Bloomburrow Set Review - Minotaur

Three Tree City by Andrew Mar
White | Blue | Black | Red | Green | Artifacts & Lands | Allied & Shards | Enemy & Wedges | cEDH | Reprints | Pauper/Budget
Inside Of You Are Two Cows
Greetings, everyone! We're in the one and only Bloomburrow! Where everything larger than two feet is a calamity, and that includes Minotaurs, based on everything I've seen about the world.
Now, I'm not the biggest fan of cutesy animal fantasy, but I recognize it has its place, and I think Wizards of the Coast has done a great job creating this new world around that sub-genre. Most of my cultural knowledge of the genre comes from books like Narnia, the Silverwing Trilogy, and The Guardians of Ga'Hoole, so I'm not the primary target audience for this set, but I do like what it brings to the table.
As always, this review is targeted toward the formats of Pioneer and EDH, but by all means, you're welcome to apply my thoughts to other formats.
So, let's build our Red Wall and discover the secret of N.I.M.H. as we delve into the world of Bloomburrow.
(side tangent: if any of you guys are looking for more animal-based adventures, I highly recommend the Prog Rock album The Fox And The Bird from the band Ok Goodnight. A music album that tells the story of a fox and bird on a quest to return rain to their forest home)
Black
Coiling Rebirth
I'll be very upfront in saying that this is a very expensive cost for a reanimation spell, especially considering that in Commander Animate Dead
However, what makes this card interesting is the ability to gift our opponent a card; if we do that, we not only return the target creature to battlefield, but we then make a 1/1 copy of the creature. I can see some powerful applications of this ability considering how important Minotaur lords are. The best part is, in EDH, we can gift a card to a political ally or curry favor rather than give an enemy the advantage.
But in 1v1 formats, I'm more apprehensive about giving a card unless I know it will be better for us than them.
Feed the Cycle, Fell
Shockingly, Bloomburrow gave us two two-mana black kill spells. These are always of interest to me for Minotaur decks as they're often the most efficient removal spells in Pioneer.
Feed the Cycle
Fell
Maha, Its Feathers Night
Maha
What makes me excited is how impossible it makes our opponents to block in combat. If we have our Minotaur lords that grant trample or first strike, no one will wish to block, as their creatures would die. This, in a way, creates a redundancy with Felhide Petrifier
Obviously, Maha
Even without our lord effects, just making opponent creatures into 1/1s will strip their defences and cripple any counterattacks when we go on the offensive.
Red
Blooming Blast
Blooming Blast
I think this easily fits into Pioneer Minotaur decks given how mana-efficient it is and replace the condition of face damage as the choice with the gift, so if we don't want to temporarily ramp our opponent then we don't have to, but allowing use to remove a creature and burn is just too much value to pass up.
Dragonhawk, Fate's Tempest
Dragonhawk
The key to success is having creatures with power four or greater, as each one will impulse draw for us. This is easy to achieve with all our Minotaur lords, so I can easily see at least three cards being exiled through the Dragon.
But what's good about this is that, since these cards don't touch our hand, it won't shut off Neheb, the Worthy
I think this has a lot of potential in Commander for the amount of card advantage and damage potential it has. I'm also optimistic for Pioneer, however, given that it requires a large board with high powered creatures, so we probably should already be winning through combat. Therefore, it feels like a win-more kind of card, and it only works if we have assembled our lord cards, so it's a matter of testing to see if it makes the cut I suppose.
Echoing Assault
This is an interesting card in Sethron
Now this is going to take a bunch of brain power as you have to imagine the stats of creatures after attacks are declared, but I think you can deal some serious haymakers with this card if the board set up is just right.
Sazacap's Brew
To me this the new Thrill of Possibility
While this is difficult to evaluate, it is a direct improvement on Thrill
This is of course based on if its Commander or Pioneer. In Commander we can give the fish to an ally, where in Pioneer we need to be more careful as it should be chosen only if it can by pass the added blocker.
But even still, I don't see a world where this doesn't replace Thrill of Possibility
Sunspine Lynx
This Cat is such a great hate card. It shuts down life gain, punishes decks that rely on no basic lands, and most importantly stops Fog
In my local areas when Pioneer was created, there was always someone that was playing turbo Fog Teferi. Let's just say I'm still haunted from those games, so this card will be my saving grace against that deck should it ever reemerge, but also still be flexible enough that it is tech against other popular decks in the format.
Additionally for EDH this looks like a great card for Mogis
Multicolor
Gev, Scaled Scorch
This little Lizard is bonkers for Minotaur Commander decks: all we need to do is deal damage to each opponent and then any creature we play that turn enters with three +1/+1 counters! This can be easily achieved through combat, but alternatively cards that have a repeatable damage ability will work just as good.
This playstyle is probably best suited to a Mogis deck as its chip damage sub-theme is likely already playing these types of cards. However, any Minotaur deck can use and I think should be retooled for it, as +3/+3 on every Minotaur is just too good to pass up.
The Infamous Cruelclaw
What I like so much about Cruelclaw
This also works beautifully in Magar of the Magic Strings
Colorless and Lands
Barkform Harvester, Three Tree Mascot
Here we have the two Minotaurs of the set (by technicality), and they seem fine.
Barkform
Three Tree Mascot
Patchwork Banner
Stop the presses! A mana rock that is also a kindred anthem! What!? This is just unprecedented.
The closest card I can think of is Icon of Ancestry
This is just everything I could ever want. Rakdos decks already need ramp desperately from mana rocks, so having one that also buffs all our Minotaurs is just gravy. What more can be said other than this rules!
Three Tree City
So let me get this straight. This is a land that ramps you based on the number of creatures you control in the vein of Cabal Coffers
Now Minotaurs won't be making use of this as effectively as other kindred decks, like Elves, but it is a big advantage for us, so I'll take that win.
Whispers from the Forest
And with that, the sun is setting and on our animal friends. Only time will tell if we find ourselves transformed like this again, but I think this plane is too small for Minotaurs. Seems this is Dire-wolf territory, and I'm not willing to fight a Calamity Beast on its own terms. I say we rush for the next Omenpath and see what's in store.
Huh, that Omenpath looks like modern door, surely there is nothing too harmful or spooky behind it.
Until then, be sure to check out the other set reviews found on the Commander's Herald news sheets, for other perspectives on this new set.