Murders at Karlov Manor Set Review - Minotaur

Ordruun Mentor by Loïc Canavaggia
White | Blue | Black | Red | Green | Artifacts & Lands | Allied Colors & Shards | Enemy Colors & Wedges | cEDH | Reprints | Budget/Pauper
Leather Coats and Ca-moo-flage
Hello, fellow sleuths and hard boiled gumshoes. We're back on Ravnica with a Sherlock/Poirot twist, Murders at Karlov Manor! High profile murder is at hand, and the city is on High Alert
Since we were last here, Ravnica has survived Bolas' and Phyrexia's invasions, and yet with so much destruction, not much has changed, besides of course the recent popularity of fedoras and porkpie hats. In any case, the rain falls in sheets over the 10th District. Of all the places in the planes, the omen paths took us here. I can only hope it's for a good reason.
As always, this review is targeted toward the formats of Pioneer and EDH, but by all means, you're welcome to apply my thoughts to other formats.
Let's round up the usual suspects, for the game is ahoof!
Frustrations
Now before we start this review proper, I feel I need to get something off my chest. Namely I feel frustrated and annoyed by the Minotaurs presented in this set, even though we did in fact get new Minotaurs.
To start, the only new Minotaurs printed in Karlov Manor are exclusively found with in the Ravnica: Clue Edition supplemental product. For those that don't know, the Clue product combines the rules of the board game Clue with the rules of a four-player game of Magic. The game includes eight special packs that are comparable to Jumpstart boosters featuring the ten guilds with two variations each. This means there are twenty possible unique packs, but only eight will be in your copy of the game.
The new Minotaurs are found in the Boros packs, with one being in both packs and the other found only in one version packs. The reason this is frustrating is that there is no guarantee that if I bought this game (which costs around $70 in my area) that it will include any of these Minotaurs in it. To me and other Minotaur enthusiasts, this severely limits the availability and accessibility to these new Minotaurs. Meaning its unlikely I'll be able to play with them for some time.
Now this wouldn't be an issue, if we had other Minotaur cards in the main set. Instead we got a handfull of "Target Minotaurs
But I'm not sure many people actual understand why this is a problem for me. It comes from the fact that their aren't many Magic planes where Minotaurs exist. We have Dominaria, Theros, Zendikar, Amonkhet, and Ravnica, and each year we'll visit maybe one of those planes, where even then Minotaurs aren't always common, so whenever we're going back to a plane that's known for Minotaurs, I get really excited. But when this is all we get... it's like when, if the McRib comes back to McDonald's, but every restaurant in your area doesn't have any.
This is all to say, I am thankful for new Minotaurs, I'm just very ticked off at what we got, how they are presented in the set, and how difficult it will be to collect the ones that were printed in this set.
Black
Extract a Confession
I am very excited for this card. At a glance it looks like your average Edict
However, I imagine I'll be choosing to collect evidence each time I play this, as it shouldn't be difficult to achieve with the inherent discard synergies Minotaurs, or just losing a few creatures due to combat.
Additionally, removing the highest power creature from each opponent's board, for only two mana, can be devastating. And it will make our future combat steps a lot easier.
Illicit Masquerade
One of the most difficult challenges, in EDH, that I often face with Minotaur kindred are board wipes. Piloting these deck often requires a delicate balance of being aggressive without becoming the threat. The reason being, Rakdos doesn't have a lot of tools to protect ourselves from Wrath
Illicit Masquerade
Alternatively, this can be used to dissuade single-target removal or our opponent blocking in combat, as we can then get a Minotaur out of the graveyard.
In either scenario, we are maintaining our board presence and can keep the pressure up, where normally we might end up falling behind.
Long Goodbye
Well, here we have it folks, another round of a "Two-Mana Conditional Black Removal Spell"! In all seriousness, I do enjoy them continually finding new space with black removal, to add to Pioneer's removal spell toolkit. Hell, at this point, you could probably make a mono-black control deck that has thirty of these kinds of cards, so let's have at look at what Long Goodbye
At a glance, being uncounterable is a pretty big deal against Azorious Control decks, to get around all their counter spells. Unfortunately, the second half of the spell won't be able to destroy the creatures and planeswakers that the deck plays.
So it's a card that does nothing in the match up.
In fact, all the other current meta Pioneer decks, either don't run enough counter spells or play creatures that cost more than three, so as it stands now, I don't see this card being viable in the current Pioneer format. But, Pioneer is always changing, so one day Minotaurs might have a use for a Long Goodbye
Massacre Girl, Known Killer
So I know her name is Massacre Girl
Wither has an uncommon trait for a keyword, by being equally effective on offense as it is on defense.
This is because damage is done to creatures comes into the form of -1/-1 counters, it massively discourages our opponents blocking. Because, unlike damage, wither's counters stick around after each turn. The same also applies when we block, so our opponents will be discouraged from attacking us, as long as we hold a few creatures back each combat. Not even indestructible creatures are safe against wither.
And the cherry on top is that Massacre Girl draws us cards for each creature destroyed through wither combat damage.
Without a doubt Massacre Girl is a known killer, as she's going to be the reason a lot of creatures and players are going to die in Commander.
Snarling Gorehound
This menacing hound might not be after the Baskervilles, but it is surprisingly useful with two Minotaur commanders: Sethron, Hurloon General
With Sethron
With Magar
Red
Anzrag's Rampage
This is a pretty interesting card for Minotaur EDH. What's notable is that when red mass destroys artifacts, it normally includes our own. Here though, we are only destroying all the opponents artifacts, meaning our mana rocks, equipment, and anthem artifacts will be spared. That by itself I think justifies playing this card, especially in a format like EDH. The only other example I can think of is overloading a Vandalblast
However, the second effect here puts it over Vandalblast
Case of the Crimson Pulse
I see this case being perfect for a discard synergy deck, like Neheb, the Worthy
All in all this card is just perfect for discard Minotaur decks as it plays into so many of the aspects the deck wants to be doing. It facilitates discard, rewards having no cards in hand, then will constantly discard your cards and draw new cards to be discarded.
This might also function well in a Magar
Connecting the Dots
This enchantment has a lot of potential for Minotaurs. What interests me the most is how it stores cards like Bomat Courier
With Minotaurs, it isn't that hard to get at least three to five creatures attacking, so I can easily see a fat stack piling underneath this enchantment. All we need to do is wait for the right moment to ditch our hand and take all cards we've been storing.
To me this can be useful for any of the Minotaur commanders out there, either to refill our hand for gas, or to have a massive hand to be discarded. It's all good once we've connected the dots.
Demand Answers
Here we have an iteration on Thrill of Possibility
Multicolored
Nelly Borca, Impulsive Accuser
I really like Nelly
It's a direction for Minotaur typal in EDH I don't think that I've seen explored, and one I'm interested to see the results of.
Boros Strike-Captain
And here we have our first new Minotaur from the Clue supplemental product! This Boros Minotaur focuses on the Battalion mechanic, which is one Minotaur decks can easily achieve.
What the Strike-Captain
So as long as Strike-Captain
Ordruun Mentor
Ordruun Mentor
What is important is that Ordruun Mentor
Additionally, when the mentor ability triggers it gives that creature first strike for the turn. This is relevant, as in Boros Minotaur decks we won't have access to Neheb, the Worthy
Judith, Carnage Connoisseur
Judith
However, you need to be a little careful, as Judith
Carnage Interpreter
This cheeky little Devil makes me want to smile. Carnage Interpreter
The solution is that when it discards our hand, it creates four clue tokens, which will allow us to draw extra cards as we need it.
At the same time this guy pairs well with Neheb, the Worthy
Colorless & Lands
Raucous Theater
This land, outside of having the land types of Mountain and Swamp is comparable to Temple of Malice
Having surveil makes it useful in a Magar
I also don't recommend this land for Pioneer, as the format lacks fetch lands and has a lot faster mana than this.
Steak-Outs
And with that, the case is solved! Turns out it was the Selesnya's own Trostani
With the investigation coming to a close, I think it's time for a vacation to someplace warmer and dryer. Somewhere a Minotaur can run free...Thunder Junction perhaps?
Until then, be sure to check out the other set reviews found on the Commander's Herald for other perspectives on this new set.
See you later.