An Introduction To Winota in cEDH

Winota, Joiner of Forces by Magali Villeneuve
Hello, my name is Ian, also known as ComedIan from the Youtube channel ComedIan MTG and I'm the author of the original Winota, Joiner of Forces
Why Play Winota In cEDH?
To begin this mission statement, we need to understand Winota herself and the reason the deck looks the way that it does in the modern era.
Winota is our gameplan; what Boros lacks, she makes up for tenfold. Winota is card advantage: she looks deep into our library to pull out Humans. Winota is also mana advantage: she places those Humans onto the battlefield, tapped, attacking, and not to mention indestructible as f**k.
How Do We Get Winota Online?
Simple, we attack with non-Human creatures while our Winota is in play, and we keep attacking once we've cheated Humans into play.
Because we're trying to have our creatures act as both bodies for damage and powerful stax pieces, we need Winota on the field as soon as possible. There is only so long the rest of the table will let you just hang out and build up your resources without turning the corner.
Here's an example of a hand that we would be looking for on a very base level.
Cards like Ragavan, Nimble Pilferer
So that's a keepable hand, but how do we actually win the game with a Winota deck? Great question, you. There are two main avenues to winning the game with the modern Winota shell:
Win condition #1: Rionya, Fire Dancer + Combat Celebrant
These two on the field create a combo where you will make infinite copies of Combat Celebrant
Rionya triggers at the beginning of combat and you target Combat Celebrant
Win condition #2: Punch them to death.
Yup, that's it. You swing in like a good ol' fashion game of Magic: The Gathering just like your grandpappy used to play.
How do we avoid dying along the way? How do we stop our opponents from winning while we beat them to a pulp?
Another great question from you. The answer might look pretty simple, but it ends up being a lot more complicated once you start looking closer: STAX.
What is Stax?
Stax (shorthand for an old deck known as T$4KS, short for The $4,000 Solution) is a term that refers to playing permanent-based disruption. While those silly ol' blue players can brag about their counterspells, we're playing creatures, artifacts, and enchantments that are counterspells of their own. A perfect example is here, one of the best stax creatures ever printed:
As we can see, not only is this beautiful bird (not really a bird) a flying enabler for triggering Winota, but she's also a "Rule of Law
So we can see here with Archon how our creatures are serving a dual purpose. They not only advance our gameplan by providing us combat damage and triggering Winota to pull even more creatures onto the battlefield, they also have a profound impact on the amount of game actions that our opponents can take.
The Best Stax Pieces Right Now
When piloting this deck, here are the main pieces I'd be looking to get on the battlefield.
Magus of the Moon
Artifact ramp in cEDH is absolutely crucial, and Dauntless Dismantler
Tutoring is everything in a singleton format, and Aven Mindcensor
Sanctum Prelate
These two anti-artifact cards are the newest additions to the deck and are very much there to battle against the current meta. We lost the ability to play effects like Thalia, Heretic Cathar
Drannith Magistrate
Rule of Law
Weird but Powerful Cards That Work in Winota
Some notable mentions are:
You can always play Slicer, Hired Muscle
You'll almost always want to use Touch the Spirit Realm
She might not look like it, but Lena, Selfless Champion
Ephemerate
Getting Started
Back to that conversation about opening hands: don't be afraid to mulligan down to five or even as few as four cards to find what you need. This is what should we be looking for as we venture forth with the deck:
Winota/Stax Protection
Not only having a stax piece in hand, but also having pieces to protect them is more important than ever in a world filled with Orcish Bowmasters
Winota Acceleration
We need to go fast to keep up in this broken format. Look for any of the following pieces for consistent mana:
And for more explosive mana look at:
Just be careful when it comes to more temporary mana sources, because, if relied upon, it can mean a single piece of interaction takes us out of the game. I've seen too many folks keep two-land hands with a Mana Vault
Good Example Hands
Turn-one non-Human into a turn-two Winota with Esper Sentinel
A turn-one non-Human enabler for Winota followed by a turn-two stax piece that stops our opponents but won't impede us. A turn-three Winota is also quite nice.
Is this hand slow? Yes! Is it filled with some of the most back-breaking stax in the format? Also yes! We can still curve out into our gameplan and, boy oh boy, those stax pieces are not messing around.
Trap Hands (Avoid These!)
Notice the distinct lack of non-Human sources; additionally, our Stony Silence
Early non-Human but one land and relying on either Mana Vault
A lot of ramp, but without our second color, it's a trap!
The History of Winota, Joiner of Forces
Thank you for taking this journey with me into the world of Winota, Joiner of Forces
Winota in 2024
This deck is one of my truest loves in the format, and, despite her being in a tough spot right now, I refuse to give up on trying to make it ready to take on this wild format in the year 2024.
It's going to take some time and innovation, but at the end of the day, there is no cEDH deck like Winota. Turning dorky little dudes sideways and summoning an army of Humans is always going to lead to a wacky and powerful time. I am hoping as the meta shifts and new cards are printed we keep getting more juice (like in Caverns of Ixalan) that gives this amazing deck more tools.
Here is my primer list, it's very fresh as I recently took it to the SCG Cincinnati cEDH 5k:
Winota: Snowball Stax by ComedIan
View on ArchidektCommander (1)
Creatures (48)
- 1 Alseid of Life's Bounty
- 1 Archivist of Oghma
- 1 Archon of Emeria
- 1 Aven Mindcensor
- 1 Benevolent Bodyguard
- 1 Blade Historian
- 1 Boromir, Warden of the Tower
- 1 Cathar Commando
- 1 Charismatic Conqueror
- 1 Cliffside Rescuer
- 1 Combat Celebrant
- 1 Dauntless Dismantler
- 1 Deep Gnome Terramancer
- 1 Dockside Extortionist
- 1 Drannith Magistrate
- 1 Eidolon of Rhetoric
- 1 Esper Sentinel
- 1 Ethersworn Canonist
- 1 Gingerbrute
- 1 Giver of Runes
- 1 Grand Abolisher
- 1 Greymond, Avacyn's Stalwart
- 1 Hope of Ghirapur
- 1 Imperial Recruiter
- 1 Legion Warboss
- 1 Lena, Selfless Champion
- 1 Loyal Apprentice
- 1 Magus of the Moon
- 1 Mother of Runes
- 1 Myrel, Shield of Argive
- 1 Ornithopter
- 1 Ornithopter of Paradise
- 1 Phyrexian Revoker
- 1 Phyrexian Walker
- 1 Professional Face-Breaker
- 1 Ragavan, Nimble Pilferer
- 1 Ranger-Captain of Eos
- 1 Recruiter of the Guard
- 1 Rionya, Fire Dancer
- 1 Sanctum Prelate
- 1 Serra Ascendant
- 1 Signal Pest
- 1 Simian Spirit Guide
- 1 Skyclave Apparition
- 1 Slicer, Hired Muscle // Slicer, High-Speed Antagonist
- 1 Solitude
- 1 Soulless Jailer
- 1 Spirit of the Labyrinth
Lands (30)
- 1 Ancient Tomb
- 1 Arid Mesa
- 1 Battlefield Forge
- 1 Blinkmoth Nexus
- 1 Bloodstained Mire
- 1 Cavern of Souls
- 1 City of Brass
- 1 City of Traitors
- 1 Command Beacon
- 1 Command Tower
- 1 Eiganjo, Seat of the Empire
- 1 Flooded Strand
- 1 Gemstone Caverns
- 1 Mana Confluence
- 1 Marsh Flats
- 1 Mountain
- 1 Needleverge Pathway // Pillarverge Pathway
- 4 Plains
- 1 Plateau
- 1 Prismatic Vista
- 1 Sacred Foundry
- 1 Scalding Tarn
- 1 Sokenzan, Crucible of Defiance
- 1 Spectator Seating
- 1 Sunbaked Canyon
- 1 Windswept Heath
- 1 Wooded Foothills