"Oops All Instants" with Umori, the Collector - Plot Twist #27

Welcome back to Plot Twist, the series where we build a Commander deck that looks like it'll tell one kind of story only to throw out a twist for our opponents mid-game. If you're joining us for the first time, welcome! I'd encourage you to check out the previous articles in the series to get a sense of the types of stories we're looking to tell.
On the last edition of Plot Twist, we built a colorless reanimator deck helmed by Emrakul, the Promised End
How Does Umori Work?
Umori, the Collectorbeloved despised companion mechanic, which requires us to build a deck, including our commander, composed of a single card type (artifacts, battles, creatures, enchantments, instants, kindred cards, lands, planeswalkers, or sorceries being the legal card types in Commander) in return for getting a mana discount on spells of the chosen type. Unfortunately, that discount only applies as long as Umori is in play rather than working like the static discount of something like The Ur-Dragon
By using Umori as our commander, we can skip the companion tax the first time we cast it and don't have to worry about Umori being destroyed or exiled before we really have a chance to do our thing. It also opens up a lot of interesting avenues to build our decklist. If we were using Umori as our companion, we'd be limited to choosing creatures, artifacts, or enchantments as the card type because our commander is considered part of our starting deck and therefor must also meet Umori's companion restriction. If we use Umori as our commander, we can instead build a deck made of all planeswalkers, sorceries, or instants if we want. Unfortunately, there are only 11 battles and 36 kindred cards in the black-green (aka Golgari) color identity at the time of writing, so we don't have enough to make a full Commander-legal deck of either of them, and while an all lands deck sounds interesting, it just doesn't seem viable to me (but please tell me if you've brewed something with Umori and lands in the comments below!).
In looking at Umori's EDHREC page, we can see that of the 1,000+ decks, a good percentage of them are ooze kindred or Slime Against Humanity
Doing the Twist
That's a long-winded way to say that this week's deck is made entirely of instants. We've done a creatureless deck before with Duskana, the Rage Mother
Given we're starting with the unique restriction of using only instants in this week's deck, there are plenty of hurdles we'll have to overcome from how to draw cards, where we'll get blockers from, what instant-speed board wipes look like, and even how we'll win the game. But you'd be surprised by how effectively Benefactor's Draught
Ramping Up to Speed
The first hurdle we have to overcome with a deck as commander-centric as this week's build is getting ahead on mana. While Umori, the Collector
While we normally wouldn't consider 'ritual' spells that produce mana on a one time basis like Cabal Ritual
Keeping Umori Alive
Umori reducing the costs of our spells is going to be key to this deck keeping pace with other "normally constructed" decks (I know, I know, what Plot Twist deck doesn't rely on its commander, I hear you!), so keeping Umori, the Collector
Instead, we're packing a suite of protection spells like Gaea's Gift
Filling Our Hand
My first concern when I started building this week's decklist was: how are we going to draw enough cards? And boy, was I wrong. By the time I started trimming down cards, there were more than 40 cards in the 'Card Advantage' section. The average mana value of this week's decklist is just shy of 3.5, so Ad Nauseam
For what I believe is the first time in Plot Twist history, we're running a card from an Un- set in Pair o' Dice Lost
Tokens Are Our Friends
Since Umori, the Collector
Empty the Pits
Crash the Party
Winning the Game
Okay, so we've cast a lot of spells on our opponents turns, taken a lot of game actions, and maybe even made a lot of tokens. Now it's time to win the game. We have three unusual pump spells in this week's deck to help turn our tokens into lethal threats. Echoing Courage
Decree of Savagery
Some Suggestions if You Want to Cheat on the 'All Instants' Stipulation
Let's be honest, if we're not playing Umori, the Collector as a companion, there isn't technically a reason we can't play non-instants in this week's deck (except, of course, for the best reason of all: having the moral high ground). If you wanted to add in some other cards that synergize well with what we're trying to do this week, I wouldn't blame you. Professor Onyx
A Few Additional Twists for Good Measure
Oddly, this week's decklist probably started with the smallest available card pool, but there were SO MANY instants that nearly made the deck because limiting ourselves to a single card type requires us to get creative with what we need to play. Benefactor's Draught
Stunning Reversal can save us from losing the game and draw a fresh hand of cards too, which seems perfect for a deck that would benefit from an unexpected second chance. For similar reasons, we're running Tangle and Terrifying Presence as Fog-effects that pack a little extra punch to help turn the tide in our favor. It's also worth calling out that we have three counterspells in Imp's Mischief, Warping Wail, and Withering Boon that our opponents will almost never expect. Playing counterspells in a non-blue deck, like we did in our colorless reanimator deck, always makes for a memorable game, even if they're rather niche in what they do.
Hellish Rebuke is another card that will set an opponent way back if we resolve it at the right time, and might be something we can use to dissuade an attack with politics alone rather than by casting it. Vona's Hunger is pretty close to an instant-speed board wipe in this deck. We shouldn't have an issue getting to 10 permanents between our lands and all the tokens we're making, and it'll be pretty backbreaking for our opponents every time we resolve it while we have the city's blessing. Last but not least: I've been looking for the right deck for both Shriveling Rot and Sudden Spoiling for a LONG time, and this week's deck seems perfect. Both of them are such a blowout when you time them right, and once your opponent's know you have them in your deck, they tend to automatically expect you have one or the other whenever you leave mana up.
Here's the full decklist for you to peruse:
Oops All Instants
View on ArchidektCommander (1)
Instants (62)
- 1 Ad Nauseam
- 1 Arachnogenesis
- 1 Archdruid's Charm
- 1 Astarion's Thirst
- 1 Beast Within
- 1 Benefactor's Draught
- 1 Berserk
- 1 Blood Pact
- 1 Cabal Ritual
- 1 Crash the Party
- 1 Crop Rotation
- 1 Curious Herd
- 1 Dark Ritual
- 1 Deathsprout
- 1 Decree of Savagery
- 1 Echoing Courage
- 1 Empty the Pits
- 1 Entish Restoration
- 1 Fertilid's Favor
- 1 Fresh Meat
- 1 Gaea's Gift
- 1 Galadhrim Ambush
- 1 Harness Infinity
- 1 Harrow
- 1 Hellish Rebuke
- 1 Hostile Negotiations
- 1 Hunter's Insight
- 1 Hunting Pack
- 1 Imp's Mischief
- 1 Jaheira's Respite
- 1 Kamahl's Will
- 1 Moonlight Bargain
- 1 Natural Connection
- 1 Necrologia
- 1 Overprotect
- 1 Pair o' Dice Lost
- 1 Rampaging Growth
- 1 Return of the Wildspeaker
- 1 Revitalizing Repast // Old-Growth Grove
- 1 Rise of the Dread Marn
- 1 Roiling Regrowth
- 1 Rowan's Grim Search
- 1 Ruinous Intrusion
- 1 Scatter the Seeds
- 1 Shriveling Rot
- 1 Spoils of Blood
- 1 Spore Swarm
- 1 Squall Line
- 1 Stonewood Invocation
- 1 Strength of the Tajuru
- 1 Stunning Reversal
- 1 Sudden Spoiling
- 1 Szat's Will
- 1 Tangle
- 1 Terrifying Presence
- 1 Thrilling Encore
- 1 Trash the Town
- 1 Vona's Hunger
- 1 Warping Wail
- 1 Waste Management
- 1 Windgrace's Judgment
- 1 Withering Boon
Lands (37)
- 1 Ancient Tomb
- 1 Cavern of Souls
- 1 Command Tower
- 1 Deathcap Glade
- 1 Diamond City
- 1 Drannith Ruins
- 7 Forest
- 1 Forge of Heroes
- 1 Hall of Oracles
- 1 Llanowar Wastes
- 1 Minas Morgul, Dark Fortress
- 1 Nurturing Peatland
- 1 Opal Palace
- 1 Oran-Rief, the Vastwood
- 1 Overgrown Tomb
- 1 Plaza of Heroes
- 1 Rogue's Passage
- 2 Swamp
- 1 Tainted Wood
- 1 Temple of the False God
- 1 The Black Gate
- 1 Twilight Mire
- 1 Tyrite Sanctum
- 1 Underground Mortuary
- 1 Undergrowth Stadium
- 1 Urborg, Tomb of Yawgmoth
- 1 Viridescent Bog
- 1 Witch's Clinic
- 1 Woodland Cemetery
- 1 Yavimaya, Cradle of Growth
Roll the Credits
I hope you enjoyed reading the latest edition of Plot Twist featuring Umori, the Collector. Next time you sit down for a game of Commander, see what sort of plot twists you can add to take the game's narrative in a new direction. I'd love to hear your thoughts on today's deck and what cards could find a home in it in the comments below or on Archidekt. The Maybeboards of my decklists are always filled with cards I thought could work but didn't make the final decklist.
You can check out my other articles here or see what decks I'm currently playing here. I've been tinkering around with my Signature Ikra/Bruse Secret Commander Wild Pair Deck lately, and really enjoying looking back at the deck now that I've gotten quite a few games under my belt with it. I'm constantly toying with new ideas like this Mono-Green 'Reanimator' Deck and Colorless Combo deck and would love to hear your thoughts on them there.
I'll be at MagicCon Chicago in February, so please come say 'hi' if you happen to see me there!
Stay tuned to see what other twists and turns are headed your way in the next edition of Plot Twist.