In Defense of Bounce Lands

Dimir Aqueduct | Illustrated by John Avon
Azorius Chancery | Illustrated by John Avon
Lands. They're the cornerstone of all Magic: The Gathering. You can't cast spells without them. Except for all those free spells they've printed in Modern Horizons 2, but those are busted. With over 950 nonbasic lands to pick from, choosing the right land can be difficult, especially when building on a budget. Not everyone can afford ABU duals, fetches, shocks, Triomes, and so on. Thankfully there is no shortage of budget lands. Of that 950+, 641 of them are under $1. There are staples such as Command Tower
First introduced back in the Ravnica block each tapping for the guild's colors, along with Arid Archway
So why do I love bounce lands? There are a few reasons.
- They help guarantee land drops.
- They can be powerful combo pieces, even in budget decks.
- They can return utility lands and MDFCs to your hand for additional value.
Come on this journey with me as I enlighten you, and by the end of this article, you'll see the light that is bounce lands.
Point #1: They help guarantee land drops
Technically, all lands give you land drops, but bounce lands provide you with three mana across two lands. A two-land hand with a bounce land and a normal land gives you three turns of land drops. There's always the worry that you have to discard for hand size if you don't have a one-drop, but I'd rather discard a card than have no mana. And this is the worst-case scenario. Bounce lands can let you play a four-drop and then a six-drop or a three- then five-.
And they get even better if you have additional land drops from cards like Explore
Point #2: They can be powerful combo pieces
They are key pieces to some three-card infinite combos; as an example, Retreat to Coralhelm
Can a reveal land give you infinite mana? No. I didn't think so. So take them and put them right where they belong, in the trash.
Point #3: They let you reuse, ETB lands, utility lands, and MDFCs.
Speaking of trash, because segways are hard, bounce lands let you return ETBs lands and MDFCs to your hand for additional value. Maybe you slammed that Bala Ged Recovery
Concerns
Now of course they aren't perfect, so let's address some of the downsides. First, if you have a lot of land destruction in your meta, bounce lands get a lot worse. If I can Strip Mine
Look at a card like Reanimate
Do I run bounce lands in every single deck? No. But do I make it a priority to add them in my slower decks, such as Commodore Guff
Let me know your thoughts on bounce lands in the comment section down below. Do you think they should be played more? Played less? Overrated? Underrated?