Cynette, Jelly Drover Deck Tech

Just Keep Bouncing
If there's one card I'm known for, it's my beloved Unsummon
So, when I found out that there was a new commander in Foundations that wants to be bounced and is a clear homage to honorary Irish Jellyfish Man-o'-War
Core Synergy
Cynette, Jelly Drover
We also want to use blink effects to control the ETBs and use them over and over. Irenicus's Vile Duplication
Dour Port-Mage
Of course I have to include both my favorite card and the inspiration for the commander, Unsummon
After all, Unsummon
Win Conditions
So...we're bouncing things back and forth, netting a 1/1 or 2/2 flyer each time; when opponents are Sneak Attack
In addition to Unsummon effects as tempo advantage, we have one-sided board wipes, which are always strong ways to create the openings needed to smash opposing faces in. Since our Jellyfish army is made of tokens, we can freely bounce all nontoken creatures, leaving them intact. And if we happen to bounce Cynette? We just replay her, which we want to do anyways!
Draw
Since our Jellyfish tokens share a creature type, they're perfect for Pol Jamaar, Illusionist
Since our Jellyfish have flying somehow (I mean they float, but are we really going to skip over how weird this is?), they are excellent at getting in chip damage as evasive beaters. Even before our pump spells and mass bounce comes in, we can use that evasive chip damage to draw cards with Coastal Piracy
Perilous Research
If we want to use those bodies while they're still around, Meeting of Minds
Ramp
Ramp may seem a bit out of place in a low-to-the-ground evasive beatdown deck, but we do need to cast multiple spells in a turn...or, to be more forthright, the same spell multiple times, with or without some number of spells in between. As a result, we have some cost-reducers, most notably Kefnet's Monument
The Banners, both Heraldic and Patchwork, help with some of our mana problems while also providing incidental mass pump to our little blue Jellyfish. They really pull their weight, as we need anthems to threaten relevant damage and we need mana to keep our engines going and to power out some of our more expensive spells.
The general plan is to get our commander out, bounce and/or blink it a bunch of times, and beat down with an army of small, evasive creatures. We can make our creatures bigger or destabilize our opponents' boards if the initial plan isn't working, and we can draw lots of cards in the process.
Commander's Herald Cynette, Jelly Drover Deck Tech
View on ArchidektCommander (1)
Instants (19)
Creatures (17)
- 1 Archetype of Imagination
- 1 Curiosity Crafter
- 1 Deadeye Navigator
- 1 Defiler of Dreams
- 1 Displacer Kitten
- 1 Dour Port-Mage
- 1 Enduring Curiosity
- 1 Grazilaxx, Illithid Scholar
- 1 Man-o'-War
- 1 Pol Jamaar, Illusionist
- 1 Sakashima of a Thousand Faces
- 1 Solemn Simulacrum
- 1 Spark Double
- 1 Thassa, Deep-Dwelling
- 1 Titan of Littjara
- 1 Warden of Evos Isle
- 1 Wonder
Sorceries (5)
Enchantments (6)
Lands (40)
- 40 Island