Commander Needs More Reasons To Play Mono-Color Decks

Commander's Plate by Volkan Baga
My Revising The Rules series has largely focused on how I think the RC could change the rules to improve the health and diversity of Commander at large, but today's article is an appeal to the designers at Studio X, formerly known as R&D.
As Magic grows and Commander expands alongside it, color fixing gets better and better and so do multi-color commanders. Any card that requires different colored pips is naturally more powerful than one that doesn't, given you had to work harder to make that mana. But how hard do you really have to work for your mana in Commander? Is there ever a downside to running multi-color good stuff piles these days?
In the last few years we've seen triomes, snow duals, MDFC duals, the rest of the bond duals, the new slow cycle from Innistrad, and, of course, the now ubiquitous Arcane Signet
Now, don't mistake me for thinking this is a bad thing. Having a growing pool of affordable and accessible mana sources is a very good thing. Nobody enjoys getting mana-screwed and I'm glad players are being given the tools for their decks to function. I'm a fan of Command Tower
But what I worry about is the growing collateral effect this has on the power and popularity of mono-color decks.
One Is The Loneliest Number
In traditional formats, being on fewer colors allows for a more consistent and less painful land base. But, with a life total of 40 and just about every land ever printed being legal, these advantages just don't translate to Commander. I'd argue it is only slightly harder to access two or three colors in Commander than it is one. In fact, as far as mana production goes, mono-color decks can have a harder time than their counterparts.
Take a look at the options a mono deck has when it comes to mana rocks. In 2021, two mana rocks are all the rage and most players eschew anything at three or more. But, weirdly, it's multi-color decks that have the good two mana rocks. If I'm playing a red only deck and I want a rock that produces red mana, I'm forced to run clunky cards like Coldsteel Heart
Why are multi-color decks getting better access to mana than mono-color decks? Shouldn't the decks that want just one type of mana have an easier time of it? There is of course the medallion cycle, but the medallions are prohibitively expensive for the majority of Commander players. Said medallions can also be just as powerful in decks with multiple colors that lean on one specifically.
The problem is, while multi-color decks keep getting better mana-fixing and already have so many inherent advantages, mono-color decks lack the tools and incentives to keep up. Even going from one color to two colors will more than double the amount of colored cards available to you.
If my arguments don't compel you, I'll turn to what precious little data we have. Looking at EDHrec's top 50 commanders, only three mono-colored legendaries make the list. Stretch it to the top 100, and it's still only eight. It's hard to say what an ideal number would, but I think this is indicative of mono-color's unpopularity.
You Win More Fliers With Honey Than Vinegar
But Jake, what about Blood Moon
They're also cards that punish players for playing cards necessary for their deck to function. Such effects have their place, but I would rather see mono-color players rewarded than multi-color players punished. I'd prefer to add something that makes my deck better than something that makes my opponents' decks worse. Case in point, if I knew my local meta was full of blue players, I'd turn to Carpet of Flowers
Thankfully, we've seen WotC start working in this design space: the powers that be are at least somewhat aware of this problem.
Props To The Designer
I wish Commander had more cards that encouraged you to play fewer colors. Commander’s Plate and War Room were a step in the right direction, but the format needs more. Props to whoever designed these!#edh #mtg pic.twitter.com/xgDdVPCwat
— Jake FitzSimons
Magic 30 (@Jake_FitzSimons) November 7, 2021
The overwhelming support for this sentiment quite surprised me. People were excited for these cards when spoiled, but they haven't made the splash many hoped they would. We've seen this vibe of card before in Endless Atlas
I should give a dishonorable mention to Jeweled Lotus
Commander's Plate
Not Quite The Answer?
It's a shame we've only seen two cards like these, but I'd like to think they're a teaser for what's to come. It seems like such a rich design space to explore. Having said that, the power level for War Room leaves a bit to be desired. It's too conservatively costed and the drawback for being on multiple colors is too mild. At 40 life, paying a little extra just doesn't matter that much.
Commander's Plate
What I'd like to see is not just more of these styles of cards, but more universally useful and widely accessible. Mono-color decks don't just need more powerful cards, they need cards available on a budget.
Accessibility and Affordability
The problem with Commander's Plate
I think what mono-color decks really need is a boon akin to Command Tower
But crucially, it was made widely available and gets reprinted in almost every Commander product you can think of. The same has since been true of Arcane Signet. But I'm in favour of something drastic. Something pushed and powerful and perennially useful. Imagine if mono-color decks had an affordable auto-include? Imagine if there was...
The Only Custom Card I've Ever Made
Art by Ben Thompson, design by myself
I realise Studio X will never make this card, it's simply an example of the kind of thing I'd like to see designed. A great boon for mono-colored decks, a functional reprint of Arcane Signet
It's colorless, super powerful where it needs to be, and if I had my way, it would be a common. Something like this should be universally accessible and as far from a chase card as possible. I've even worded it with Legacy and Pauper in mind - if you don't have a commander, this produces nothing. Unfortunately, that also means it won't produce mana in a colorless deck, sorry Kozilek, the Great Distortion
Would this become a must run staple for mono decks? Absolutely, at least if you're building your deck with optimisation in mind. It's almost a Birds of Paradise
I'm Not A Designer
I don't pretend to know all that much about card design, and if you loathe Diamond of Devotion, please don't let it detract from the point I'm trying to make. Maybe we do need more cards like Commander's Plate
Where To From Here?
I'm not sure what the exact solution is. All I know is that as a fan of mono-color decks, I'd like to see some powerups and I feel we've been left in the dust with the way card design is going. Printing less multi-color goodstuff commanders is one thing, but short of bans, it doesn't make the existing multi-color options any worse. And I don't want them to get worse. I just want mono-color decks to get stronger. But as usual, that's just my take on things.
What do you think? Have you noticed a slide toward more multi-color legendaries in your local meta? Do you prefer mono-color decks to multi-color ones? Are you, like me, hankering for more powerful mono-color tools? However you feel, I'd love to hear it. Let me know in the comments or reach out to me on Twitter at @Jake_FitzSimons.