Kamigawa: Neon Dynasty Set Review - Multicolor

Go-Shintai of Life's Origin | Art by Alexander Mokhov
Kamigawa: Neon Dynasty Multicolor EDH Set Review
More Kamigawa: Neon Dynasty Commander Reviews
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Kamigawa: Now in Technicolor!
Welcome one and all! Do not adjust the setting on your screen, because we are full of color today! We're reviewing the most relevant and impactful multicolor cards from Kamigawa: Neon Dynasty.
Let's get right into it!
The Mythic Rares
Go-Shintai of Life's Origin
This review is starting out with what the kids call a "banger." Ever since I got into Commander, back in Khans of Tarkir, and saw some of the cool themes that my friends had put together, I've wanted to see a Shrine tribal commander that called back to when I originally started playing in Mirrodin/Kamigawa Standard, but there just wasn't enough cardboard available to make it work. However, with the introduction of the Shrine cycle in M21 (including but not limited to Sanctum of All
But this is low-hanging fruit. Heck, Go-Shintai of Life's Origin
Hidetsugu Consumes All // Vessel of the All-Consuming
This is a card that deserves a look in several formats and in EDH all across the power spectrum. The first chapter reminds me of Culling Ritual
The creature back side of this enchantment is pretty pushed too: growing from damage dealt and presenting a way to turn Brute Force
Kaito Shizuki
Mythic planeswalker that plays well with Ninjas? Sign me up!
While planeswalkers tend to be a little more fragile in our format than in some others, the fact that this protects itself for the first turn cycle means that you have a real opportunity to set up your board to maximize build-your-own Phyrexian Arena
Spirit-Sister's Call
Spirit-Sister's Call
I kind of love this as an endgame with Mindslaver
Tamiyo, Compleated Sage
PHYREXIA IS BACK, BABY!! Tamiyo, Compleated Sage
Overall, she is a good role-player that can fit in most any deck which is what I have come to expect from her. What is most significant about her, though, is the Compleated mechanic that rehashes Phyrexian Mana in a unique (and maybe less broken) way. Trading life for mana is a trade I will make all day long, but factoring in the loss of loyalty counters on top of that makes the decision more nuanced and situationally dependent. My hope is that by introducing this to us in Neon Dynasty, WotC is letting us know that we will see more of this in the future.
The Kami War // O-Kagachi Made Manifest
The front side is honestly quite slow, but having a double removal spell is no joke. Even though your opponents will be able to play around it to some degree, there are a number of spots where, with proper threat assessment, that will not matter. The back side serving as a huge inevitability engine that closes the game and generates value is super strong. Is it slow? Absolutely. Will I let someone Rule 0 this as their Saga-tribal commander? Also absolutely.
The Rares
Greasefang, Okiba Boss
Raise your hand if you thought Orzhov would be a Vehicle tribal color? Yeah, me neither. That said, Greasefang, Okiba Boss
Greasefang
Hidetsugu, Devouring Chaos
In the vein of the last few years of design, Rakdos gets a powerful, high-synergy, and unique commander option yet again in Hidetsugu, Devouring Chaos
And, just like his last design, Hidetsugu
Hinata, Dawn-Crowned
This is the Jeskai commander that, judging from community responses, we have all been waiting for and didn't know that we wanted. It reminds me a bit of Grand Arbiter Augustin IV
From my estimation, Magma Opus
Isshin, Two Heavens as One
So, we have a slightly tweaked variant of Wulfgar of Icewind Dale
Doubling up some other powerful aggressive enchantments, like Anthem of Rakdos
Kotose, the Silent Spider
Kotose
Kyodai, Soul of Kamigawa
When I first saw Kyodai, Soul of Kamigawa
Even if I'm not a fan of the five-color activation cost making this a five-color commander, what I can get behind is that it enables a Voltron-style strategy where you use Kyodai
Raiyuu, Storm's Edge
I love the design space WotC explored for Samurai this time around: playing around with a pseudo-Exalted ability! Rewarding you with an extra combat step for attacking alone without risking boiling over to an infinite combat situation we experience playing against Najeela, the Blade-Blossom
My gut says you want to accrue value from combat, so Laelia, the Blade Reforged
Risona, Asari Commander
The Boros train keeps on chugging along in Neon Dynasty with Risona, Asari Commander
Satoru Umezawa
This card is friggin' nuts. Full stop. Not only does Satoru
I want to be looking at some combination of Yuriko, the Tiger's Shadow and Wrexial, the Risen Deep for inspiration. I love the idea of attacking with a Changeling Outcast and flipping a Spawning Kraken into play against a table that immediately has to be on a "board wipe or bust" gameplan. Satoru Umezawa is a flavorful callback to Betrayers of Kamigawa and provides a unique and powerful spin on the "sea monster-tribal" archetype, and I will be shocked if I don't get my face smashed by his crew very, very soon.
Satsuki, the Living Lore
I don't really know how to begin...but wow. Brava WotC - you did it! I am minutes away from pulling the trigger on my first Selesnya deck.
Sagas have been a hit across the spectrum since they hit the scene in Dominaria, and they have seen consistent play in Standard and, in my experience, EDH. A cohesive way to accelerate the chapters was one of the most integral pieces missing from the strategy, so the best you got was really Hanna, Ship's Navigator as a way to buy them back. Satsuki helps you power up your Sagas while also having a relevant death trigger to rebuy your enchantments. I like this part of the text with some kind of sacrifice outlet as a way to save your enchantresses from board wipes, which tend to put the stopper on enchantment decks.
In the 99, this enables a lot of craziness with clocks on game-ending Sagas, like Kiora Bests the Sea God and The Mirari Conjecture, while helping keep pace with the table my maxing out the value of early and mid-game cards, like Phyrexian Scriptures or The Trickster-God's Heist. Satsuki, the Living Lore might be a bit of a canned commander by impacting only a specific type of enchantment, but her impact on the game even in the 99 means that I hope to see (and play) a lot of her.
Tameshi, Reality Architect
And here I thought I was just going to build a cute Hanna, Ship's Navigator enchantment value deck, and then Wizards prints this card. While not "strictly better" in almost any sense of what those words really mean, Tameshi, Reality Architect plays in a very similar space to Hanna while serving as a way to rebuy valuable lands in the process. Picking up MDFCs, like Sea Gate Restoration // Sea Gate, Reborn, in the late game can be back-breaking, and rebuying Urza's Saga from either the battlefield or the graveyard feels really powerful.
Tameshi, Reality Architect also presents a high power level ceiling for Azorius. In a conversation with fellow Commander's Herald writer, Jake FitzSimons, it became clear that Tameshi's interaction with Mystic Sanctuary and Time Warp to generate infinite turns is an incredibly potent end game. Ultimately, I think Tameshi, Reality Architect makes me believe in Azorius in the same way that Kwain, Itinerant Meddler did in Commander Legends by providing a unique way to capitalize on their slice of the color pie that isn't more taxing and/or control effects.
Tatsunari, Toad Rider
The whole concept of making a legendary Frog token as a payoff for playing your cards is so, so cool and pushes a level of resiliency that I have seen enchantment-based decks struggle with. Sure, once you get an engine and a pillow fort going, it can feel unstoppable, but the sheer amount of mana required to make that viable means that if you get blown out, you are basically done-for. Tatsunari, Toad Rider brings the idea of resiliency that I love about Sultai into this new sphere by allowing you to play a different type of enchantress-style game and recover a boardstate after someone resolves a Farewell (RIP, Austere Command).
I imagine this deck holds more of its enchantments in hand than a normal Selesnya or Bant enchantment tribal deck, and that it utilizes Keimi's text to grind the table out. Tatsunari, Toad Rider feels like a super sweet way to use this card type, and the upside of being a pretty sweet "Auras matter" type of commander to swing for lethal is really cool.
Uncommons/ Commons
Colossal Skyturtle and Invigorating Hot Spring
You easily could have renamed Colossal Skyturtle to "Staple Turtle" and I would have bought it hook, line, and sinker. This card is really pushed. Being a threat/Regrowth/Fading Hope split card is nuts even if the threat is really seven mana and the abilities aren't particularly efficient. I don't have a deck for this to slot into yet, but it's inevitable that I'll have that deck soon because the floor and ceiling on this card feel great.
Invigorating Hot Spring is another "mythic uncommon" for our format because of what it does in +1/+1 counter decks. Global haste-enablers have always been sought after, many of them becoming prohibitively expensive (Concordant Crossroads, for example) because they provide an asymmetrical effect. If you have ways to throw counters around in Gruul, I would give this a look.
Making the Most of Neon Dynasty
So, what do you think of Kamigawa: Neon Dynasty? What is your favorite card in the set? I am personally super excited to play with Satsuki, the Living Lore and Greasefang, Okiba Boss, but there are so many cool designs in this set!
Do you have any sweet interactions or combos that you are brewing around that we overlooked? Let us know in the comments!