Legends Legends - Xira Arien

Xira Arien by Simon Dominic Brewer
A hearty hello and welcome to all you intrepid entomologists! This is Legends Legends, a weekly column where we dive into 1994's Legends expansion and its original 55 legendary creatures! Each week, we take one of those original legends and attempt to build a Commander deck around them... in spite of their overall low power level or confusing design.
This week we're putting the insect queen Xira Arien
General Thoughts
Xira Arien
Last I checked, Jund wasn't the shard best known for card draw, so this presents an interesting opportunity for any burgeoning Xira Arien
This Xira Arien
Then, we'll punish our foes for taking our advantage-bait with draw-punishers, like Orcish Bowmasters
Group Bug
The early game for our Xira Arien
Many of our traditional ramp spells have been replaced with symmetrical or nearly symmetrical effects. Spells like Collective Voyage
Our other early plays are focused on helping us and the rest of the table draw cards. Besides Xira Arien
Howling Mine
Rites of Flourishing
Howling Golem
If our opponents feel like these "symmetrical" cards are benefiting us more than them, we should take care to remind them that we're running Master of the Feast
Finally, Seizan, Perverter of Truth
Even our removal in this deck is keyed to compensate our opponents for their losses. Druid of Purification
Bugging Your Opponents
Aw, how nice of us to grant our opponents so many cards and lands for free! Surely, we had no ulterior motives behind that, right? Wrong! Now it's time to punish those sweet, summer children that we call our fellow Magic: The Gathering enthusiasts.
We'll start off with the easy ones: since Xira Arien
All-star famous cards, like Orcish Bowmasters
Once our opponents' hands are full of spells and their battlefield full of lands, there's nothing sweeter than denying them the chance to play with them. We'll use Reforge the Soul
Often, we won't even have to force our opponents to discard those cards for an effective turn. Our Peer into the Abyss
We aren't necessarily counting on our opponents discarding cards - running Price of Knowledge
Mana Base
We've already briefly touched on how many of our ramp effects are symmetrical in keeping with this deck's "Group Bug" archetype, so I won't belabor the point. I do want to call out two important tech lands for this deck, though: Mikokoro, Center of the Sea
In this deck, they become offensive attackers, though, triggering our Underworld Dreams
On top of that, we've got 34 other lands, plus six spells that fetch lands from our library, and six mana rocks of various sizes.
Budget
The cheapest price we're looking at for all the singles in this deck is around $300. That's due in no small part to Sheoldred, the Apocalypse
I recommend Zurzoth, Chaos Rider
Xira Arien Decklist
Xira Arien
View on ArchidektCommander (1)
Creatures (23)
- 1 Agitator Ant
- 1 Birds of Paradise
- 1 Borderland Explorer
- 1 Druid of Purification
- 1 Fate Unraveler
- 1 Gixian Puppeteer
- 1 Goblin Anarchomancer
- 1 Heartwood Storyteller
- 1 Howling Golem
- 1 Ignoble Hierarch
- 1 Kederekt Parasite
- 1 Marching Duodrone
- 1 Master of the Feast
- 1 Orcish Bowmasters
- 1 Rankle, Master of Pranks
- 1 Razorkin Needlehead
- 1 Scrawling Crawler
- 1 Seizan, Perverter of Truth
- 1 Sheoldred, the Apocalypse
- 1 Stormfist Crusader
- 1 Timeless Witness
- 1 Veteran Explorer
- 1 Winter, Misanthropic Guide
Artifacts (13)
Instants (5)
Sorceries (12)
Lands (36)
- 1 Cinder Glade
- 1 Command Tower
- 1 Dragonskull Summit
- 1 Evolving Wilds
- 1 Forbidden Orchard
- 7 Forest
- 1 Geier Reach Sanitarium
- 1 Llanowar Wastes
- 1 Mikokoro, Center of the Sea
- 7 Mountain
- 1 Reliquary Tower
- 1 Rootbound Crag
- 1 Savage Lands
- 1 Smoldering Marsh
- 7 Swamp
- 1 Terramorphic Expanse
- 1 Twisted Landscape
- 1 Ziatora's Proving Ground
Enchantments (9)
Planeswalkers (1)
Wrap Up
Where do we draw the line between group hug and group slug? Does a group hug deck stop being group hug when it drops a win condition? Shouldn't my group slug deck prioritize helping the enemies of my enemies? These are the questions that philosophers such as myself get paid the big bucks to sit around and think about instead of writing up Legends-themed Magic: The Gathering content for websites.
This Xira Arien
Are we possibly shooting ourselves in the foot by giving them access to so much of their library? Maybe! Let's just hope they remember all those cards you drew for them once they've removed our Underworld Dreams
Let me know what you think of this Xira Arien
Thanks for reading! Until next time!