Financial Divergence - Go-Shintai Yourself!

Honden of Night's Reach | Art by Jim Nelson
The Shiners... Now With Actual Shrines!
Hello, everyone, and welcome to Financial Divergence, where we look at strategic decisions in deckbuilding through the lens of budgetary restrictions. In this series we're looking at popular commanders and seeing how budget can impact strategic divergences when choosing a primary strategy.
Today we are talking about the hottest new precon commander from the set-booster-exclusive Commander cards: Go-Shintai of Life's Origin
A Tale of Two: Go-Shintai of Life's Origin
I call Go-Shintai
This isn't the whole story, however. If we turn up the budget knob on the data, we find that there are some degenerate folks less interested in building a pillowfort:
What Do These Two Decks Have in Common?
Because Go-Shintai
The Shrines themselves, outside of the Go-Shintai, are a bit overcosted unless you can snowball the triggers reliably. What I have seen, though, is that Go-Shintai of Life's Origin
Another thing that both the budget-friendly and budgetless builds of this deck have in common are enchantress cards:
If enchantment-matters decks do one thing really well, it's drawing cards and churning through a deck. With enough mana, my old Tuvasa the Sunlit
Where Do the Decks Diverge?
Where do the dollary-doos cause the biggest difference in deck construction? Simply put, it has to do with what part of Go-Shintai of Life's Origin
It seems like lower budget equals heavier focus on the Shrine portion of our commander's text box. These decks emphasize multiplying the triggers and finding as many Shrines as possible in order to maximize the quantity and quality of your triggers. Weaver of Harmony
On the other end of the spectrum are decks that care specifically about Go-Shintai of Life's Origin
As of this writing, there are 111 rare or mythic rare enchantments with a mana value greater than five, meaning that there are 111 possibilities for things to search up with an Intuition
Strategic Take-Aways
- Pay attention to how you pay attention. That's a weird sentence, but in terms of the old adage "reading the card explains the card", this is super important, because how you read a card really can dictate how you play a card. What you pay attention to will ultimately impact the deckbuilding decisions you make.
- Enchantments have an incredible range of play patterns. You get a little bit of everything, especially if you get to play around mana restrictions. Countering spells, shutting down creatures, disabling artifacts, and much more are all in the wheelhouse of this flexible card type, and it's ultimately a tough card type to interact with regularly.
- Building a trigger-happy deck feels pretty clunky. It might just be from my experience playing Tuvasa the Sunlit or being on the other side of Shrines.deck, but tracking, stacking, and executing triggers (especially a large number of them) is really tough for place of play even if you are a very, very fast player.
Now it's time to set some money on fire!
I will almost always go with a budget version of a deck because, you know, money. But, in this rare instance, if I had the option, I would actually build the budgetless Go-Shintai deck because the play patterns seem a lot more interesting. Here's my list:
Budgetless Go-Shintai
View on ArchidektCommander (1)
Enchantments (25)
- 1 Decree of Silence
- 1 Enchantress's Presence
- 1 Energy Flux
- 1 Estrid's Invocation
- 1 Fertile Ground
- 1 Greater Auramancy
- 1 Honden of Infinite Rage
- 1 Honden of Life's Web
- 1 Honden of Night's Reach
- 1 Honden of Seeing Winds
- 1 Mirrormade
- 1 Omniscience
- 1 Overwhelming Splendor
- 1 Privileged Position
- 1 Rhystic Study
- 1 Sanctum of All
- 1 Sanctum of Calm Waters
- 1 Sanctum of Fruitful Harvest
- 1 Sanctum of Tranquil Light
- 1 Sandwurm Convergence
- 1 Seal of Primordium
- 1 Shark Typhoon
- 1 Sterling Grove
- 1 Trace of Abundance
- 1 Wild Growth
Lands (34)
- 1 Boseiju, Who Endures
- 1 Breeding Pool
- 1 City of Brass
- 1 Command Tower
- 1 Exotic Orchard
- 2 Forest
- 1 Gemstone Caverns
- 1 Godless Shrine
- 1 Hall of Heliod's Generosity
- 1 Hallowed Fountain
- 1 Indatha Triome
- 1 Island
- 1 Ketria Triome
- 1 Misty Rainforest
- 1 Mountain
- 1 Otawara, Soaring City
- 1 Overgrown Tomb
- 1 Plains
- 1 Polluted Delta
- 1 Prismatic Vista
- 1 Sacred Foundry
- 1 Scalding Tarn
- 1 Serra's Sanctum
- 1 Steam Vents
- 1 Stomping Ground
- 1 Swamp
- 1 Temple Garden
- 1 The World Tree
- 1 Verdant Catacombs
- 1 Watery Grave
- 1 Windswept Heath
- 1 Wooded Foothills
- 1 Zagoth Triome
Sorceries (5)
Instants (15)
Creatures (20)
- 1 Arbor Elf
- 1 Avacyn's Pilgrim
- 1 Birds of Paradise
- 1 Bloom Tender
- 1 Destiny Spinner
- 1 Dryad of the Ilysian Grove
- 1 Eidolon of Blossoms
- 1 Faeburrow Elder
- 1 Go-Shintai of Ancient Wars
- 1 Go-Shintai of Hidden Cruelty
- 1 Go-Shintai of Lost Wisdom
- 1 Go-Shintai of Shared Purpose
- 1 Oriq Loremage
- 1 Sanctum Weaver
- 1 Satyr Enchanter
- 1 Setessan Champion
- 1 Sisay, Weatherlight Captain
- 1 Sythis, Harvest's Hand
- 1 Verduran Enchantress
- 1 Vile Entomber
Budget Gems
While I was doing this research, I came across several inexpensive and overlooked cards that seem worth taking a look at either in this archetype or in other spots as well. Disclaimer: any prices below are as of the writing of this article.
Coming in at roughly 50 cents, Search for Glory interacts with some of the most powerful and/or most popular cards in the game and sits in this interesting spot of being a narrow tutor that isn't all that narrow. WotC doesn't seem to be showing any signs of putting the brakes on printing new Sagas, and the more they print the more playable ones will exist in total. On top of that, legendary permanents are growing to be more and more common and take up more real estate in deckbuilding than ever before. Overall, this isn't nearly as narrow as it reads and will likely be a card we look back on and say "when did that become $3?".
I love variance in Magic, mostly because it stops the game from becoming overly repetitive. That's the reason I generally don't play tutors and why I love Killer Instinct. At a quarter, this card does a mashup of Mayael the Anima and Sneak Attack, and when it's combined with even a little bit of top-of-the-library manipulation it can generate some crazy value. I love the idea of cards like this with a rotating or randomized selection of hits in a deck to generate some crazy stories.
Finally, this card is bug-nutty. Dual Nature feels like Parallel Lives without the price tag, and the tokens don't go anywhere at the end of the turn. Now, if your duplicated creature is removed, you lose the tokens, sure, but with a little Populate and some ETB effects, you should be able to do some nasty things. This even combines well with Panharmonicon! It's not a perfect card by any stretch, but it is super interesting and only $1.70.
Wrapping Up
This was a bit of a wild one; what are your thoughts? If you could cheat any one enchantment into play with Go-Shintai of Life's Origin, what would it be? Also, have you played against or do you play a Go-Shintai of Life's Origin deck? Tell me in the comments and let's see some sweet tech