Deck Forge: Minsc & Boo, Timeless Heroes

(Minsc & Boo, Timeless Heroes || art by Andreas Zafiratos)
Building a Deck is Just the First Step
Hello, and welcome to Deck Forge! In this series I'll be choosing a cool Commander deck built by a Magic creator - or occasionally my own - and compare it to the example decklist that's generated by EDHREC through analyzing all the many builds for that commander in the deck database. Checking out the differences -- and similarities -- provides insight into what makes these decks tick and hopefully highlights some fun card choices along the way!
All this is easy due to the really cool deck comparison feature from Archidekt! Simply generate the sample decklist for the commander you want to compare, import it into Archidekt, and click on the deck comparison button on the upper right hand corner of the deck you want to compare against.
Today I chose the Commander deck Minsc & Boo, Timeless Heroes: Bombs Away created by Dana Roach. Dana is one of the cohosts for the awesome EDHREC podcast and of course writes for EDHREC, and he plays a ton of Commander and makes a bunch of decks. The "bombs away" in the deck title gives us a hint as to the style of deck Dana built!
I also have a Minsc & Boo, Timeless Heroes
In Both Decks 46.5%
Minsc & Boo, Timeless Heroes
Planeswalker Synergies
All Will Be One
Creatures With Counters
Managorger Hydra
Adding Counters
- Bristly Bill, Spine Sower
- Court of Garenbrig
- Fangs of Kalonia
- Invigorating Surge
- Forgotten Ancient
- Halana and Alena, Partners
Bristly Bill, Spine Sower
Court of Garenbrig
+1/+1 Counter Synergies
- Ozolith, the Shattered Spire
- Branching Evolution
- Hardened Scales
- Innkeeper's Talent
- Kalonian Hydra
- Kami of Whispered Hopes
There are a ton of cards supporting +1/+1 counter strategy and both Dana and the average deck has a bunch of them. There are cards like Ozolith, the Shattered Spire
Large Creature Synergies
Both decks aim to make creatures large and then taking advantage of their size with cool spells like Chandra's Ignition
And then of course there's Fling
Removal/Interaction
Any good Commander deck worth its salt plays removal and interactive spells, and both decks tap into that with Beast Within
Land/Mana Ramp
All Commander decks run some level of mana ramp and it almost always starts with Sol Ring
Lands
- Cinder Glade
- Command Tower
- Karplusan Forest
- Kessig Wolf Run
- Rockfall Vale
- Rootbound Crag
- Spire Garden
- Stomping Ground
- Thornspire Verge
- 17 Forest
The various two-color lands are to be expected, and it's nice to see Kessig Wolf Run there which can boost the size of a creature with any extra mana you have lying around, and give it trample, too. Note you can target any creature, not just your own, which can come into play in a multiplayer game.
In Dana's Deck, Not Average Deck
Dana's deck is called "Bombs Away", and it quickly becomes obvious that he's having a lot of his deck following Minsc & Boo's mechanics of growing the size of creatures and then dealing damage based on the size of the creature.
Planeswalker Synergies
Dana's deck rocks Doubling Season
Creatures With Counters
- Ambitious Dragonborn
- Ascendant Acolyte
- Giggling Skitterspike
- Gyre Sage
- Incubation Druid
- Ignition Team
- Lifeblood Hydra
- Realm Seekers
Dana's deck has a lot more creatures with +1/+1 counters than the average deck, and he makes some really interesting choices. Giggling Skitterspike
And then there's Ignition Team
+1/+1 Counter Synergies
- Clamavus
- Communal Brewing
- Conclave Sledge-Captain
- Solidarity of Heroes
- Thundering Mightmare
- Vigor
- Visions of Dominance
Dana has some cool choices for +1/+1 counter synergies. Clamavus
Large Creature Synergies
Dana's deck really leans into the theme of turning a creature's size into damage. I especially love that two of them -- Kazuul's Fury
The amusingly -- but appropriately -- named Thickest in the Thicket
Removal/Interaction
- Vandalblast
- Collective Resistance
- Hull Breach
- Ruinous Intrusion
- Song of the Dryads
- Bala Ged Recovery
I love the flexibility of Collective Resistance
Card Draw/Selection
Dana makes use of draw spells like Embrace the Unknown
Land/Mana Ramp
Dana goes further on the two-mana land search spells Farseek
Lands
- Ancient Tomb
- Bonders' Enclave
- Boseiju, Who Endures
- Abstergo Entertainment
- Demolition Field
- Fire-Lit Thicket
- Hanweir Battlements
- Nykthos, Shrine to Nyx
- Pit of Offerings
- Scavenger Grounds
- Skarrg, the Rage Pits
- Strip Mine
- War Room
- Yavimaya, Cradle of Growth
Dana adds a lot of utility lands into his deck, from the ramp of Ancient Tomb
In Average Deck, Not Dana's Deck
The average deck is a bit less "punchy" than Dana's deck but still has a lot of the same themes, if different card choices.
Planeswalker Synergy
I'm bummed Dana doesn't have my one of my all-time favorite Commander cards Blackblade Reforged
The average deck has a couple more planeswalkers, with Lukka, Bound to Ruin
Creatures With Counters
The average deck has some interesting choices here, with Champion of Lambholt
+1/+1 Counter Synergies
Kodama of the West Tree
Large Creature Synergies
- Bulk Up
- Fanatic of Rhonas
- Felling Blow
- Ram Through
- Quick-Draw Katana
- Unleash Fury
- Unnatural Growth
- Xenagos, God of Revels
Fanatic of Rhonas
Removal
Abrade
Interaction
I love Rhythm of the Wild
Card Draw
I'm a little dubious about Tribute to the World Tree
Land/Mana Ramp
- Arcane Signet
- Gruul Signet
- Birds of Paradise
- Elvish Mystic
- Delighted Halfling
- Fyndhorn Elves
- Llanowar Elves
- Goblin Anarchomancer
- Cultivate
- Kodama's Reach
- Ruby, Daring Tracker
The average deck has an eye-popping number of one-mana creatures, like Birds of Paradise, which makes it much more vulnerable to creature sweeper spells than I'm comfortable with. If you go this route, make sure you also play the new Spinner of Souls to give you some resilience to mass removal. I also don't think green decks need to use "mana rocks" like Arcane Signet when you have so many spells that can search your library for a land card and put it directly onto the battlefield, which are less vulnerable to sweeper spells that could destroy all artifacts.
Lands
You've got to admire the card-drawing aspirations of the average deck to run Reliquary Tower. And Rogue's Passage can be surprisingly helpful in the late game where battlefields might be too cluttered with blockers to break through.
Tempering The Steel
Which are your favorite cards to include in a Minsc & Boo, Timeless Heroes Commander deck? Are there any other spicy tech cards you'd run that don't show up in Dana's or the example deck?
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