My New Favorite 5-Color Commander! | $100 Budget Marina Vendrell Room Combo Deck Tech | BRBMTG

<span class="card-text-card-name">Marina Vendrell</span> | Illustrated by Magali Villeneuve
<span class="card-text-card-name">Inquisitive Glimmer</span> | Illustrated by Julie Dillon
Hey, nerds! Welcome to my first deck tech from Duskmourn: House of Horror featuring Marina Vendrell
Make Some Room!
First, let's talk about the Rooms. In total there are 28 Rooms between the main set and the Commander precons. Of the 28, there were four that didn't make the final cut for my personal list, those being Painter's Studio // Defaced Gallery
If you want to run fetches of any kind, Walk-In Closet would probably be worth including, I just didn't in my list. You could also probably cut some of the common and uncommon Rooms, but I still want a critical mass so we can win with Central Elevator // Promising Stairs
While I'm not going to go over all of the Rooms I added, some of the key ones are Secret Arcade // Dusty Parlor
What's even better is that some Rooms are actually removal, such as Cramped Vents // Access Maze
What's Behind the Door?
We need more than just Rooms to help us win the game, though. You'll probably want to include some of the new enchantment payoffs, like Scrabbling Skullcrab
But wait! There are some more eerie cards that I think are worth including, like Ghostly Dancers
I wanted to ramp using enchantments instead of the usual land or artifact ramp, so I went with Sanctum Weaver, Faeburrow Elder, and Moldering Gym // Weight Room, just to name a few. Moldering Gym is land ramp on an enchantment, which we can repeatedly use with our commander's ability. I also included Fertile Ground, Wild Growth, and Trace of Abundance to round out the ramp package.
Picking Some Locks
Now, let's talk about the combo. For this combo to work, we need our commander, Intruder Alarm, a Room that makes a creature when we unlock it (Grand Entryway // Elegant Rotunda, Smoky Lounge // Misty Salon, Unholy Annex // Ritual Chamber, Spiked Corridor // Torture Pit, Dollmaker's Shop // Porcelain Gallery or my favorite Mirror Room // Fractured Realm), and an untapper (Kiora's Follower, Vizier of Tumbling Sands, or Kelpie Guide).
We'll tap our commander to unlock a Room, which makes a token. When that token enters, it will trigger Intruder Alarm and untap all of our creatures. Then we tap our commander to lock that Room, then use one of the untappers to untap our commander. Then we unlock that Room again, making a token and repeating this process. This gives us infinite eerie triggers, infinite enters triggers, and with Secret Arcade // Dusty Parlor or Grand Entryway // Elegant Rotunda in play, we also get infinite Constellation triggers. If we have Entity Tracker in play, we can draw our entire deck, letting us find Balemurk Leech,Grim Guardian, or Scrabbling Skullcrab to close out the game.
Cards To Consider
I excluded some cards from my list, but I wanted to mention in case you want to try them out! Some of the new Bloomburrow commanders, like Bello, Bard of the Brambles and Wildsear, Scouring Maw, could be fun in the list. Zur, Eternal Schemer can allow you to phase out all creatures forever with Out of Time by making it into a creature at instant speed, and obviously, Aminatou, Veil Piercer would probably be pretty great in the deck.
I didn't include any haste-enablers in my list, but you could add Thousand-Year Elixir, Fervor, or Tyvar, Jubilant Brawler to tap your creatures right away. Or you could add Lightning Greaves and just move them around a bunch. Also, if we have any of our mana dorks in play, we can also generate infinite mana.
If you're looking to spend a little bit more money, Argothian Enchantress, Starfield of Nyx, Overlord of the Hauntwoods could be powerful inclusions to the deck, but I don't think they're all that necessary.
Commander (1)
Lands (37)
- 1 Adarkar Wastes
- 1 Battlefield Forge
- 1 Canopy Vista
- 1 Caves of Koilos
- 1 Cinder Glade
- 1 Clifftop Retreat
- 1 Command Tower
- 1 Dragonskull Summit
- 1 Exotic Orchard
- 7 Forest
- 1 Glacial Fortress
- 1 Hinterland Harbor
- 2 Island
- 1 Llanowar Wastes
- 3 Mountain
- 3 Plains
- 1 Rootbound Crag
- 1 Shivan Reef
- 1 Smoldering Marsh
- 1 Sulfur Falls
- 1 Sunken Hollow
- 2 Swamp
- 1 Valgavoth's Lair
- 1 Woodland Cemetery
- 1 Yavimaya Coast
Creatures (24)
- 1 Balemurk Leech
- 1 Composer of Spring
- 1 Doomwake Giant
- 1 Eidolon of Blossoms
- 1 Entity Tracker
- 1 Faeburrow Elder
- 1 Fear of Sleep Paralysis
- 1 Ghostly Dancers
- 1 Gremlin Tamer
- 1 Grim Guardian
- 1 Inquisitive Glimmer
- 1 Jukai Naturalist
- 1 Kelpie Guide
- 1 Kiora's Follower
- 1 Mesa Enchantress
- 1 Sanctum Weaver
- 1 Scrabbling Skullcrab
- 1 Setessan Champion
- 1 Skullsnap Nuisance
- 1 Sythis, Harvest's Hand
- 1 Unwilling Vessel
- 1 Victor, Valgavoth's Seneschal
- 1 Vizier of Tumbling Sands
- 1 Yenna, Redtooth Regent
Enchantments (36)
- 1 Bottomless Pool // Locker Room
- 1 Central Elevator // Promising Stairs
- 1 Charred Foyer // Warped Space
- 1 Cramped Vents // Access Maze
- 1 Darksteel Mutation
- 1 Dazzling Theater // Prop Room
- 1 Defiled Crypt // Cadaver Lab
- 1 Derelict Attic // Widow's Walk
- 1 Dollmaker's Shop // Porcelain Gallery
- 1 Enchantress's Presence
- 1 Fertile Ground
- 1 Funeral Room // Awakening Hall
- 1 Ghostly Prison
- 1 Glassworks // Shattered Yard
- 1 Grand Entryway // Elegant Rotunda
- 1 Greenhouse // Rickety Gazebo
- 1 Intruder Alarm
- 1 Kenrith's Transformation
- 1 Meat Locker // Drowned Diner
- 1 Mirror Room // Fractured Realm
- 1 Moldering Gym // Weight Room
- 1 Oubliette
- 1 Out of Time
- 1 Propaganda
- 1 Restricted Office // Lecture Hall
- 1 Roaring Furnace // Steaming Sauna
- 1 Secret Arcade // Dusty Parlor
- 1 Smoky Lounge // Misty Salon
- 1 Song of the Dryads
- 1 Spiked Corridor // Torture Pit
- 1 Surgical Suite // Hospital Room
- 1 Ticket Booth // Tunnel of Hate
- 1 Trace of Abundance
- 1 Underwater Tunnel // Slimy Aquarium
- 1 Unholy Annex // Ritual Chamber
- 1 Wild Growth