Nazar, the Velvet Fang Commander Deck Tech

A Return to What's in Strahd
As we prepare to return to Innistrad for Innistrad Remastered, we know we're going to see Vampires. Before we get there, though, there's a neat Vampire from Foundations that could use some love.
Uncommon commanders are in vogue, and I happen to love how they have hyper-specific abilities that don't have the inherent power that rares and mythics have, which enables them to bring out the best in the cards around them through synergy.
Nazar, the Velvet Fang
Card Draw/Advantage
Our commander is a repeatable source of card draw, as long as we have enough life to pay. Three life per activation is a bit of a steep cost, but we should be able to gain enough life to mitigate it, and a life per card is a decent rate, if Sign in Blood
Dark Confidant
It may seem a bit out-of-place in a deck that pays life so openly, but Well of Lost Dreams
Vampiric Rites
Life Gain
While we have incidental life gain built into other roles, a deck this hungry for life to pay needs to include cards that are in there for the sole purpose of gaining life. Demon's Horn
I've played against Ayara, First of Locthwain
Thrull Parasite
Everything I just said about Thrull Parasite
Win Cons
While we can win games by gaining life, draining life, and attacking, those types of games can last a while, and we risk the possibility of leaving the door open to opponents or paying too much life and finding ourselves in range of big swings. If that's the case, what are we trying to draw into? The answer is: combos.
With so many ways to gain life, many lifegain decks use combos that trigger off of life gain, such as the 1-2 punch of Sanguine Bond
Removal
As with any game of Commander, sometimes things gotta die. Black happens to be pretty good at making things die, so we have no shortage of options. Feed the Swarm
Bringing in the Drain Life
The general plan is to gain enough life that we feel comfortable, pay life for fun and profit, and win the game through attacking or direct damage. If that doesn't work, however, we can lean on life gain/loss combos to magnify what we are doing and/or to go infinite.
Nazar, the Velvet Fang Deck Tech
View on ArchidektCommander (1)
Creatures (32)
- 1 Ayara, First of Locthwain
- 1 Blood Artist
- 1 Bloodthirsty Conqueror
- 1 Creeping Bloodsucker
- 1 Crossway Troublemakers
- 1 Dark Confidant
- 1 Darkstar Augur
- 1 Deathgreeter
- 1 Defiant Bloodlord
- 1 Diamond Mare
- 1 Dread Presence
- 1 Enduring Tenacity
- 1 Epicure of Blood
- 1 Falkenrath Noble
- 1 Gixian Puppeteer
- 1 High-Society Hunter
- 1 Kamber, the Plunderer
- 1 Marauding Blight-Priest
- 1 Pontiff of Blight
- 1 Preacher of the Schism
- 1 Sanctum Seeker
- 1 Sangromancer
- 1 Sanguine Syphoner
- 1 Spectrum Sentinel
- 1 Starscape Cleric
- 1 Starving Revenant
- 1 Thrull Parasite
- 1 Twilight Prophet
- 1 Vein Ripper
- 1 Veinwitch Coven
- 1 Vito, Thorn of the Dusk Rose
- 1 Witch of the Moors