Conditions Allow - Madame Vastra and Jenny Flint EDH

(Madame Vastra | Art by Syd Mills)
Investigative Duo
Hello, and welcome back to Conditions Allow. In this article series, I take a legendary creature with a drawback and build a deck to turn it into a strength. This time I'm excited to take an early dive into the world of Doctor Who with the new partner duo Madame Vastra
As befits a crime-fighting, sword-wielding, married couple Madame Vastra
Tools of the Trade
When it comes to keeping your attacking creatures alive, there's nothing better than Dolmen Gate
Madame Vastra
Independent Investigators
Another option for growing your commanders early on is to use Clues from other sources. Jenny Flint
Even one-time effects are enough to help Madame Vastra
More Than One
Getting a +1/+1 counter on each of your commanders every turn is great, but not likely to win you the game. Turn that up to two or three counters a turn, however, and you become a real threat. Hardened Scales and Pir, Imaginative Rascal are staples of +1/+1 counter decks for a reason. I'm also including Branching Evolution. In conjunction with a Hardened Scales effect it turns every one counter you get into four. Add a Defiler of Vigor or Evolution Sage and things get out of hand very quickly.
Having a few independent sources of +1/+1 counters is always a good idea, too. Defiler of Vigor makes your whole team very large, very quickly. Even the incidental Spirit tokens created by Ethereal Investigator become a very real threat after you cast a few green permanent spells. Those tokens also help you keep the monarchy, so Court of Garenbrig can double your counters every turn.
Closing the Deal
Of course, all the +1/+1 counters in the world don't matter if you get blocked. Trample is a vital keyword for big aggro decks, and we've got three cards that give it while synergizing with +1/+1 counters. Tuskguard Captain is the simplest, followed by Kodama of the West Tree. This deck wants as much mana as possible to cast spells and crack Clues, so getting an extra land for every augmented creature that attacks is a huge bonus. Finally, Surrak and Goreclaw give not only trample, but haste and a free +1/+1 counter to every creature that you cast. They're a great pair to get you back into the game if your commanders get removed, and help close things out when you're already ahead.
Vastra and Jenny
View on ArchidektCommander (2)
Creatures (24)
- 1 Birds of Paradise
- 1 Defiler of Vigor
- 1 Duggan, Private Detective
- 1 Elmar, Ulvenwald Informant
- 1 Ethereal Investigator
- 1 Evolution Sage
- 1 General Marhault Elsdragon
- 1 Gilded Goose
- 1 Kami of Whispered Hopes
- 1 Kodama of the West Tree
- 1 Lonis, Cryptozoologist
- 1 Loyal Drake
- 1 Martha Jones
- 1 Neyith of the Dire Hunt
- 1 Ohran Frostfang
- 1 Peregrin Took
- 1 Pir, Imaginative Rascal
- 1 Surrak and Goreclaw
- 1 The Goose Mother
- 1 The Third Doctor
- 1 Tireless Tracker
- 1 Tuskguard Captain
- 1 Ulvenwald Tracker
- 1 Wavesifter
Artifacts (7)
Enchantments (6)
Sorceries (5)
Lands (38)
- 1 Breeding Pool
- 1 Cinder Glade
- 1 Command Tower
- 1 Dreamroot Cascade
- 1 Exotic Orchard
- 9 Forest
- 1 Hinterland Harbor
- 6 Island
- 1 Ketria Triome
- 5 Mountain
- 1 Rejuvenating Springs
- 1 Rockfall Vale
- 1 Rootbound Crag
- 1 Shivan Reef
- 1 Spire Garden
- 1 Steam Vents
- 1 Stomping Ground
- 1 Stormcarved Coast
- 1 Sulfur Falls
- 1 Training Center
- 1 Yavimaya Coast
I knew Madame Vastra and Jenny Flint would be fun when I read them, and they turned out to be a solid midrange option. Clues aren't the most efficient source of card advantage, but if you keep your curve low, they get the job done. But what do you think of this detective duo? There's a lot of different directions to take them, and plenty of niche cards they make very good. I ended up having to cut Infiltration Lens and Barrow-Blade. I also considered Street Urchin and Basilisk Collar as a combo for Madame Vastra, but decided they'd fit into a different version of the deck better. Let me know how you'd build these commanders, and thanks for reading!