Caelorna, Coral Tyrant Commander Deck Tech

Caelorna, Coral Tyrant by Deruchenko Alexander
Adding Lore to Caelorna
One of the cool things Aetherdrift did was return to planes that had been teased previously, including one that perplexed many way back in Future Sight, Muraganda. Muraganda Petroglyphs
In a paradigm of three-block sets, how much space would there be for creatures that had no abilities? Would it be designed around tokens? Vanilla creatures? And how would the central figures be shown? It turns out that reducing to a one-set-per-block structure made it so a world designed around vanilla creatures could exist while only being featured for a fraction of the set.
Those central figures would be shown somewhat similarly to the Legends block, with vanilla legends with pushed stats. What I love about them is that, with vanilla legends, you can take them in any direction, which I look forward to doing over the next few weeks!
Walls
Caelorna, Coral Tyrant
Focusing on high-toughness creatures, making a nightmarish defense to push through, helps. We don't have to use Walls exclusively, so Thing in the Ice
Drift of Phantasms
Fog Bank
Similar to Drift of Phantasms
Coral Colony
Junktroller
Toughness Payoffs
The defining feature of Caelorna is its toughness: one point per tentacle, perfect for an Octopus. Imperious Mindbreaker
There's a theme among our better win conditions: many of them cost three mana and can be found with the Drift. Reverse the Polarity swaps power and toughness, but you need to be careful not to kill your own stuff with state-based effects. Geralf, Visionary Stitcher
Profaner of the Dead
Doorkeeper
Ramp
Because we are trying to develop a board state quickly, some number of mana rocks is key. Adding power to enable our power/toughness flipping is an added benefit of Patchwork Banner
Kefnet's Monument
The general plan is to make high-toughness creatures and either leverage that into aggression by swapping power and toughness or mill opponents. The ability to win multiple ways makes it so the deck doesn't get brick walled easily, although the deck is reliant on its win conditions because the majority of its cards do not win the game on their own. Still, it's a fun and silly low-power deck!
Caelorna, Coral Tyrant Commander Deck Tech
View on ArchidektCommander (1)
Creatures (41)
- 1 Academy Wall
- 1 Aeromoeba
- 1 Aquamoeba
- 1 Bonded Fetch
- 1 Calcite Snapper
- 1 Coral Colony
- 1 Crashing Drawbridge
- 1 Crenellated Wall
- 1 Crookclaw Transmuter
- 1 Doorkeeper
- 1 Drift of Phantasms
- 1 Fog Bank
- 1 Geralf, Visionary Stitcher
- 1 Glacial Wall
- 1 Gleaming Barrier
- 1 Guard Gomazoa
- 1 Hover Barrier
- 1 Imperious Mindbreaker
- 1 Junktroller
- 1 Larder Zombie
- 1 Merfolk Thaumaturgist
- 1 Mnemonic Wall
- 1 Myr Quadropod
- 1 Profaner of the Dead
- 1 Redrock Sentinel
- 1 Riptide Turtle
- 1 Rune-Sealed Wall
- 1 Secret Door
- 1 Shield Sphere
- 1 Simic Manipulator
- 1 Steel Wall
- 1 Thing in the Ice // Awoken Horror
- 1 Ticket Tortoise
- 1 Towering Viewpoint
- 1 Turtleshell Changeling
- 1 Wall of Air
- 1 Wall of Junk
- 1 Wall of Kelp
- 1 Wall of Runes
- 1 Wall of Tears
- 1 Wall of Water