Gisa, the Hellraiser Commander Deck Tech

(Gisa, the Hellraiser | Art by Chris Rahn)
Raising Hell on Thunder Junction
Outlaws of Thunder Junction previews have officially begun, and it is my great pleasure to bring you an early deck tech for Gisa, the Hellraiser. Gisa has always been something of an outlaw, but she may have found the perfect place to perfect the art of crime.

Gisa, the Hellraiser is a five mana 4/4 with ward. More relevantly, the first time you commit a Crime each turn Gisa creates two tapped blue and black 2/2 Zombie tokens. Crime is a new keyword for Thunder Junction that refers to targeting your opponents or any of their spells or cards. Gisa also gives her Zombies +1/+1 and menace, so they're really 3/3s with menace. She's always been a powerful Zombie commander, but this may be Gisa's most explosive version yet.
Before getting to all that Zombified goodness, however, you have to decide what kind of Crimes to focus on. Targeted removal is the most readily available, but there's plenty more to choose from. Anything that targets your opponents or their graveyards also counts, which makes me think about mill and reanimation. Targeting your opponents to mill cards and reanimating their creatures both make you Zombie tokens, hopefully overwhelming your opponents with sheer numbers backed up by their most powerful creatures.
Filling the Graveyard with Gisa
Mono-black may be better known for self-mill, but it still has plenty of powerful effects to mill your opponents. Undercity Informer
Of course, those do all require a creature already in play. You'll need some other effects to get the Zombie ball rolling. Luckily, you have plenty of options. I'm not trying to actually win by mill, so slower effects like Codex Shredder
Grave Robbing is a Crime
The goal then becomes to pull the best creatures out of those graveyards and turn them against their owners. This also counts as a Crime, so even if there's nothing impressive to Reanimate
You also have plenty of repeatable ways to go grave robbing. Chainer, Dementia Master
Zombie Lords
Of course, you can't just rely on your opponents. Gisa creates a lot of Zombie tokens just by playing the game. Between mill, reanimate, and removal spells, a significant portion of this deck incidentally makes two 3/3 tokens. This version of the deck isn't a dedicated token deck, but it still makes sense to include a few Zombie lords. Getting your tokens up to 4/4 or 5/5 should be good enough in most situations. And if your lords do get killed, all of the reanimation in the deck can get them right back as well.
I also want to highlight Endless Ranks of the Dead
Incidental Crimes
In addition to the main plan of milling and reanimating, I want to include as many incidental crimes as possible. All targeted removal automatically fits this category, but some card draw and ramp does as well. In particular, Scheming Symmetry
Gisa's Hellish Crimes
View on ArchidektCommander (1)
Creatures (10)
Instants (8)
Enchantments (6)
Artifacts (21)
- 1 Altar of Dementia
- 1 Amulet of Vigor
- 1 Arcane Signet
- 1 Charcoal Diamond
- 1 Codex Shredder
- 1 Commander's Sphere
- 1 Embalmer's Tools
- 1 Everflowing Chalice
- 1 Fellwar Stone
- 1 Grindclock
- 1 Grindstone
- 1 Liquimetal Torque
- 1 Manascape Refractor
- 1 Millstone
- 1 Mind Stone
- 1 Mishra's Bauble
- 1 Palantír of Orthanc
- 1 Phyrexian Altar
- 1 Sands of Delirium
- 1 Sol Ring
- 1 Urza's Bauble
Outlaws of Thunder Junction is shaping up to be an exciting set, and Gisa, the Hellraiser is certainly no disappointment. She stands strong on her own, but also fits well into a deck built around the new Outlaw classification, and honestly anything else.
Are you excited for Gisa, the Hellraiser, or has another outlaw caught your eye? There's lots more to look forward to, so keep your eyes open. And watch your back; these are rough parts.