Innistrad: Crimson Vow EDH Set Review - Red

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Now onto the second half of the Return-Return to Innistrad double feature; Crimson Vow! The expectations of these cards may be a bit higher due to this set being around vampires, and red being a key color in vampires, makes us expect to see a lot of cool, new vampires. Regardless, there are bound to be vampires, devils, and burn spells galore! Having done all of the red cards from Midnight Hunt last time, it will be interesting to see if Crimson Vow will give us even more red goodies.
Mythic
Cemetery Gatekeeper
A punisher by any other name, Cemetery Gatekeeper
Chandra, Dressed to Kill
It's been a hot minute since we have seen Chandra in action, glad to have her back! We can clearly see, Chandra, Dressed to Kill
Manaform Hellkite
Pretty cool to have a creature version of Shark Typhoon
Volatile Arsonist/Dire-Strain Anarchist
Funny that a mythic werewolf came in the vampire set and a mythic vampire was in the werewolf set. Anyways, looking at Volatile Arsonist
Rare
Alchemist's Gambit
I know, I know, technically this has a Red/Blue color identity so it can't go into mono-red commander decks, but I want to talk about it. This spell plays in the same place as Final Fortune
Change of Fortune
Out of all of the cards I have seen in the set, this is one of my favorites. The possibilities are vast with Change of Fortune
Creepy Puppeteer
Edgar Markov
Curse of Hospitality
As with most curses, this is a great way to get a player at the table to very much dislike you, by painting a big ol target on their back. You know all of their ire will come your way, no matter how the other players behave. Perfect for Grenzo, Havoc Raiser
Dominating Vampire
Vampires. That's what Dominating Vampire
Ill-Tempered Loner/Howlpack Avenger
A Boros Reckoner
Kessig Wolfrider
Kessig Wolfrider costs a lot to pump out those 3/2 wolves, if it was just 3 mana that would be okay, but also having to deplete your graveyard every time, is a pretty heavy toll to pay. Kessig Wolfrider is an accent piece on a token strategy like Akim, the Soaring Wind, other than that, don't expect to see this one in a lot of decks in the future.
Mirage Phalanx
I'm glad they brought soulbond back, that is such a cool, and sometimes very broken (looking at you Deadeye Navigator) mechanic. Mirage Phalanx is the red card of this cycle, doing what red has been known to do for the past few sets, making hastey combat clones. The important clause is that the clones themselves lose soulbond, so it doesn't break the game. This can be used to great effect for all sorts of "enter the battlefield" shenanigans. Need more lands? Soulbond a Solemn Simulacrum and go get them, plus if for some reason it dies, you get to draw a card. Judges can correct me if I am wrong, but I think if you stack the triggers right you can create a token with Mirage Phalanx and then use Brudiclad, Telchor Engineer to turn those tokens into other tokens you control! You can also just keep them with Obeka, Brute Chronologist by ending the turn after damage is dealt, then you've built yourself a red version of Progenitor Mimic. As pointed out to me, yet another card that goes infinite with Combat Celebrant, that list just keeps growing, doesn't it?
Olivia's Attendants
Six mana for a 6/6 with menace is already a good start for a card, nevermind the fact that when it deals damage you get that many blood tokens. In a deck like Brudiclad, Telchor Engineer this effect is quite powerful, when you deal damage with them it makes 6 more tokens for Brudiclad to copy! Not to mention the bigger they get the more tokens you will receive, additionally, if you had any left over mana you can just start pinging creatures down to gain more and more tokens. It's other ability to just pay red mana for it to ping a creature for one damage is very useful. In magical-christmas-dreamland it can go infinite with Zirda, the Dawnwaker, Chromatic Orrery, and Urza, Lord High Artificer. Not only can it make lots tokens, but have I mentioned that it's also a 6/6 with menace? A big beater with a tremendous upside, this card with Nettlecyst, after casting Chandra's Ignition seems silly.
Stensia Uprising
Turning around from a clunky, expensive token maker to a slow, but reliable one! Granting you a creature and the ability just to do seven damage to anything is not bad for four mana. More often than not, this will be used to generate tokens at the end step for value, like granting players more Purphoros, God of the Forge triggers. Korvold, Fae-Cursed King, Prossh, Skyraider of Kher, Thromok, the Insatiable style of decks will appreciate more sac fodder for their ever growing engines. Is this as powerful as say, Assemble the Legion? No. But it's strong in its own way, giving you a way to deal some damage later, or stay a constant, reliable, token producer.
Notable Uncommons + Commons
Lambholt Raconteur/Lambholt Ravager + Kessig Flamebreather
Looks like we have some more cards to add to, what I like to call, The Prowess-Pingers Club. In the case of Kessig Flamebreather, one damage may not seem like a lot, but it does hit each player, and with a deck full of cantrips, oh boy, one turns into ten very quickly. Fortunately, due to Daybound/Nightbound, once Lambholt Raconteur flips over, you are free to storm off to your heart's content and don't have to worry about it flipping over and losing the "Werewolf-Guttersnipe" until the next turn. Running a Birgi, God of Storytelling deck with these and a bunch of red cantrips seems like a grand ol'time. Speaking of a good time, Veyran, Voice of Duality makes these cards go brrrr.
Into the Night
What a great way to dispose of a bad hand and transform all of your werewolves! This card would make the aforementioned Lambholt Raconteur much more powerful. Werewolf decks (Yep, still gonna mention Tovolar, Dire Overlord) definitely need more ways to make sure they get to that other side reliably. Into the Night also fits into Rielle, the Everwise decks. It also acts as another way to trigger madness cards and thus Anje Falkenrath could quite enjoy this one. Sedris the Traitor King is all too happy with filling up the graveyard.
Runebound Wolf
An innocuous card, Runebound Wolf can seriously pack a punch. The average wolf/werewolf deck usually runs a lot of creatures and more ways to make tokens. After a large attack with your wolf army, Runebound Wolf gives you another way to get in a big chunk of damage.
Crimson Vow gave us some pretty useful red cards and I know that I will be slotting these in some of my decks for sure. I feel like this set had more to offer werewolves as a whole as opposed to Midnight Hunt, I should've had a counter tracking every time I mention Tovolar.. Saying that, which red card are you most excited for? Keep tuned for more Crimson Vow reviews here on Commander's Herald!