Zhulodok Commander Deck Tech

Cascade victory down onto your opponents, laying waste to the battlefield with Zhulodok, Void Gorger
Core Engine
Zhulodok wants us to cast big spells, and that's exactly what we intend to do. The deck is a race to seven mana, and it's a race we intend to win. Still, there is a bit of risk involved with being a ramp-heavy deck, the biggest of which is in drawing "air", or superfluous ramp spells once we already have seven mana. We need ways to re-cast our big spells to cascade further or to recover key pieces that have been destroyed. Some of those tempo pieces, like Erratic Portal
Graveyard recursion is quite a potent ability, especially for a colorless deck. Our graveyard recursion is, for the most part, targeted. This allows us to use the graveyard as a second hand. The subtle combination of Mystic Forge
Zhulodok Win Conditions
These are our big bang shots, the kinds of cards that appeal to the Timmy psychographic. For the most part, these cards have high power and toughness, attack triggers, and high mana costs. Each will send chills cascading down our opponents' spines while generating layers of card advantage. Unlike other big mana decks, our threats are high-impact and don't require our commander out to be big and nasty. They annihilate the battlefield, chewing up permanents and leaving nothing but waste in their wake.
Within our win conditions are some monstrous metallic marvels. Metalwork Colossus
In addition to industrial titans (but not Titan of Industry
While the titans get the spotlight, and rightfully so, there are a variety of Eldrazi joining them on the battlefield. Many of them also have annihilator, while some, like Bane of Bala Ged
For the most part, these glaring threats are about as subtle as a train rumbling down the tracks, blaring its horn. Eldrazi Conscription
Mana Rocks
Getting to seven mana is key to the deck functioning. Factor in that our commander costs six by itself, and we have a very mana-hungry deck. While we might be able to chain big spells into each other, it's likely that our cascade chains will end in more ramp. As a result, many of our ramp spells have additional functions, like drawing cards, removing threats, or providing early blockers.
In terms of mana rocks, we have Everflowing Chalice
Mana rocks are far from the sexiest cards in Magic, but they do a job that we need, and some have a flair for the dramatic. How often have you seen players win games at one life? There are lots of little plays and cards that can provide the one life needed to throw off combat math. One such card is Pristine Talisman
Hidden deep in our manabase, however, are some spicy spells. Mind Stone
Sneaking in value is a powerful thing in Commander, and we've seen a bit of how to get extra value out of mana rocks. One of the subtler pieces of value, however, comes in the form of Liquimetal Torque
The Best Colorless Removal Spells
One of the interesting aspects of being a colorless deck is that there are a surprisingly diverse array of removal spells available. Some are capable of hitting any kind of permanent, some are able to interact at unusual times, and some are attached to even more large beaters. The latter are particularly impactful, as they synergize with our commander and keep the gray-vy train going.
Meteor Golem
This is a deck where everything leads back to ramp, both in terms of the design of the deck and the end results of most cascades. Our objective is to ramp to big spells, then chain them together in a way that leaves opponents in the shadows of our Eldrazi and mechanical titans. Between the chaos of flipping spells off of the top, the excitement of slamming huge spell after huge spell, and the unmitigated joy of turning large creatures sideways, this deck does everything a Timmy wants, with just enough Johnny to tie the pieces together.
Commander's Herald Zhulodok Deck Tech
View on ArchidektCreatures (28)
- 1 Ancestral Statue
- 1 Artisan of Kozilek
- 1 Bane of Bala Ged
- 1 Cityscape Leveler
- 1 Emrakul, the Promised End
- 1 Flayer of Loyalties
- 1 Hand of Emrakul
- 1 Hedron Crawler
- 1 It That Betrays
- 1 Junk Diver
- 1 Kozilek, Butcher of Truth
- 1 Kozilek, the Great Distortion
- 1 Maelstrom Colossus
- 1 Manakin
- 1 Metalwork Colossus
- 1 Meteor Golem
- 1 Myr Enforcer
- 1 Myr Retriever
- 1 Palladium Myr
- 1 Pathrazer of Ulamog
- 1 Plague Myr
- 1 Platinum Angel
- 1 Platinum Emperion
- 1 Ulamog's Crusher
- 1 Ulamog, the Ceaseless Hunger
- 1 Ulamog, the Infinite Gyre
- 1 Void Winnower
- 1 Workshop Assistant
Artifacts (22)
- 1 Blinkmoth Urn
- 1 Chromatic Orrery
- 1 Codex Shredder
- 1 Dreamstone Hedron
- 1 Erratic Portal
- 1 Everflowing Chalice
- 1 Hedron Archive
- 1 Ingenuity Engine
- 1 Liquimetal Torque
- 1 Mind Stone
- 1 Mystic Forge
- 1 Pristine Talisman
- 1 Sisay's Ring
- 1 Sol Ring
- 1 Spine of Ish Sah
- 1 Stonespeaker Crystal
- 1 Thought Vessel
- 1 Thran Dynamo
- 1 Unstable Obelisk
- 1 Ur-Golem's Eye
- 1 Wondrous Crucible
- 1 Worn Powerstone