CUT #22 Finals - Okaun and Zndrsplt vs. Grenzo

It's been a little bit, but we are ready to see who made it to the finals of CUT #22! Last time, Sinclair, David, and myself battled it out with challenges that we each came up with. Let's see who made to today's article:
Great job, Sinclair and David! You both beat me and got to the finals. I promise I won't take it too personally.
My broken heart aside, let's see what challenges they face now:
- You can only use cards in your 99 from 8th edition and earlier
- Your Commander must have come from either Battlebond, Conspiracy, or Conspiracy: Take the Crown
- You may use 10 cards that ignore the first challenge, but they must be from the same set as your commander.
- (Travis's Challenge) At least five creatures must share a type
As you can see, since I lost, I got to tack on one more challenge. These challenges seem pretty tough, let's see how they handled it!
First up is David!
Call It Friendo
View on ArchidektCommander (2)
Enchantments (17)
Instants (10)
Lands (35)
Sorceries (7)
Creatures (14)
Artifacts (14)
Planeswalkers (1)
Call it Friendo'
With only 22 commanders to choose from and a pretty tight deadline, my gut instinct was to go with Selvala, Explorer Returned
Alas, Panglacial Wurm
The Real Deal
So, with Wisdom and Chaos, what is our gameplan?
With our commanders out, we just need to flip coins until:
A) Zndrsplt draws us so many cards that we out value our enemies
B) Okaun gets big enough to start taking out other players
C) We win enough flips to win via Chance Encounter
Since we have time on our side, we need to sow enough confusion in order to complete our gameplan of flipping coins.
Hedging Your Bets
In traditional Okaun and Zndrsplt decks, we would want to manipulate coin flips with Krark's Thumb
There's a laundry list of honorable mentions. Cards like Orcish Captain
Go Big or Go Home
Mana is absolutely crucial in this deck, so included is some spicy mana acceleration. It's one of the few strengths of old cards. Sol Ring
In short, we broke the bank ensuring that this deck has the resources it needs.
Okaun is a core part of the deck, and our 99 gives him plenty of support. We have Power Matrix
Keeping Your Poker Face
Given that our goal is to sit back and flip some coins, the last thing we want is for other players to attack us. Crawlspace
There are a ton of coin-flip-related combat tricks. Chaotic Strike
Our disposition should serve to unnerve our opponents. Avoid tapping out if you can to seem like you have an ace up your sleep. A little bluffing can go a long way.
We want the enemy to feel like the gas station attendant from No Country for Old Men facing down Anton Chigur.
Going All In
Now that we have all that pesky wisdom out of the way, we get to the chaos.
A core part of red's identity was expensive enchantments that altered how the game was played, and a bunch of them have coin flips. Bonus! Planar Chaos
I added a Show and Tell
If things do go awry and your enemies have too many strong things, there is a theft sub-theme going. Dack Fayden
The last few cards are old weird cards to keep our opponents on their toes. Jester's Mask
Cashing Out
This deck is filled with old and hard to find cards, which is a shame. I can't recommend going out and buying this deck, but, this would be the perfect deck to print out and bring to a casual/proxy friendly Commander night. Who knows, it might just be your lucky day.
Thanks, David! Hopefully the coin-flipping duo can flip you all the way to first place!
Now it's Sinclair's turn!
Grenzos Old Goblin Game
View on ArchidektCommander (1)
Instants (3)
Artifacts (13)
Creatures (34)
- 1 Anger
- 1 Balthor the Defiled
- 1 Battle Squadron
- 1 Bloodfire Colossus
- 1 Body Snatcher
- 1 Brass Herald
- 1 Crypt Rats
- 1 Goblin King
- 1 Goblin Lackey
- 1 Goblin Lookout
- 1 Goblin Marshal
- 1 Goblin Matron
- 1 Goblin Piledriver
- 1 Goblin Pyromancer
- 1 Goblin Sharpshooter
- 1 Goblin Sledder
- 1 Goblin Warchief
- 1 Goblin Welder
- 1 Lim-Dûl's Paladin
- 1 Mindless Automaton
- 1 Moggcatcher
- 1 Mortivore
- 1 Márton Stromgald
- 1 Obstinate Familiar
- 1 Phyrexian Rager
- 1 Pyre Zombie
- 1 Reckless One
- 1 Siege-Gang Commander
- 1 Silent Arbiter
- 1 Skirk Fire Marshal
- 1 Skirk Prospector
- 1 Thopter Squadron
- 1 Triskelion
- 1 Workhorse
Sorceries (12)
Enchantments (2)
Lands (35)
This deck is trying to do three things in order to win:
- Get as many Goblins out as you can with Grenzo, Dungeon Warden's ability.
- Keep your opponents off of their mana base.
- Get close to infinite with Reito Lanternand Ashnod's Altar.
With Grenzo as the commander, you generally want to cast him for three mana so that his power is higher than the majority of the creatures in this deck, then start getting as many creatures out with his ability as possible. Theoretically, you can Amass enough Goblins with Siege-Gang Commander
In order to win with this deck the most consistent way, you'll need Ashnod's Altar
Thanks, Sinclair! Ah, yes, a tried and true creature type, Goblins. Have been with Magic from the very beginning. Here's hoping they launch
There you have it, the finalists for CUT #22! A big huge thank you to both David and Sinclair for coming back on and taking on another CUT challenge! You guys seriously are the best. Remember to vote for which deck you think did the most with the challenges presented, and make sure you come back next time where the winner will be revealed and we will meet our next batch of deckbuilders. Next time, we'll take a trip to Middle-earth, where the decks will be using cards from Lord of the Rings: Tales from Middle-earth! Thank you so much for reading and voting, until next time, remember, if you don't love it, CUT it!
If you or a friend would like to participate in a future CUT article, send an email to the.only.travis.stanley@gmail.com, or reach out to me on Twitter @chipman007!