Hello, everyone, and welcome to another installment of BathroomBrews. For this week's article, I am excited to showcase some more Doctor Who commanders, but with a twist this time: let me show you the power ofalong with their companion, . This is a Dimir combo deck that wants to turbo into Gyruda, then using The Master's ability to exile Gyruda so The Master can enter the battlefield as a copy of her.
Before you ask, yes, I could make a Gyruda deck, so why bother making a companion list? Well, seeing as The Master is only two mana compared to Gyruda's six, he's a bit easier to cast if he gets removed several times. Also, this seemed like more fun to me, and EDH is meant to be fun, so let's dive in and showcase what this budget deck is capable of!
Gotta Go Fast
Let's kick things off with the ramp package of the deck. This isn't the most exciting part, so we'll get it out of the way early. The goal is to get Gyruda out as fast as possible, which means we need to ramp pretty fast, so I've included 15 pieces of ramp in this deck. Also, because each card in the deck has to have an even mana value, we lose out onand all of the three-mana rocks, but we can include artifact dorks, such as , , and , and the best two-mana rocks in , , and .
No, I'm The Real Spiderman!
Of course, a key aspect of a clone combo deck is going to be the clones. These will let us copy Gyruda or The Master repeatably, letting us hopefully mill out the entire table in one or two turns. Some of the best are, giving us a nonlegendary token copy with myriad, everyone's favorite clone, , and, one of my personal favorites, . The back-side of Mirrorhall Mimic can enchant any creature, including our opponents', so keep that in mind if an opponent has a creature you want.
Back To Thy Hand
Aside from the variety of clone effects, I wanted to add cheap ways to return our commander to our hand thanks to their low mana value. First was a card from Planeshift,. Not only can this return The Master to our hand, but it can return itself allowing us to cast The Master, then this, and return our commander back to our hand. The next card that came to mind was , and the last card is a pseudo board wipe in . With this, we can put our commander back into play pretty easily, allowing us to quickly develop a massive board while everyone else rebuilds.
Speaking of removal, I tried to include as much removal on creatures as possible. We haveto exile creatures, plus it has encore if we mill it. Maybe you want to steal some cards, so give a try. You do need to cast the creature you take, but it is still worth the inclusion. You can also exile your own creatures under it if you want to trigger their ETBs again later on. Finally, we have from the Warhammer 40K decks. Not only does this enter as a copy of a creature, but you can destroy the creature it copies. I also included as a board wipe on a stick.
Even though this deck does want a critical mass of creatures, there are some powerful instants and sorceries you should include to round out the deck. Thankfully, blue has plenty of powerful and budget options. There's, , and for flicker creatures. We have the delayed blink effects with and . I also included token-creators, such as , which should be in every blue deck, along with , which has cipher, allowing us to get even more clones. Finally, lets us either clone a creature or spell, but if our opponent has eight or more cards in their graveyard, we can get both options, which should be the case 99% of the time.
Because this deck loves to fill up our graveyard, I wanted to add a small recursion package. The best of the bunch isbecause we can flash it back by sacrificing three creatures. Next is , which is a budget that has the caveat the creature can't be legendary, and , which we can convoke to return any creature from any graveyard onto the battlefield under our control. I also added , which I know isn't actual recursion, but it's still a great way to protect our commander.
Before we get into the win conditions, I want to showcase some of my favorite cards in the deck. First up is the board wipe. This is great because we can always name odd-mana-value cards to make this as one-sided a board wipe as possible. Of course, we don't want those pesky green decks ramping ahead of us, so will hopefully slow them down quite a bit. We also have . Yes, eight mana is a lot, but it does have convoke and we can cheat it out with Gyruda's ability.
The primary win condition of this deck is going to be the combo kill. If you can chain enough clone effects together, oftentimes you can easily mill out an entire table in just a few turns, but even if you only get three or four triggers before you fizzle, often your board will be so massive you can just swing in for damage, which is why I includedas a way to give our entire board evasion. Also, because we're restricted to only even-mana-value cards, I couldn't include , but we have as a replacement for him. Don't be afraid to make a copy or two of it to help close out the game that much faster.
If you're looking to make some upgrades to the deck, the first things to add would be more clones, like, , and to start. After those I'd suggest adding as a win condition to the deck. While it is boring, it has a powerful effect that will help you close games out. Next would be so you can put any clones you may draw back on top of your library to mill. Lastly, throw in to flicker creatures at your end step.
The Master, Formed Gyruda - $50View on Archidekt
Buy this decklist from TCGplayer
View this decklist on Archidekt
This has been another installment of BathroomBrews; make sure to check out my YouTube channel, BathroomBrewsMTG, for weekly MTG content and the accompanying video. Also, make sure to check out my Patreon if you want to take your support further.