Imskir Iron-Eater Commander Deck Tech

Imskir Iron-Eater by Tyler Walpole
Somewhere in the deep recesses of Rakdos, there lives a rumbling rust-ridden robotic rascal. He has a certain affinity for marauding around scrapheaps, slinging iron shrapnel and molten monstrosities with what appears to be reckless abandon, but in reality is targeted tarfire. From, and made of, parts unknown, this dominating demon has one of the most dangerous abilities in the game, enabling him to ascend from the depths of hellfire far ahead of schedule, drawing as many cards and requiring as much of a life tribute as the reduction in cost he enjoyed.
Live fast, die young are not just the words of the Aetherborn, they're words that have been echoed throughout metal-rich planes since the first time Wizards made the mistake of making an artifact-based set. And, ever since those halcyon days, they've been partying like a Bosh, Iron Golem
Core Synergy
Imskir Iron-Eater
Mycosynth Golem
Dross Golem
There are other ways to get big artifacts onto the battlefield besides cost reductions. Quite a few Necrons are black artifacts with unearth, such as the devastating Hexmark Destroyer
Win Conditions
Our primary win con is our commander chucking huge artifacts, but we do need to be prepared for what happens if he's not available. While affinity does apply to commander tax, making it easier to recast our commander, like Emry, Lurker of the Loch
Monumental Corruption
Mana Rocks
While not glamorous, mana rocks pull double duty in a deck like this. They reduce costs simply by existing, then tap for mana to double the acceleration. They can even be fired off for the last few points of damage in a pinch.
With too many mana rocks, however, we do run the risk of drawing air. That's where specialized rocks come in. If you're going to make a deck that is heavy on ramp, working in Hedron Archive
Mind Stone
Not all of our ramp is in the form of mana rocks. With big spells coming in cheap, we can Sacrifice
Card Draw
What do you do with a high-CMC commander? Bask in its Imposing Grandeur
There are a variety of cards that enable players to sacrifice artifacts to draw cards, but Fanatical Offering
As a whole, the deck is looking to ramp large artifacts out quickly, then chew them up and spit them out with our commander. It's a Rakdos big mana deck, capable of drawing lots of cards and chucking around lots of damage. While the amount of ramp and functional reprints can lead to games feeling similar, the momentum swings make it all worth it. After all, big, splashy players are part of why people love Commander!
Commander's Herald Imskir Iron-Eater Deck tech
View on ArchidektCommander (1)
Creatures (27)
- 1 Barricade Breaker
- 1 Combustible Gearhulk
- 1 Disciple of the Vault
- 1 Dross Golem
- 1 Foundry Assembler
- 1 Frogmite
- 1 Frogmyr Enforcer
- 1 Furnace Hellkite
- 1 Hexmark Destroyer
- 1 Illuminor Szeras
- 1 Marionette Apprentice
- 1 Marionette Master
- 1 Metalwork Colossus
- 1 Mycosynth Golem
- 1 Myr Enforcer
- 1 Oxidda Golem
- 1 Phyrexian Fleshgorger
- 1 Priest of Yawgmoth
- 1 Reckless Fireweaver
- 1 Refurbished Familiar
- 1 Royal Warden
- 1 Ruin Grinder
- 1 Salvage Titan
- 1 Skitterbeam Battalion
- 1 Skorpekh Lord
- 1 Sojourner's Companion
- 1 Soldevi Adnate
Artifacts (19)
- 1 Arcane Signet
- 1 Bolas's Citadel
- 1 Charcoal Diamond
- 1 Commander's Sphere
- 1 Fellwar Stone
- 1 Fire Diamond
- 1 Grafted Exoskeleton
- 1 Guardian Idol
- 1 Hedron Archive
- 1 Mind Stone
- 1 Orazca Relic
- 1 Rakdos Signet
- 1 Sol Ring
- 1 Star Compass
- 1 Talisman of Indulgence
- 1 The Cauldron of Eternity
- 1 Thought Vessel
- 1 Wayfarer's Bauble
- 1 Whip of Erebos