March of the Machine: Minotaur Set Review

White | Blue | Black | Red | Green | Artifacts/Lands | Gold I | Gold II | Reprints | cEDH| Battles
Hello everyone! Welcome to another instalment of the Minotaur Set Reviews.
The Phyrexians are invading the multiverse. Not only are all of our favourite planes and characters in danger, but so are the Minotaurs from each of these worlds. From Theros
Now I do have to address something, that despite this set taking place on the entire multiverse of MTG, we did not get any new Minotaurs. However, we did get two "Target Minotaur" cards, which is better than nothing. For those that don't know, Target Minotaur
Now as always, this review is targeted to Pioneer and Commander, as to me, that is where Minotaurs really shine, but the spirit of this article is to inspire a brewer's mindset, so, dear reader, if you have a Modern Minotaur deck, don't feel like I'm leaving you out. Let's dive into this multiversal war and see what oil slick treasures we can discover.
Black
Archpriest of Shadows
This card I find very intriguing, but difficult to evaluate. My first impression is that this is the closest thing we have to a black Sun Titan
The question then is whether this is an effect Minotaurs want and at this cost. If the goal is to return Minotaurs to back from the grave, Raise the Draugr
So, while Archpriest
Breach the Multiverse
This is a trap card, plain and simple. While using mana ritual cards, like Mana Geyser
Now compare this to Etali, Primal Storm
Collective Nightmare
Here we have our first Target Minotaur
As for the actual card, I don't think it's good in any constructed format, but in EDH, Sethron's
Corrupted Conviction
Sacrifice a Sethron
Hoarding Broodlord
I see this Dragon being used for one important role: it can guarantee us Deathbellow War Cry
Red
City on Fire
Anyone that has played EDH should certainly know that Fiery Emancipation
Etali, Primal Conqueror//Etali, Primal Sickness
Unfortunately because of EDH mana restriction rules, only Tahngarth
Furnace Reins
Here we have our second Target Minotaur
Invasion of Kaldheim//Pyre of the World Tree
This card doesn't have any explicit synergy with Minotaurs, but doubling our hand size for a turn seems really good. This is a great way to dig for answers or even combo pieces, then if you defeat the battle to flip it, we get an outlet to turn unneeded lands into Shock
This means going forward, anything we draw can be used to win the game, and I know from experience that ever point of damage matters when your racing an opponent.
Invasion of Mercadia//Kyren Flamewright
So this is basically Tormenting Voice
So, in order for this card to be playable, the backside needs to be worthwhile, and Kyren Flamewright
Path of the Pyromancer
Oh, sweet Momma, that's a lot of discard! This is a great way to wheel our hand and then have the mana afterwards to be able to cast our refreshed hand or pay for any Madness costs on the cards we discarded. What's interesting is that most wheel effects, like Wheel of Fortune
The Will of the Planeswalkers ability I can't really evaluate as there is no way to know which Planechase card is in play. However, it does give you the ability to curry favour with another player and potentially forge an alliance, which may be the difference to win the game.
Uncivil Unrest
This card offers a really interesting choice for us. Either our Minotaurs can enter the battlefield with haste to stay on the offensive, or we can buff up our Minotaurs and have them hit like a truck on following turns. Given how much the Minotaur Lords, like Rageblood Shaman
The one issue, though, is that most cards played in Minotaur decks don't play with +1/+1 counters, so Uncivil Unrest
Multicolor
Rankle and Torbran
There is so much value packed on this card. Given all their keywords, I think it's guaranteed to hit a player when it enters. In addition, the other abilities are all really helpful, and we can choose the one that's the best for the board state. The one I want to focus on is the last one, as it adds two damage to all our creatures for the combat, which really helps speed up the game.
However, there is a massive issue with this ability, and that's when Neheb, the Worthy
Colorless
Sword of Once and Future
The last of the "Sword of" cycle is finally here, and it does not disappoint. Blue and black Protection is obviously useful as a way to protect against a lot of targeted removal spells that might be used on us. The other abilities are a little less relevant however.
Surveil 2 is useful to dig through our deck for gas. However, the second ability is a little useless in EDH. Since Minotaur decks are largely creature-based, we don't have many spells let alone ones that cost two or less. So, in EDH you would really only use this Sword for the protection.
In Pioneer we do run a lot of low-cost instants and sorceries:
This might have potential there, but it seems pretty slow to be doing that, not to mention that this costs three mana and historically three-mana cards are reserved for our various lord cards. So there isn't all of room to add in a sword like this.
Bitterthorn, Nissa's Animus
This is a nice reference to Sword of the Animist
Herald's Horn
This is a reprint, but a welcome one. Not just for Minotaurs, but any tribal deck really. This artifact is critical to use curving out our Minotaurs. Pair it with Ragemonger
Multiverse Legends
Firesong and Sunspeaker
Here we have the one and only Minotaur card in the set: a reprint of the Buy-a-box promo from Dominaria in a gorgeous new stained-glass art.
Now, I'll admit I'm a little out of my element with this card. It's a fairly popular commander from my understanding, but it's not a commander meant for Minotaur tribal. Instead, these bovine Clerics take Minotaurs in bold new direction, that of damage and life gain spells.
I have never played this kind of a deck before, so I can't offer much comment on it, but it seems like a really fun deck building challenge and maybe this is the perfect opportunity to try it out.
Obosh, the Preypiercer
Obosh is a card that feels like it was made for Minotaurs. Given that so many odd mana cost creatures make up the backbone of Minotaur tribal, so all our odd mana creatures punching for double is a big deal.
However, I don't think Obosh
Conclusion
And with that we come to the end of this war. The Multiverse is saved, and New Phyrexia is defeated. But with all those planar breaches who know what new possibilities can arise.
Fortunately, we won't have to wait long to find out as March of the Machine Aftermath releases next month. Maybe then we see what has befallen our Minotaur brethren.
Be sure to check out the other set reviews found on the Commander's Herald for other perspectives on this new set.
See you later.