion of Lambholt
- 1 Evolution Sage
- 1 Fynn, the Fangbearer
- 1 Gnarlwood Dryad
- 1 God-Eternal Rhonas
- 1 Heir of the Wilds
- 1 Hornet Queen
- 1 Oakhame Adversary
- 1 Questing Beast
- 1 Sakura-Tribe Elder
- 1 Skullwinder
- 1 Thornweald Archer
- 1 Toski, Bearer of Secrets
- 1 Wasteland Viper
Instants (6)
Sorceries (3)
Artifacts (2)
Enchantments (2)
Planeswalkers (2)
What does Halana, Kessig Ranger
Halana, Kessig Ranger
In my best estimation, she wants us to turbo out creatures, which incentivizes us to build a low-to-the-ground, aggressively-slanted list that wants to play a creature or two every turn with mana to spare for Halana, Kessig Ranger
What cards, effects, or themes would maximize our commander's impact?
We can max out the impact of her ability by making sure every bite is chock-full of the bad touch. By filling out our list with low-curve creatures that have deathtouch allows us to have a steady source of removal to clear the way for our aggressive game plan.
I was surprised by the sheer number of varied effects that exist on creatures with deathtouch, and I was pleased that we didn’t have to sacrifice powerful abilities in order to maximize synergy with Halana, Kessig Ranger
We had some room for utility players that leaned into our aggressive game plan too - Toski, Bearer of Secrets
What interactions or win conditions would make games with our commander memorable?
With deathtouch-tribal on the menu and an aggressive bent, it makes sense to me to try to jank ‘em out with Fynn, the Fangbearer
One Spooky Boi
The next addition to the Partner Jumpstart Battlebox is Ghost of Ramirez DePietro
Partner Jumpstart: Ghost Of Ramirez Depietro
View on ArchidektCommander (1)
Creatures (10)
Instants (13)
Sorceries (4)
Artifacts (4)
Enchantments (3)
Lands (6)
- 1 Access Tunnel
- 1 Remote Isle
- 1 What does [el]Ghost of Ramirez DePietro[/el] want us to do?
- 1 This ethereal go-getter wants to get in for combat damage (he even has some decent, built-evasion), and the upside is immense: being able to pick up a card from the graveyard makes [el]Ghost of Ramirez DePietro[/el] a great card advantage engine if we build appropriately. We want to be able to get him in for damage reliably, and we want to try to bin something every turn if we can. He’s a little mopey and fragile, but if we can protect him and get him through, [el]Ghost of Ramirez DePietro[/el] should be worth the trouble.
- 1 What cards, effects, or themes would maximize our commander’s impact?
- 1 I wracked my brain for a long time: what themes would benefit our commander? How could we get things into the bin each turn to re-buy them with his ability? The deck wants to attack, but blue is normally not that great at it. The deck also wants us to bin cards. At first I thought along the lines of [el]Search for Azcanta[/el]-style effects, but there are, surprisingly, less of those in mono-blue than you might think. Then, it hit me like a ton of bricks.
edhrec_deck (1)
ec (7)
- 1 Sphinx’s Tutelage
- 1 Teferi’s Tutelage
- 1 Fractured Sanity
- 1 I also included a mill package to compliment our cycling package. These cards accelerate the game more than they have any right to, and I have seen these enchantments in particular kill people out of nowhere.
- 1 Just a Gamblin’ Man
- 1 The final commander we are discussing today was a bit of a tough nut to crack in this format, but the variance feels like a huge gain for the table. Let’s get into [el]Krark, the Thumbless[/el]
- 1 [deck title=\Partner Jumpstart: Krark, the Thumbless\" archidekt_link=\"\"]
What does Krark, the Thumbless want us to do?
Who’s got two thumbs and is a coin-flipping commander? Well, not Krark, the Thumbless
I wrestled with that reality for a while, especially given the prevalence of coin-flip-matters cards on his EDHREC page. Honestly, I think that is not the direction he wants to go. Krark, the Thumbless
What cards, effects, or themes would maximize our commander’s impact?
Krark, the Thumbless
Of course I put our boy’s thumb in the deck! Being able to offset the risk of losing a flip makes our commander much more powerful, and it allows us to have some absolutely crazy turns. I have included Gamble
We included some punisher-style effects that have a lot less downside when you place multiples on the stack at the same time. The conversation goes like this:“Should I take 5 damage or let the Krark, the Thumbless
The optimal line will be to take the damage, but you have a lot of reach in your list to help dis-incentivize your opponents from doing something so...heartless.
Burning our opponent out gels really well with doubling up our spells, especially if we can do so specifically. I am a huge proponent for the inclusion of Lightning Bolt
What interactions or win conditions would make games with our commander memorable?
Even though our commander doesn’t really want to engage in extra coin flipping, these cards are super fun and combo really well with Krark’s Thumb
Leyline Tyrant
Can they come up with an answer quickly? If not, this guy will undoubtedly burn someone out, and that tension at the table will hopefully produce some great conversation.
Wrapping Up
That’s all for this week. Next time we will build some more sweet lists for our Partner Jumpstart Battlebox.
We tackled three really unique partners to introduce to our box, and I’m pretty happy with where we landed. What cards are we missing? Is there a different direction you would take with any of these lists?
Don’t forget to vote for who you would like to see built next!