Araumi of the Dead Tide - Pauper Commander

A Merfolk Massacre
Welcome back to another installment of Pauper Commander. What's on the menu today? Seafood, I suppose, because today's commander is a Merfolk that'll chop your opponents up like fish. Araumi of the Dead Tide
What exactly does Araumi do that's so powerful? For the low cost of tapping and exiling cards from your graveyard equal to the number of your opponents (usually three), you can grant any creature in your graveyard encore, which was this cool mechanic from Commander Legends that let you bring a creature back for a turn, sort of like unearth, except it made one copy of the creature for each opponent. Most of the cards in the set with encore were pretty balanced, and none of them stood out a lot. Impulsive Pilferer
Exponential Advantage
Let me show you an example. Floating-Dream Zubera
The rest of the deck is going to be filled with cards like that. Gray Merchant of Asphodel
My favorite of these is probably Shepherd of Rot
Everything is Tripled
Not every creature has abilities that get exponential, but there are plenty with strong ETBs and LTBs that we can abuse. Mulldrifter
But the most lethal group of creatures has to be Accursed Marauder
Smoothing Out The Engine
But maybe the most important group is the untappers. Araumi taps to activate her ability, meaning you can usually give only a single creature encore every turn. Unless, of course, you reanimate a creature that can untap her! How about Corridor Monitor
So we have a bunch of powerful stuff to reanimate now. But how do we get all that into the graveyard while also grabbing a bunch of stuff to exile with Araumi's ability? We need to mill ourselves, and the best way I can think of doing that is with even more creatures. One of the biggest deckbuilding rules is that your support pieces should synergize with themselves. Since we're building a deck around creatures, our mill pieces should also be creatures, and the advantage is obvious. If we encore out Crow of Dark Tidings
Araumi of the Dead Tide - Pauper Commander
View on ArchidektCommander (1)
Creatures (38)
- 1 Aarakocra Sneak
- 1 Accursed Marauder
- 1 Armored Skaab
- 1 Clever Conjurer
- 1 Cloud of Faeries
- 1 Corridor Monitor
- 1 Crow of Dark Tidings
- 1 Death's-Head Buzzard
- 1 Demon's Disciple
- 1 Deranged Assistant
- 1 Eyeblight Cullers
- 1 Falkenrath Noble
- 1 Fallaji Archaeologist
- 1 Fleshbag Marauder
- 1 Floating-Dream Zubera
- 1 Gorging Vulture
- 1 Gray Merchant of Asphodel
- 1 Gurmag Drowner
- 1 Halimar Excavator
- 1 Kalastria Healer
- 1 Koma's Faithful
- 1 Man-o'-War
- 1 Mulldrifter
- 1 Organ Hoarder
- 1 Ornithopter of Paradise
- 1 Peregrine Drake
- 1 Phantasmal Dreadmaw
- 1 Sage's Row Denizen
- 1 Shepherd of Rot
- 1 Sinister Starfish
- 1 Slum Reaper
- 1 Stinkweed Imp
- 1 Teardrop Kami
- 1 Underdark Explorer
- 1 Vengeful Dead
- 1 Vicious Battlerager
- 1 Vizier of Tumbling Sands
- 1 Yuan-Ti Fang-Blade
That's the whole deck! There's some removal in instant and sorcery form, but for the most part, it's all creatures that can be brought back with our commander, and every single one of those creatures pulls a heck of a lot of weight in the deck. This deck fits together like a puzzle piece, and when playing it, it's very satisfying to see everything mesh. I can definitely see why this deck is one of the best in Pauper. But of course, there are plenty more great decks to review. Which should I do next?