Let's Discover Cascade! - Averna, the Chaos Bloom $50 Budget Deck Tech

Averna, the Chaos Bloom | Illustrated by Lucas Graciano
Maelstrom Wanderer | Illustrated by Thomas M. Baxa
Hello, everyone! Welcome to another installment of BathroomBrews. One of my best friends brewed this week's deck as a gift for a fellow friend, though I did tweak the deck to get it within the $50 budget. The commander for this deck, if it wasn't obvious from the picture above, is Averna, the Chaos Bloom
Cascading
Basic Cascade
Let's kick things off with the main mechanic of this deck, cascade. First introduced in Alara Reborn, it is one of Magic's most broken abilities, in part because it allows you to cheat spells into play. Just look how powerful the evoke Elementals from Modern Horizon 2 are. There are a few other reasons cascade is broken, but that could be an entire article, so we won't get into it here. In the deck, we have a total of 19 ways to cascade, most of which are creatures. The basic cascade creatures are Shardless Agent
The next set of cascade creatures have some added benefits but are still mostly here because they have cascade. Noise Marine
Repeatable Cascading
We also want creatures that can do more than just cascade, which is where Dark Apostle
Noncreature Cascade
And finally, let's go over the noncreature cascade spells. Ideally, we want repeatable ways to cascade, and Throes of Chaos
Let's Discover
Discover vs. Cascade
While cascade is the main theme of the deck, discover is still a powerful and on-theme ability that provides value. There are two main differences between cascade and discover you need to be aware of. Firstly, if you discover a spell you don't want to cast, you can put it into your hand. Secondly, discover triggers upon resolution of the spell, not when it's cast, so if someone counters Hit the Mother Lode, you don't get to discover ten.
Let's Discover
Because discover is the newest mechanic, it has the second smallest card pool. The actual smallest pool of cards is paradox, which we'll get into in the next section. However, the few discover cards have easily earned their spots. There's Dinosaur Egg, which grows and discovers equal to its toughness when it dies. There's also my new favorite green removal spell, Contest of Claws; it's especially good if the creature you control has deathtouch. I already mentioned Hit the Mother Lode, which not only discovers but ramps you. Then there's a card already banned in two formats, Geological Appraiser, which is just a modern Bloodbraid Elf. And my favorite Discover card, Brass's Tunnel-Grinder; this artifact flips into a land that gives permanent spells discover.
Paradox
Paradox is an ability word first introduced in the Doctor Who commander decks and is used to indicate when an ability cares about cards being cast from anywhere except your hand. I built a PDH and EDH around this mechanic in my last article, which you should check out after this one. At the time of writing, there are nine cards with paradox; of those nine, I only included three, those being Memory Worm, Iraxxa, Empress of Mars, and Impending Flux. I originally had The Thirteenth Doctor in the list, but I felt her ability was underwhelming in this particular list. Memory Worm does double duty, acting as a card selection engine and win condition. Iraxxa is one of three token-generators in the deck, the others being Faldorn, Dread Wolf Herald and The Lost and the Damned. And Impending Flux is both a board wipe and win condition.
The Good Stuff
Finally, I want to cover the cards I wasn't sure where to put. These are generically powerful pieces that synergize with the deck as a whole and deserve a mention.
Utility Creatures
Let's kick things off with the creatures I'm dubbing "utility creatures". Tatyova, Benthic Druid gives us additional benefit when we ramp with Averna, Thryx, the Sudden Storm protects our large spells from being countered and is pseudo ramp, and Nalfeshnee copies spells we cast from exile.
Resetting Cascade
Because cascade is a cast trigger, one of the only ways to cascade with creatures more than once is to bounce them to your hand. These effects are especially powerful if you use Maelstrom Wanderer as your commander. Temur Sabertooth and Crystal Shard are efficient ways to return creatures we control, while Release to the Wind lets us recast something from exile, which synergizes with the other mechanics mentioned above.
Cascade At Home
Cascade and discover aren't the only ways we have to cheat on spells. There's Sunbird's Invocation, which gives spells pseudo-cascade if you cast them from your hand, and both Creative Technique and Unexpected Results let you cast a random card from your library.
But my two favorite cheat spells are Dance with Calamity and Mind's Desire. Dance has become an auto-include in most of my red decks just because of how fun it is, and Mind's Desire is a powerful storm spell that can find you even more cascade spells.
Setup For Success
While some effects make us shuffle our library before resolving, cascade and discover do not, so we can make sure we are set up for success by manipulating the top of our library with Ponder, Brainstorm, and Brainstone.
Upgrades
If you're looking to spend a little extra to make that deck that much better, there are quite a few upgrades you could pick up, and instead of just giving three cards, I'm going to give you three sets of upgrades: one set which I'd suggest for either commander, one for Averna, and one for Maelstrom Wanderer.
General Cascade Upgrades
For the general upgrades, I'd first cut Maelstrom Colossus and add Apex Devastator. Apex Devastator costs two more mana but cascades four times on cast. Next, I'd cut Brainstorm for Scroll Rack. Scroll Rack is a repeatable way to set the top of your library. And finally, I'd cut Ponder for Sensei's Divining Top. Again, this is a cheap way to manipulate the top of your library.
Averna Upgrades
I'd cut Roiling Regrowth and add Lotus Cobra. While Lotus Cobra isn't traditional ramp, the burst mana you can get from it will often let you double or triple spell when you wouldn't have been able to.
Next, I'd cut Brainstone and add Augur of Autumn. Augur doesn't let you set the top of your library in the traditional sense, but it lets you see and play the top card of your library. This helps mitigate the randomness of cascade and discover.
And finally, I'd cut Maelstrom Colossus or Sweet-Gum Recluse and add Kamahl, Heart of Krosa. Yes, I'm cutting a cascade card, but in its place, I'm adding a win condition for the same mana value.
Maelstrom Upgrades
Unlike Averna, we want to cast Maelstrom Wanderer as many times as possible, and the easiest way to do this is by returning it to our hand.
The first cut I'd make is Rising of the Day and add Equilibrium. Our commander gives haste, and we don't care about the buff it gives our creatures. We can also use this to bounce an opponent's creature or remove a token.
Next, I'd cut Brainstone and add Erratic Portal, which is the better utility artifact.
And finally, I'd cut Maelstrom Colossus or Sweet-Gum Recluse for Hullbreaker Horror. Just like with Averna, we might be cutting a cascade card, but we're adding a powerful effect.
Let's Discover Cascade! - $50 Averna Deck Tech
View on ArchidektCommander (1)
Artifacts (5)
Creatures (23)
- 1 Aurora Phoenix
- 1 Bloodbraid Elf
- 1 Dark Apostle
- 1 Dinosaur Egg
- 1 Etali, Primal Storm
- 1 Etherium-Horn Sorcerer
- 1 Faldorn, Dread Wolf Herald
- 1 Geological Appraiser
- 1 Heralds of Tzeentch
- 1 Imoti, Celebrant of Bounty
- 1 Iraxxa, Empress of Mars
- 1 Maelstrom Colossus
- 1 Maelstrom Wanderer
- 1 Memory Worm
- 1 Nalfeshnee
- 1 Noise Marine
- 1 Sakashima's Protege
- 1 Shardless Agent
- 1 Sweet-Gum Recluse
- 1 Tatyova, Benthic Druid
- 1 Temur Sabertooth
- 1 Thryx, the Sudden Storm
- 1 Wild-Magic Sorcerer
Instants (11)
Enchantments (5)
Lands (37)
- 1 Command Tower
- 1 Dreamroot Cascade
- 1 Evolving Wilds
- 1 Exotic Orchard
- 6 Forest
- 1 Frontier Bivouac
- 1 Gruul Turf
- 1 Halimar Depths
- 1 Highland Forest
- 1 Hinterland Harbor
- 5 Island
- 1 Izzet Boilerworks
- 5 Mountain
- 1 Reliquary Tower
- 1 Rockfall Vale
- 1 Simic Growth Chamber
- 1 Stormcarved Coast
- 1 Sulfur Falls
- 1 Temple of Abandon
- 1 Temple of Epiphany
- 1 Temple of Mystery
- 1 Temple of the False God
- 1 Terramorphic Expanse
- 1 Volatile Fjord
Sorceries (18)
- 1 Contest of Claws
- 1 Creative Technique
- 1 Cultivate
- 1 Dance with Calamity
- 1 Escape to the Wilds
- 1 Farseek
- 1 Hit the Mother Lode
- 1 Impending Flux
- 1 Inevitable Betrayal
- 1 Into the Time Vortex
- 1 Let the Galaxy Burn
- 1 Mind's Desire
- 1 Ponder
- 1 Rampant Growth
- 1 Throes of Chaos
- 1 Unexpected Results
- 1 Urban Evolution
- 1 Volcanic Torrent