Five Budget Commanders and Their Two-Card Combos

Godo, Bandit Warlord | Illustrated by Paolo Parente
Helm of the Host | Illustrated by Igor Kieryluk
Hello, everyone! I often hear that idea that Magic is pay-to-win, but I don't think this is the case. Yes, the best decks of a format tend to be expensive, but with EDH we don't have a defined meta, generally, so for this week's installment, I wanted to showcase five mono-colored commanders with two-card infinite combos. I'll explain how the combo works and ways to enhance it.
Budget, in my opinion, is one of the lesser factors of a deck's power level. I could have an $800 five-color deck and $750 of that is the mana base and the rest is random bulk, whereas someone could have a Yuriko, the Tiger's Shadow
The following commanders aren't listed in any particular order, and even if the commander or combo piece is $10 or more, that doesn't mean you can't build a budget deck around it, so let's dive in and see what two-card combos you can build on a budget to crush those "pay-to-win" decks.
Godo, Bandit Warlord | Helm of the Host
Our first combo is one of the most notorious combos in the format: Godo, Bandit Warlord
There might be situations when you can't attack to get the win. Maybe someone Fog
Kiki-Jiki, Mirror Breaker | Zealous Conscripts
Next up is another mono-red commander featuring an old Modern combo: Kiki-Jiki, Mirror Breaker
Abdel Adrian, Gorion's Ward | Eldrazi Displacer
Next on the list is a mono-white combo featuring Abdel Adrian, Gorion's Ward
Unlike the Godo combo, we need additional support to close out the game after going infinite. The easiest way to find the win conditions is to blink cantripping creatures, such as Spirited Companion
Naru Meha, Master Wizard | Ghostly Flicker
Next up we enter the realm of blue featuring Naru Meha, Master Wizard and Ghostly Flicker. Unlike the easy-to-execute red combos, this one is a bit trickier. You need Naru Meha in hand or in the command zone. Cast Ghostly Flicker, targeting two artifacts, creatures and/or lands. Hold priority and cast Naru Meha with the original Ghostly Flicker on the stack. Copy Flicker targeting Naru Meha and a land you control. The copy resolves, blinking Naru and the land. As she enters, copy the original Flicker again. Now repeat for infinite mana, ETBs, LTBs, Magecraft triggers, and Landfall.
Now, unlike the red combos, you need some support to win the game. Unless you want to use Sunscorched Desert as your land to ping down the table. You can also target creatures that draw such as Mulldrifter or Cloudkin Seer to draw your entire deck. You can also mill out the table using Manic Scribe or Draugr Thought-Thief.
Ashaya, Soul of the Wild | Quirion Ranger
Finally, we have the mono-green infinite combo of Ashaya, Soul of the Wild and Quirion Ranger. All you need for this combo is to have both creatures on the battlefield and one other creature that isn't summoning sick. Tap the creature for green mana. Use Quirion's ability to return itself it to your hand and untap the creature. Then use the floating green to recast Quirion Ranger.
There are a few fun ways to close out the game with this combo thanks to the infinite storm, assuming you can give all your creatures haste. We can use Chatterstorm, Aeve, Progenitor Ooze, and Hunting Pack to get infinite tokens. Or you add Lotus Cobra, Tireless Provisioner, or Stone-Seeder Hierophant to generate infinite mana along with Temur Sabertooth and End-Raze Forerunners to pump your entire board. This may seem like a lot of cards we need, but green has plenty of ways to cheat creatures into play.
Final Thoughts
I'd love to hear your thoughts on combo in EDH. Does your playgroup skew more combo-focused or more combat-focused? Do you hate two-card combos from the command zone? You can leave a comment down below, or you can find me on X formerly known as Twitter at BathroomMTG or over on my YouTube channel, Youtube.com/@BRBMTG.