Conditions Allow - Lazav, Familiar Stranger EDH

(Lazav, Familiar Stranger | Art by Tyler Jacobson
A Familiar Face
Hello, and welcome back to Conditions Allow, the series where I take a legendary creature with a drawback and turn it into a strength. Today I'm diving into the wild land of Thunder Junction with an old friend as a guide. Lazav, Familiar Stranger
As usual, Lazav, Familiar Stranger
Additionally, this Lazav can only shapeshift once a turn. This isn't as big a deal as creatures getting exiled, but it does mean Lazav, Familiar Stranger
Planning the Heist
You can't get Lazav, Familiar Stranger
All of your classic removal spells are automatically crimes, so I'm going to focus on effects that automatically trigger Lazav, Familiar Stranger
Getting the Gang Together
With a plan to fill your graveyard in place, it's time to consider the best creatures for Lazav, Familiar Stranger to copy. Turning your commander into Massacre Wurm in response to a board wipe, or Sheoldred, the Apocalypse in response to a wheel, can win you the game. You can also mitigate the downside of exiling those powerful creatures by including additional versions of those effects. Vein Ripper is arguably better than Massacre Wurm in this case, and Fate Unraveler can still make a sizeable dent in life totals.
There are also plenty of aggressive options to take advantage of Lazav, Familiar Stranger on your own turn as well. Wrexial, the Risen Deep takes advantage of milling your opponents, a notable crime, while Archpriest of Shadows brings back a creature from your graveyard. Ancient Brass Dragon has a similar effect, but it isn't limited to just your graveyard, and if you're ever short on cards in hand, Ancient Silver Dragon has a lot of potential.
When it comes to actually winning the game, you have a few options. Turning your commander into big Dragons with +1/+1 counters is one option, but you can get a little fancy with it, too. Copying Phage the Untouchable is a great way to get around her lethal enter-the-battlefield effect to take a player out in one hit. Consuming Aberration and Fell Beast of Mordor also take excellent advantage of the +1/+1 counters Lazav, Familiar Stranger accrues.
Finally, this deck isn't trying super hard to mill itself, but winning with Laboratory Maniac isn't impossible. Hedron Crab and Fleet Swallower are powerful mill engines, and Lazav, Familiar Stranger can easily copy Laboratory Maniac once your library is empty.
Finalize the Plan
To round everything out, I'm picking as many draw effects that either target something or discard cards as possible. Instants are particularly valuable since they let us trigger Jace's Erasure and Drowned Secrets to easily commit crimes on other player's turns. Of course, all your standard interaction triggers Lazav, Familiar Stranger as well, so there aren't too many strange inclusions here.
Lazav 4
View on ArchidektCommander (1)
Creatures (20)
- 1 Ancient Brass Dragon
- 1 Ancient Silver Dragon
- 1 Archpriest of Shadows
- 1 Cityscape Leveler
- 1 Consuming Aberration
- 1 Faerie Bladecrafter
- 1 Fate Unraveler
- 1 Fell Beast of Mordor
- 1 Fleet Swallower
- 1 Grave Titan
- 1 Hedron Crab
- 1 Laboratory Maniac
- 1 Massacre Wurm
- 1 Phage the Untouchable
- 1 Sheoldred, the Apocalypse
- 1 Simic Manipulator
- 1 Tergrid, God of Fright // Tergrid's Lantern
- 1 Vein Ripper
- 1 Vohar, Vodalian Desecrator
- 1 Wrexial, the Risen Deep
Instants (18)
Sorceries (6)
Artifacts (12)
Enchantments (5)
Lands (38)
- 1 Bojuka Bog
- 1 Choked Estuary
- 1 Clearwater Pathway // Murkwater Pathway
- 1 Command Tower
- 1 Darkwater Catacombs
- 1 Drowned Catacomb
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Fabled Passage
- 7 Island
- 1 Morphic Pool
- 1 Otawara, Soaring City
- 1 Prismatic Vista
- 1 River of Tears
- 1 Rogue's Passage
- 1 Shipwreck Marsh
- 1 Soured Springs
- 1 Sunken Hollow
- 1 Sunken Ruins
- 7 Swamp
- 1 Tainted Isle
- 1 Takenuma, Abandoned Mire
- 1 Temple of Deceit
- 1 Terramorphic Expanse
- 1 Underground River
- 1 Watery Grave
When I started to brew Lazav, Familiar Stranger, I wasn't as concerned with him being bad as much as boring. I thought it would always be best to exile the same creatures, but that didn't turn out to be the case. Once you get a few creatures into graveyards, not just your graveyard, you have a lot of flexibility in how you respond to your opponents. Having access to counterspells means you can stop them outright while growing Lazav, but you can also remove something and punish your opponents at the same time, and, of course, you can tailor the creatures you include to be more or less aggressive, depending on your playstyle.
But what do you think? Are there any cards or synergies I've overlooked? Let me know in the comments, and thanks for reading.