Can You Play League of Legends in Commander?

Image from League of Legends © Riot Gmaes
Welcome to Alter of the Brewed, the article series where we build the most thematic Commander decks on... Summoner's Rift? That's right, this week we emulate an entirely different game within our game as we attempt to build a deck that plays out like a game of League of Legends.
League of Legends Commander Champion Selection
Years ago, when Tahngarth, First Mate
If you're unfamiliar, League of Legends is an online MOBA-style game where players team up as three or five champions to face off against another team of three or five. Your team claims victory if they can take down the "nexus" in the opposing team's base, but to get there, you'll have to fight through waves of minions, neutral monsters, defensive towers, and most importantly, your opponents.
And not unlike a party in an RPG-style game, or even positions in games like football, in LoL, players typically each take on one of five roles which dictate how and where on the map they play the game. Most important to us today is the "Support" role, where your job is largely to help insure one of your team's biggest damage dealers stays alive and can carry the team to victory.
What's so clever about Tahngarth, First Mate
Welcome to Summoner's Rift
Playing the support role to your opponents in a game of Commander can look many different ways. In fact, there are a lot of players who enjoy playing "group hug"-style decks that use their resources actively helping their opponents, sometimes to politic their way into a win, and sometimes just for the laughs with friends. In today's case, we'll hit a few categories of these cards while still developing a viable strategy of our own.
First, I felt like I couldn't emulate a Support Alistar without including at least some cards with the Support mechanic.
What I love about Generous Patron
Another way we can "support" our opponents is by putting Auras onto their creatures. We have some ways to prevent that from backfiring in our strategy section, but there are also some Auras that benefit us no matter whose creatures they're attached to.
Just this year, we saw the printing of Background cards that give interesting abilities to your commander. What's particularly fun about Backgrounds with Tahngarth is that they apply to all commanders you "own", meaning they will continue to apply their effects to Tahngarth even while your opponents control him. This means your opponents can have access to some very potent benefits if they're willing to swing at other players and receive your cow's aid.
Another major component of League of Legends is the large neutral monsters that give huge buffs to your team if you can manage to defeat them without your opponents stopping you, or worse, stealing the final blow at the perfect moment. I really wanted to make sure that Baron and Dragon buffs were represented in this deck, and I think I found some very resonate analogies. Particularly Grothama, All-Devouring
Triple Kill
Now, helping your opponents might seem like good fun and all, but how does it actually translate into, you know, winning?
First, like with many decks, we'll want to get our engines online early so we keep hitting our land drops and drawing cards. I've made sure a decent amount of the ramp in this deck is on enchantments, since we're already incentivized to run enchantress effects with all the Auras we're playing. You may even cut some of the artifact ramp for more options like these, since they're potentially capable of ramping and drawing cards.
Next, we'll want to start beefing up some of our opponents' creatures. Choose creatures your opponents will already want to protect, like their commanders, and my recommendation is to focus on one or two per player rather than spreading out the love across the whole board. If you've got a couple of Auras on an opponent's commander and you save that creature from removal at some point, you've protected your investment and potentially earned yourself some favor from another player. It'll also create a potential game-ending play if you borrow that creature in the late game.
Now, I'm no fool, and neither are most Magic players. They might not always be so keen to attack in with their creature enchanted with One with Nature
Turtling Under Tower
There inevitably comes a time in the life of a League of Legends player where you are behind, the opponents are putting pressure on you, they're stronger than you, and you just need to keep them from ending the game. One thing I discovered from playing with Tahngarth, First Mate
Here's how this works: typically Glacial Chasm
What I find to be true about playing politically is that players really don't like to feel tricked, so once your politics start to wear on them, they're likely to begin attacking you with the very creatures you helped strengthen. While there are some defenses to this backlash built into the deck (such as goad), a surprise Glacial Chasm
We'll close with a few sneaky backdoor tricks with Chasm.
If you've got a Crop Rotation
However, you'll want to keep getting use out of your Elvish Reclaimer
What Scaretiller allows us to do is put our Glacial Chasm into play at instant speed if it ends up in our hand or graveyard, get it back from the 'yard if we've accumulated to many age counters on it, or just get us additional value from fetch lands like Evolving Wilds. It's incredibly serendipitous that the same cards we want for tapping our Tahngarth will also let us tap our Scaretiller on demand. Before you know it, you'll have a big cow leading the charge to victory and a tricky Scarecrow making sure the fights end in your favor.
Choose Your Loadout
There we have it, now you can play a game of League of Legends within your game of Commander. Have any other clever ideas how to incorporate components of the game I've missed? Towers, item builds, last-hitting minions, teammates flaming you in chat? Make sure to sound off in the comments!
And don't forget, you can find this list along with all the other Alter of the Brewed lists we've created in this handy folder over on my Archidekt profile!
Tahngarth: Alistar Support
View on ArchidektCommander (1)
Enchantments (25)
- 1 Bitter Feud
- 1 Canopy Cover
- 1 Colossification
- 1 Draconic Destiny
- 1 Dragon Cultist
- 1 Enchantress's Presence
- 1 Evolutionary Escalation
- 1 Infectious Rage
- 1 Karametra's Favor
- 1 Keen Sense
- 1 Kenrith's Transformation
- 1 Khalni Heart Expedition
- 1 Laccolith Rig
- 1 Latulla's Orders
- 1 Next of Kin
- 1 One with Nature
- 1 Popular Entertainer
- 1 Predatory Hunger
- 1 Raised by Giants
- 1 Rancor
- 1 Setessan Training
- 1 Shiny Impetus
- 1 Unquenchable Fury
- 1 Utopia Sprawl
- 1 War Cadence
Artifacts (7)
Creatures (17)
- 1 Argothian Enchantress
- 1 Baeloth Barrityl, Entertainer
- 1 Blast-Furnace Hellkite
- 1 Bothersome Quasit
- 1 Death Kiss
- 1 Eidolon of Blossoms
- 1 Elvish Reclaimer
- 1 Generous Patron
- 1 Goblin Spymaster
- 1 Grothama, All-Devouring
- 1 Jaspera Sentinel
- 1 Kaima, the Fractured Calm
- 1 Life of the Party
- 1 Scaretiller
- 1 Setessan Champion
- 1 Sporeback Troll
- 1 Verduran Enchantress
Lands (37)
- 1 Ash Barrens
- 1 Bonders' Enclave
- 1 Cinder Glade
- 1 Command Tower
- 1 Evolving Wilds
- 10 Forest
- 1 Forge of Heroes
- 1 Glacial Chasm
- 1 Gruul Turf
- 1 Holdout Settlement
- 1 Homeward Path
- 10 Mountain
- 1 Roadside Reliquary
- 1 Skarrg, the Rage Pits
- 1 Survivors' Encampment
- 1 Tectonic Edge
- 1 Terramorphic Expanse
- 1 Thespian's Stage
- 1 Tyrite Sanctum