CUT #16 - CUT to; Dominaria United

Join Forces - Aurore Folny
I am so glad to be going back to Dominaria, the last time we went there I absolutely loved the set and the story around it. Being someone who started playing during Magic Origins, I never got to experience any of the lore, stories, or characters from the sets that took place on Dominaria. This time around, the Phyrexians are abound and causing all sorts of chaos and destruction.
All of the legendaries are fantastic, some obviously better than others, but I believe that each has its use. If you haven't already seen it, I've been creating a deck using each of the new creature commanders from the Dominaria United Commander set, each under $100! My favorites to build have been Greensleeves, Maro-Sorcerer
Balmor is a fun and easy commander to build around; you can do tokens, Wizards, spellslinger, and all of the above! Meria is full of combo potential, but I'll have to look to better builders than I on how to take full advantage of her abilities. Jodah is interesting; I already have a five-color Legendaries Matter deck, and he basically just replaces its current commander, Esika, God of the Tree
Before we jump into today's challenges, lets see who won the last round;
Congratulations Jordan you are the winner of all winners! With the help of Wulfgar of Icewind Dale
Moving right along to the challenges for this round of CUT!
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Commander must be from Dominaria United
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99 Must be Pioneer-legal
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Must use at least 8 legendary permanents in the 99
Our first deckbuilder is Coach J Ro! You may recognize that name from his articles over on EDHREC, or on twitter as @Coach_J_Ro! Let's see what he brought for us today!
Balmor CUT
View on ArchidektCommander (1)
Instants (23)
- 1 An Offer You Can't Refuse
- 1 Big Score
- 1 Confirm Suspicions
- 1 Dance with Devils
- 1 Depths of Desire
- 1 Dragonrage
- 1 Dragonshift
- 1 Even the Score
- 1 Goblin Wizardry
- 1 Hour of Need
- 1 Magma Opus
- 1 Open the Omenpaths
- 1 Prismari Command
- 1 Pull from Tomorrow
- 1 Rapid Hybridization
- 1 Resculpt
- 1 Risk Factor
- 1 Spell Swindle
- 1 Sublime Epiphany
- 1 Supplant Form
- 1 Swan Song
- 1 Unexpected Windfall
- 1 You See a Pair of Goblins
Sorceries (29)
- 1 Burn Down the House
- 1 Chart a Course
- 1 Clone Legion
- 1 Crush of Tentacles
- 1 Curse of the Swine
- 1 Descent of the Dragons
- 1 Devils' Playground
- 1 Dragon Fodder
- 1 Experimental Overload
- 1 Finale of Revelation
- 1 Flurry of Horns
- 1 Forbidden Friendship
- 1 Goblin Rally
- 1 Honor the God-Pharaoh
- 1 Hordeling Outburst
- 1 Illuminate History
- 1 Inscription of Insight
- 1 Molten Birth
- 1 Ojutai's Summons
- 1 Pirate's Pillage
- 1 Pirate's Prize
- 1 Purphoros's Intervention
- 1 Ravenform
- 1 Release the Gremlins
- 1 Rise from the Tides
- 1 Satyr's Cunning
- 1 Seize the Spoils
- 1 Seize the Storm
- 1 Stolen by the Fae
Enchantments (2)
Artifacts (3)
Planeswalkers (2)
Hi! I'm Coach J Ro, the Unsummoned Skull, one of the writers for EDHREC! I have been diagnosed with OCD and I'm a college Statistics Professor, so I design decks based on numbers. My first article series for EDHREC was based on the jobs decks do and how to build synergy into the individual card choices, which is how I approach deckbuilding and this challenge in particular. The deck I made for this challenge is a Blue/Red tokens list, which is slightly different from what I have seen out of the colors in the past. This deck is aggressive, interactive, and flexible; everything a fun and powerful tempo deck should be!
I watched as the cards were spoiled, waiting for something to speak to me. I'm not intimately familiar with Pioneer as a format, or even the sets available, so I decided I would look for a commander that would work with the majority of cards in a given deck, so the synergy would give the deck power and consistency. If I'm going to be restricted in card choice, I'm going to value functional reprints over individual card strength. In terms of the Legendary permanents, I decided to add in another challenge: there would be no creatures other than the commander. Why? Because I want the permanents I play to be difficult to interact with. I want my permanents to grind, to recover, to support the decks' engines, and to resist most board wipes and removal.
Commander
The commander that spoke to me clearest was Balmor
Spot Removal
Most of the deck's spot removal centers around tokens. The removal and denial directly affects the board and serves a variety of political purposes. Stolen by the Fae
Mass Removal
The deck's mass/multi removal is designed to put bodies on the board while either removing specific threats, upgrading my own creatures, or adding to the board after clearing it. The selective removal again serves political purposes, replacing the removed creatures or setting up the tempo package and developed board to take over the game or close it out, depending on the situation. For example, Hour of Need
Card Draw
The card draw is designed to scale, as aggro/tempo decks tend to run themselves out of cards relatively quickly. Bident of Thassa
Ramp
The ramp is an interesting issue, as many of the classic ramp pieces aren't legal in the format, and the rituals I like to use are kind of hit-and-miss without a critical mass. As a result, I decided to use cards that generate Treasure as ramp, as they contribute to the deck's ability to cast multiple spells in a turn, as well as permanent-based ramp, as those cards can do multiple jobs. In particular, Open the Omenpaths
Win Con/General Synergies
The win conditions, for the most part, add multiple tokens to the board. While other cards incidentally put tokens out, these cards do that as their primary function. We want our board as wide as possible, so each card increases our damage-dealing potential exponentially. In particular, Dragonshift
Lands
For the most part, the nonbasic lands are designed to keep lands untapped for tempo advantage, so the deck can cast spells on time. The legendary lands are where the deck shines, however. The Sanitarium
I tend to run a lot of basics in my decks (total of 30 in this deck) because I want lands to enter untapped and I trust the deck to sort out the colors if it's randomized sufficiently. I want to cast my spells on time, and the greedier I get, the more likely it is that I'm made to pay. The simplicity of this deck and its defensive, tempo-based plan makes it important for me to watch the situation, read, and react. Tempo decks shift between offense and defense, so I need to be attentive to the table, which is easier to do when I can trust my deck and its ratios to do what I want them to do. There's power in being linear!
Thanks so much Coach! I hope that this Wizard helps you trample your way to the next round.
Next up we have Alex! Thanks for joining us for this round, what has Dominaria United and these challenges inspired you to build?
Shanna CUT
View on ArchidektCommander (1)
Enchantments (12)
Instants (9)
Artifacts (6)
Creatures (28)
- 1 Archangel of Thune
- 1 Chasm Skulker
- 1 Cloudblazer
- 1 Courser of Kruphix
- 1 Crested Sunmare
- 1 Daxos, Blessed by the Sun
- 1 Elder Gargaroth
- 1 Faeburrow Elder
- 1 Gala Greeters
- 1 God-Eternal Rhonas
- 1 Heliod, Sun-Crowned
- 1 Horizon Chimera
- 1 Hydroid Krasis
- 1 Jaddi Offshoot
- 1 Jolrael, Mwonvuli Recluse
- 1 Kor Celebrant
- 1 Lunarch Veteran
- 1 Nyx-Fleece Ram
- 1 Odric, Lunarch Marshal
- 1 Prosperous Innkeeper
- 1 Resplendent Angel
- 1 Rootcoil Creeper
- 1 Scute Swarm
- 1 Tatyova, Benthic Druid
- 1 Trelasarra, Moon Dancer
- 1 Triskaidekaphile
- 1 Trostani, Selesnya's Voice
- 1 Valkyrie Harbinger
Sorceries (8)
Lands (36)
- 1 Barkchannel Pathway
- 1 Boseiju, Who Endures
- 1 Branchloft Pathway
- 1 Breeding Pool
- 1 Command Tower
- 1 Deserted Beach
- 1 Dreamroot Cascade
- 1 Field of Ruin
- 6 Forest
- 1 Glacial Fortress
- 1 Hallowed Fountain
- 1 Hengegate Pathway
- 1 Hinterland Harbor
- 5 Island
- 1 Otawara, Soaring City
- 5 Plains
- 1 Reliquary Tower
- 1 Scavenger Grounds
- 1 Sunpetal Grove
- 1 Temple Garden
- 1 Temple of Enlightenment
- 1 Temple of Mystery
- 1 Temple of Plenty
Heyas, my name is Alex and I enjoy building decks. A lot. If you are here to read CUT, I feel we might be kindred spirits and in good company.
So what are we doing here? After looking over the restrictions I wasn't sure where to go with this one. I even had to look up what Pioneer was! At the time none of the legends in the main set had caught my eye, and analysis paralysis was setting in.
Then I saw a legend that spoke to me: Shanna, Purifying Blade
While Shanna herself can net us a few points of life when we attack, there are a lot of alternative ways to increase that number as well. Because of the restrictions, I included a less-than-traditional soul sisters package, but Lunarch Veteran
Once a few pieces of cardboard are in play and life is being gained, it is time to look at some of the payoffs in the deck.
First up is a small sub-theme involving tokens which includes cards like Resplendent Angel
With the extra cards that Shanna provides, Chasm Skulker
We don't want to lose all these cards due to something silly like discarding so Wizard Class
Rounding out the deck is a mixed bag of utility amongst the expected draw, ramp, and removal. There are a few ways to close out the game with legends, like Odric, Lunarch Marshal
This exercise was a lot of fun, but now I've got to put another deck in sleeves - thanks Travis!
You are more than welcome Alex! It was great having you on this first part of this round, here's hoping that your Purifying Blade
Finally, let me introduce you to, that is if you haven't already met, Andy Floury! You may recognize Andy from his articles here on Commander's Herald! I'm super stoked to have Andy on this round, so let's see what he brought.
Elas il-Kor, Sadistic Pilgrim
View on ArchidektCommander (1)
Lands (33)
- 1 Access Tunnel
- 1 Blast Zone
- 1 Brightclimb Pathway
- 1 Castle Ardenvale
- 1 Castle Locthwain
- 1 Caves of Koilos
- 1 Command Tower
- 1 Concealed Courtyard
- 1 Eiganjo, Seat of the Empire
- 1 Fabled Passage
- 1 Field of Ruin
- 1 Godless Shrine
- 1 Hostile Hostel
- 1 Isolated Chapel
- 1 Memorial to Glory
- 1 Mortuary Mire
- 6 Plains
- 1 Shattered Sanctum
- 1 Shineshadow Snarl
- 6 Swamp
- 1 Takenuma, Abandoned Mire
- 1 Temple of Silence
- 1 Westvale Abbey
Creatures (29)
- 1 Adeline, Resplendent Cathar
- 1 Archangel of Thune
- 1 Athreos, God of Passage
- 1 Body Launderer
- 1 Cliffhaven Vampire
- 1 Corpse Knight
- 1 Cruel Celebrant
- 1 Daxos, Blessed by the Sun
- 1 Elenda, the Dusk Rose
- 1 Epicure of Blood
- 1 Erebos, Bleak-Hearted
- 1 Gray Merchant of Asphodel
- 1 Heliod, God of the Sun
- 1 Heliod, Sun-Crowned
- 1 Junji, the Midnight Sky
- 1 Kambal, Consul of Allocation
- 1 Liesa, Forgotten Archangel
- 1 Luminous Broodmoth
- 1 Lunarch Veteran
- 1 Midnight Reaper
- 1 Morbid Opportunist
- 1 Nightmare Shepherd
- 1 Ogre Slumlord
- 1 Pitiless Plunderer
- 1 Syr Konrad, the Grim
- 1 Tenacious Underdog
- 1 Vindictive Vampire
- 1 Vizkopa Guildmage
- 1 Zulaport Cutthroat
Sorceries (9)
Artifacts (9)
Enchantments (8)
Hi everyone, I'm Andy Floury and I'm excited to make my debut on the CUT article series. I don't often build decks around restrictions, but I've had a good time playing with art themes in the past like "bent knees tribal" or "birds flying south" so I jumped at the chance to throw my hat in the ring focusing on a new uncommon commander. Let's see if Elas il-Kor, Sadistic Pilgrim
Commander from Dominaria United
I chose Elas, Il-Kor, Sadistic Pilgrim
Must be Pioneer-Legal
A lot of the more popular life gain, aristocrat, and life drain are Pioneer-legal. It does help that this is a popular archetype so we will continue to see cards added to Pioneer that could be utilized in this deck in the future.
Legendary Permanents in the 99
Daxos, Blessed by the Sun
Liesa, Forgotten Archangel
Kambal, Consul of Allocation
Syr Konrad, the Grim
Erebos, Bleak-Hearted
Heliod, God of the Sun
Junji, the Midnight Sky
Adeline, Resplendent Cathar
Elenda, the Dusk Rose
Heliod, Sun-Crowned
The Celestus
Bolas's Citadel
Shadowspear
Bontu's Monument
Eiganjo, Seat of the Empire
Strategy
The goal of this deck is to land Elas on turn two and then gain life throughout the game to keep you alive until you're able to drain your opponents out with cards like Vizkopa Guildmage
Once we're in the late game we're looking to drop Archangel of Thune
Thanks for reading. Happy gaming!
Thanks Andy, that was super, well, legendary! Hopefully we get to see more of your skills in the next round. You can find Andy on social media @AndyFloury and @GuardianPod. Andy is also the host of the Guardian Project podcast and, as I said before, writes articles here on Commander's Herald. Go and check him out!
Presented before you are the three deck builders for this round of CUT, and it's up to you to choose who gets to move on to the finals! A huge thank you to all three of them for being apart of the 16th CUT article, I really couldn't do it without you, or anyone else who has been on this series! A thank you to the readers as well, without you voting and reading, these fantastic builds would probably never see the light of day, so thank you! Make sure to visit all of guests on social media, and check out their content, they are great! Remember to vote for your favorite and as always, if you dont love it, CUT it!
If you or a friend would like to participate in a future CUT article, feel free to email the.only.travis.stanley@gmail.com, or reach out to me on twitter @chipman007!
Poll Closes: September 30th, 2022!