Is Viridian Revel Good Yet?

Viridian Revel, by rk post
Streets of New Capenna is fresh from the printers and flying off the shelves, and if there's one thing it has in overwhelming abundance, it's Treasure. Those pesky things we used to call Gold back when King Macar
What that means for you, dear Commander player, is you'll be seeing an awful lot more of it at your tables. It's early days yet, and I'll have clearer thoughts in my set review later this week, but I see four key cards from New Capenna making their way to a cEDH pod near you. Those are An Offer You Can't Refuse
Keeping The Treasure In Its Trove
Knowing that mana-producing sacrificial artifacts are now a major part of Magic design, one wonders what to do. The strongest, or at least most binary solution, is making those artifacts useless. Collector Ouphe
Just in case you forgot what it looked like.
What if you'd like to run artifacts and even Treasure-makers so Ouphe and the like are out of the question, but you want to take advantage of the fact that nearly everyone else is doing the same these days? I suggest one answer is the overlooked Viridian Revel

We've Been Here Before
We really have. Viridian Revel
Compost
Revel is different because while you can find a pod with no black decks, one with no dorks, or one with no activated abilities outside of lands, you'll be terribly hard pressed to find one that isn't sacrificing Treasures - let alone artifacts, but we'll get there - in some capacity. If you don't believe me, let's begin by looking at every Treasure-producing card you can expect to run into at a cEDH table.
The Usual Suspects
First, the commanders. There are three powerful and popular commanders that will feed Revel by themselves; they simply don't have a choice. They are: Prosper, Tome-Bound
Viridian Revel
But of course, a card that only works against certain commanders isn't good enough. For an engine like this to be worthwhile, it needs to be preying on the meta at large. Thankfully - or unfortunately, your opinion may vary - the meta right now may as well be guarded by Smaug: its Treasure as far as the eye can see.
Goblin on the Dock
The most obvious is Dockside Extortionist
*Yep, I know there are red polymorph decks that don't run it.
You won't just draw a fresh grip of cards from the average Dockside, you'll actually make their combo incredibly risky to execute. Dockside loops typically involve infinite Treasure production, and executing such a combo puts the looper in a position where they risk the Revel player drawing into interaction. And that's just when it's used for a game-winning loop.
But again, being great tech against one card specifically does not a good engine make. So where else might we find Treasures in cEDH?
*Gestures broadly*
While their overall meta share might vary, we already have a bevy of Treasure-producing cards, some of which are incidental value generators, but many of which are key tools in game-winning combos. The value pieces cards like Grim Hireling
Played in near every deck that can run it, even the humble Ragavan, Nimble Pilferer
Is There Such A Thing As A Non-Treasure Artifact?
So I'm told. I've talked about the inexorable proliferation of Treasures as a mechanic, but it's easy to forget that are plenty of other artifacts that need to be sacrificed. Most obvious and popular are the lotuses.
Sitting at #7 and #22 on the cEDH staple list respectively, these are some of the most popular cards in the format, and they don't do diddly squat until they're sacrificed. This is only a drop in the bucket, and admittedly a card like Jeweled Lotus
Far more significant are the artifacts used to create infinite or psuedo-infinite loops. I'm talking about Grinding Station
As with Dockside loops, executing one of these combos can be quite perilous. Every iteration is another chance for us, the Reveler, to draw into a piece of interaction that will not only stop the loop, but leave us with a hand so full that we're all but assured victory when our turn comes back around.
Beyond that, cEDH has plenty of incidental artifacts running about. Hope of Ghirapur
Isn't This Contingent On Specific Cards?
It is. The specific cards are ubiquitous, but the natural variance in a multiplayer singleton format means that there will still be times that Viridian Revel
Now, I'm not going to claim that Revel is on par with Carpet, I only bring it up to illustrate that situational responses to meta trends can actually be quite good. I would also point to the fact that unlike Carpet or some of the value engines we spoke about, Viridian Revel players are able to guarantee their engine actually gets them somewhere.
Targeted artifact removal is no stranger to cEDH. Most decks looking to play anything other than a hardcore turbo gameplan will pack cards like this. While blue can rely on bounce spells - the most prominent type of removal in the format - the other colors aren't quite as lucky. This means two things. For one, you turn your own spot removal into card draw. Cantripping for doing what you already would have done isn't game-breaking, but it's certainly nice. For another, you stand to gain from your opponents interacting with each other.
Which is to say nothing of Culling Ritual
Take It From A Pro
I'm open to the possibility I've jumped the gun a little early here. I've had my eye on the card ever since the D in cEDH started to stand for Dockside, but I've lacked the courage to go against the grain and test something that looks as meta dependent as Revel does. Or at least, as meta dependent as it did look. For the moment, this is theory crafting on my part, and I encourage you to pick apart my thoughts and give me your own.
If you'd like to hear the thoughts of someone who's actually good at Magic, take it from Jaaku. Winner of January's r/competitiveEDH cEDH league with Yeva, Nature's Herald
Jaaku told me "I believe Viridian Revel should be in at least every mono green list. We've had great results in Yeva so far. Dockside just isn't as scary when it makes you draw a new hand." If it's good enough for someone that's really tried their hand at the C part of cEDH, it's good enough for me.
Revel in Review
Whatever you think, my hope is that this piece ages well. I've harped on about the saturation of sacrificial artifacts, and while we've seen a scintilla of self-awareness with cards like Gala Greeters
We'll have to wait and see what Commander Legends 2 has in store for us, not to mention the return to Dominaria and The Brothers War, but I look forward to coming back to this piece in a years time and exulting in my galaxy brain prediction (it's not mine at all, I'm far from the first to pick up on Revel) or laugh at just how foolish I was.
Until then, if you can't beat 'em, join em. With a few notable exceptions, I'd say in cEDH you have to fall into one of two camps right now; you're either abusing Treasures, or you're protecting them from abuse via stax. Viridian Revel