Jon Irenicus, Shattered One - Budget Deck Tech

Jon Irenicus, Shattered One | Illustrated by Igor Grechanyi
Hello, everyone! For this week's deck tech I wanted to revisit the deck that first got over 1,000 views on my YouTube channel, Jon Irenicus, Shattered One
Generally, Jon is built to give your opponents creatures that have some form of downside, like Abyssal Persecutor
Key Cards
Evasive Creatures
Let's kick things off with the evasive creatures. Because Jon wants our gifted creatures to attack, we want to make sure they stay alive through combat, and the easiest way to do that is to have them be unblockable, so creatures like Changeling Outcast
The other types of evasive creatures are fliers. Ornithopter
Decay is Good?
The other type of creature I like to give away is decayed Zombie tokens. Now, you might be thinking: why would you want to give away a token that sacrifices themselves? It's simple: because of Jon's ability, they can't be sacrificed, and this is true for any effect that requires you to sacrifice creatures. Some other examples are encore, echo, and fading, so creatures like Falcon Abomination
Can't Sac This
Edicts are especially powerful because opponents can't sacrifice the creatures we so kindly gift to them, so we can keep the board clear of their creatures while leaving ours free to draw us a ton of cards. I included Fleshbag Marauder
Value Creatures
Next, let's talk about the ETB creatures. There are three categories of ETB creatures in the deck: value, removal, and clones. The value creatures are cards like Gonti, Lord of Luxury
Clones
In total, we have four clone creatures in the deck. Two can only clone opponents' creatures: Malleable Impostor
Hey, That's Mine!
And finally, let's get our creatures back! There are two ways to get creatures we control back. The first is if the opponent loses the game. You might think the creatures would be exiled, but actually, they would return under your control. The other option is using cards that let us gain control of the cards we own. We could use blink spells, such as Teferi's Time Twist
Winning, Cuts, and Upgrades
#Winning
Winning with this deck can be a bit tricky since you're giving away creatures. I would describe this deck as a political control deck. You want to try to sneakily have opponents finish each other off while you lay in wait to strike the final blow. Don't over-extend, and try to make deals with who you give creatures to.
Not Quite Good Enough
There are two cycles of cards I want to showcase that didn't quite make the cut. That would be the Vow and Impetus Cycle. The Vow cycle is Vow of Flight
The Upgrades
Unlike other decks, there aren't any key upgrades I could think of for this deck. As always, I'd suggest upgrading the mana base first, but if you want to spend a few extra bucks you could always add Roaming Throne
Dimir Pokemon Daycare
View on ArchidektCommander (1)
Creatures (34)
- 1 Amphin Mutineer
- 1 Baleful Strix
- 1 Bellowing Mauler
- 1 Blighted Agent
- 1 Braids, Arisen Nightmare
- 1 Changeling Outcast
- 1 Coveted Falcon
- 1 Dimir Infiltrator
- 1 Diregraf Horde
- 1 Elder Brain
- 1 Ertai Resurrected
- 1 Faerie Seer
- 1 Falcon Abomination
- 1 Fleshbag Marauder
- 1 Gonti, Lord of Luxury
- 1 Gray Merchant of Asphodel
- 1 Jadar, Ghoulcaller of Nephalia
- 1 Malleable Impostor
- 1 Merciless Executioner
- 1 Mist-Cloaked Herald
- 1 Mocking Doppelganger
- 1 Noxious Gearhulk
- 1 Ornithopter
- 1 Phyrexian Metamorph
- 1 Plaguecrafter
- 1 Ravenous Chupacabra
- 1 Slither Blade
- 1 Slum Reaper
- 1 Solemn Simulacrum
- 1 Spark Double
- 1 The Master, Mesmerist
- 1 Tormented Soul
- 1 Triton Shorestalker
- 1 Vicious Battlerager
Enchantments (12)
Lands (37)
- 1 Bojuka Bog
- 1 Castle Locthwain
- 1 Castle Vantress
- 1 Choked Estuary
- 1 Clearwater Pathway // Murkwater Pathway
- 1 Command Tower
- 1 Darkwater Catacombs
- 1 Dimir Aqueduct
- 1 Exotic Orchard
- 1 Fetid Pools
- 1 Homeward Path
- 10 Island
- 1 Myriad Landscape
- 1 Reliquary Tower
- 1 Sunken Hollow
- 10 Swamp
- 1 Tainted Isle
- 1 Temple of Deceit
- 1 War Room