Duskana, The Rage Mother - An Unbearable Budget Deck Tech!

Duskana, the Rage Mother | Illustrated by Samuel Perin
Welcome to BathroomBrews! Today we'll be taking a look at $60 Duskana, the Rage Mother
Section One: Ramp
Ramp is the most boring section, so let's get this out of the way quickly. For creature ramp, we have Llanowar Visionary
Section Two: Removal
Next, let's talk about removal! I didn't include Swords to Plowshares
Section Three: Blink
As I mentioned about above, we can blink our removal creatures, and Duskana's draw ability is an ETB, not a cast trigger, so I wanted to add ways to blink our creatures. This is a great way to get additional value and protect our creatures simultaneously. Charming Prince
Section Four: Board Wipes
Speaking of board wipes, we only have two traditional wipes in the deck. Dusk // Dawn
Section Five: Wild Pair
Ever since I built my Colossal Dreadmaw
- Hornet Queen: This is the most expensive creature in the deck at seven mana and gives us some powerful chump-blocking tokens, plus we can blink it to get even more tokens.
- Siege-Gang Commander: Another expensive creature that generates additional bodies when it ETBs and another great blink target.
- Karmic Guide: This lets us get a third creature into play when it ETBs.
- Beetleback Chief: Much like Hornet Queen & Siege-Gang Commander, this makes additional bodies when it ETBs.
- Thraben Watcher: Provides an anthem and vigilance for our creatures.
- Torens, Fist of the Angels: Gives us tokens when we cast creatures, which we will be doing a lot in this deck.
Picking the best creature for the situation will come down to what you need at that moment, which will come as you play the deck more. Don't be afraid to grab a removal creature to take care of a problematic permanent or something for pure value.
Section Six: Value Creatures
Before we get into the play patterns, win conditions, and upgrades, let's talk about some of the value creatures. These are the creatures that you can swap out for whatever 2/2s you want to add. Laelia, the Blade Reforged
Section Seven: The Wrap-up
The primary play pattern of this deck is really simple. You ramp, play a bunch of creatures, cast your commander to draw a million cards, and swing in. Rinse. Repeat. I didn't include any infinite combos, however, Kiki-Jiki, Mirror Breaker
There are quite a few powerful creatures you could pick up for this deck. My personal favorites are Archivist of Oghma
Duskana,
View on ArchidektCommander (1)
Creatures (35)
- 1 Acidic Slime
- 1 Anger
- 1 Atalan Jackal
- 1 Bane of Progress
- 1 Beetleback Chief
- 1 Caller of the Claw
- 1 Charming Prince
- 1 Deep Gnome Terramancer
- 1 Duskwatch Recruiter // Krallenhorde Howler
- 1 Fauna Shaman
- 1 Foundation Breaker
- 1 Goblin Anarchomancer
- 1 Good-Fortune Unicorn
- 1 Goro-Goro, Disciple of Ryusei
- 1 Green Slime
- 1 Harsh Mentor
- 1 Hornet Queen
- 1 Karmic Guide
- 1 Komainu Battle Armor
- 1 Kor Cartographer
- 1 Laelia, the Blade Reforged
- 1 Llanowar Visionary
- 1 Manglehorn
- 1 Outland Liberator // Frenzied Trapbreaker
- 1 Palace Jailer
- 1 Saffi Eriksdotter
- 1 Samwise Gamgee
- 1 Scavenging Ooze
- 1 Siege-Gang Commander
- 1 Skyclave Apparition
- 1 Solemn Simulacrum
- 1 Squee, Dubious Monarch
- 1 Thraben Watcher
- 1 Torens, Fist of the Angels
- 1 Wilson, Refined Grizzly
Lands (38)
- 1 Ash Barrens
- 1 Battlefield Forge
- 1 Boros Garrison
- 1 Cabaretti Courtyard
- 1 Canopy Vista
- 1 Cinder Glade
- 1 Command Tower
- 1 Evolving Wilds
- 1 Exotic Orchard
- 5 Forest
- 1 Gruul Turf
- 1 Karplusan Forest
- 1 Mossfire Valley
- 5 Mountain
- 1 Path of Ancestry
- 5 Plains
- 1 Radiant Grove
- 1 Reliquary Tower
- 1 Sacred Peaks
- 1 Selesnya Sanctuary
- 1 Temple of Abandon
- 1 Temple of Plenty
- 1 Temple of Triumph
- 1 Temple of the False God
- 1 Terramorphic Expanse
- 1 Wooded Ridgeline