An Introduction to Urza in cEDH

Urza, Lord High Artificer by Grzegorz Rutkowski
In cEDH, a format ruled by multicolored decks, Urza, Lord High Artificer
Urza, Lord High Artificer
Urza's Pros & Cons
Urza, Lord High Artificer
- He creates a 0/0 construct token on ETB, whose power and toughness are equal to the number of artifacts you control.
- He lets you tap your artifacts to create blue mana.
- He lets you pay (5) to shuffle your library, exile the top card and play it until the end of turn without paying its mana cost.
These powerful abilities allow us to do multiple things very efficiently. Obviously, Urza
Additionally, this ability can be used to break parity on some of the most powerful stax pieces, such as Winter Orb
On top of that Urza
Of course a commander with as many abilities as this one has to have a downside or two and for Urza
No unconditional tutors for draw engines or combo pieces, no Dockside Extortionist
Nonetheless, this commander is one of the few mono-colored decks that - in the hands of a skilled pilot - can actually hold its own in a cEDH pod and will be seen as a serious threat.
Is Urza Better With or Without Polymorph?
Over the last years two versions of Urza
The Polymorph
The Control version of Urza forgoes access to 1-card-combos, but plays more control pieces, more value engines and focuses much more on the mid- to late-game. Usually trying to win around turn 6 or even later. By not playing Polymorph
Mana Rocks - Everything is a Mox Sapphire
Remember Urza
So our main focus with ramp is to be able to cast Urza
The only staple mana rock we do not play is Mox Amber
Mono-blue Tutors For Urza
Mono-blue has limited access to tutors and as the color pie dictates we can usually only tutor for instants, sorceries and artifacts. This is kind of suboptimal of course, because it limits our access to certain cards such as Rhystic Study
Tezzeret the Seeker
Solve the Equation
The Best Counterspells for Urza
Blue is the color of control magic so we play a decent amount of interaction. As a general guideline you should make sure that your interaction pieces can help you stop opponents and also protect your own win-attempts.
Of course Force of Will
In the more proactive combo focused lists, cheap, soft, and narrow counterspells do the trick, so your Spell Pierce
The Best Stax For Urza
Additionally Urza plays some very strong stax or control pieces with cards like Grafdigger's Cage
Note, that the amount of stax pieces and counter magic and the specific spells you play highly depends on your meta and playstyle. In a tournament setting my advice would be to reduce the amount of stax for more tutors and combo pieces, because 75 minute rounds can hurt the more control focused gameplan.
The Best Value Engines in Urza
Limited card draw in the command zone and limited tutors to grab Rhystic Study or Mystic Remora have been the biggest issues for Urza for a long time, but in 2022 and 2023 we received some incredible upgrades in the form of artifact based card draw.
The Reality Chip
The One Ring
That's not it though. Urza also plays Manifold Key
You can easily storm off with The One Ring
Forensic Gadgeteer
So now every time you cast an artifact you either get a Mox Sapphire
On top of the card draw we also have some really strong creature based value engines. My favorite of those are the clone-effects and Phyrexian Metamorph
Imposter Mech
The Best Combos For Urza in cEDH
Alright, we covered the mana rocks, control pieces, value engines, but how do we make infinite mana? That's the main goal of this deck, so let's look into the most important combos:
Hullbreaker Horror
Hullbreaker Horror is basically a 1-card-combo. You put it into play and cast any spell to bounce an artifact back into your hand. You recast that artifact and bounce another artifact back into your hand. In response to each bounce you just tap those artifacts for mana - either with their own mana abilities or with Urza's ability.
This is a rather unique quality of Urza. We don't actually need to loop mana rocks. Any two artifacts that produce more mana then they cost to cast allow you present a loop to go infinite with Hullbreaker Horror
Isochron Scepter and Dramatic Reversal
Isochron Scepter
Grim Monolith or Basalt Monolith and Power Artifact
Basalt Monolith and Forensic Gadgeteer
Basalt Monolith + Forensic Gadgeteer is a fairly new and also very compact non-storm option to make infinite mana. Although it's also untutorable, Forensic Gadgeteer still provides infinitely more value than Power Artifact.
Basalt Monolith + Rings of Brighthearth
Basalt Monolith + Rings of Brighthearth is a combo that not all decks play, because of its steep mana cost, but it has recently grown on me, because both pieces can be tutored for very reliably, it's a non-storm combo and both pieces layer well into existing combos and synergies.
These are the main combos to make infinite mana, but there are a few more incidental combos that might not be our main gameplan, but come up often enough and show the immense value Forensic Gadgeteer has in this deck:
- Forensic Gadgeteer+ Grim Monolith+ Rings of Brighthearth-> infinite mana
- Forensic Gadgeteer+ Phyrexian Metamorph(etc.) + Grim Monolith-> infinite mana
- Forensic Gadgeteer+ Phyrexian Metamorph(etc.) + Sensei's Divining Top-> infinite draw + infinite tapped clue tokens
- Forensic Gadgeteer+ The Reality Chip+ Sensei's Divining Top-> infinite draw (Forensic Gadgeteercan be replaced with Etherium Sculptoror Displacer Kittenin this combo)
Winning With Urza or Why Urza Doesn't Play Thassa's Oracle
Infinite mana is usually the end goal for Urza, but how exactly do we close out the game? The easiest and most straightforward way would be to exile your library with Urza and cast Thassa's Oracle
Don't play it!
So this is how we do it today (March 2024):
- Create infinite mana.
- Activate Urza until you hit Codex Shredder.
- Keep activating Urza until you find a way to loop Codex Shredder activations (e.g. Isochron Scepter+ Dramatic Reversalor Hullbreaker Horror).
- Mill your opponents' libraries.
- Cast Faerie Mastermindand activate it once so they deck themselves.
Another option to win are spell loops like Twister-Loops or Dual-Scepter-Loops. These allow you to use your 99 to create an unbeatable boardstate by bouncing all of your opponents' permanents, stripping their hands, staxing out the board and making infinite Construct or Swan tokens to attack for lethal damage on your next turn. The main issue this line has is that it relies on a lot of spells to be available to you and it also can't win the game, if time was already called in a tournament setting.
A final option is Bribery
Final Thoughts - Adapt or Die!
Urza is a go to deck for people that step into cEDH, because of how (in)famous the character is in the lore. I chat with new players almost every day and this is in my opinion the most important advice I can give new Urza pilots:
- Control is hard! You need extensive meta knowledge to know when to interact, what to interact with, which counterspell to use and what stax piece to tutor for. On top of that we lack colors and tutors, which makes mulligans so much harder, so you need to know not only your deck incredibly well, but also your opponents'.
- Constantly adapt! You can start playing with the primer list, but you need to adapt it to your meta (turbo / midrange / stax), your setting (friendly games / tournaments) and your personal playstyle (proactive / reactive). If you don't adapt, your control pieces will be dead, your list will not provide what you want and ultimately your win rate will suffer.
- Nothing is set in stone! cEDH Urza lists have gone through a lot of changes over the last few years so don't be afraid to test new approaches. Be creative and be open to changes, but make sure to track your games and share your results with the Tolarian Academy so we can all learn together.
Speaking of the Tolarian Academy. Make sure to join our Discord Server. We are one of the largest, most active, most dedicated and most helpful commander-specific groups in the cEDH community.
cEDH Polymorph Urza No Polymorph Decklist
cEDH Urza No Polymorph Decklist
View on ArchidektCommander (1)
Artifacts (28)
- 1 Aether Spellbomb
- 1 Arcane Signet
- 1 Basalt Monolith
- 1 Chrome Mox
- 1 Codex Shredder
- 1 Fellwar Stone
- 1 Grafdigger's Cage
- 1 Grim Monolith
- 1 Imposter Mech
- 1 Isochron Scepter
- 1 Jeweled Amulet
- 1 Jeweled Lotus
- 1 Lotus Petal
- 1 Mana Crypt
- 1 Mana Vault
- 1 Manifold Key
- 1 Mox Diamond
- 1 Mox Opal
- 1 Rings of Brighthearth
- 1 Sapphire Medallion
- 1 Sensei's Divining Top
- 1 Sol Ring
- 1 Static Orb
- 1 The One Ring
- 1 Tormod's Crypt
- 1 Torpor Orb
- 1 Unwinding Clock
- 1 Voltaic Key
Instants (22)
- 1 An Offer You Can't Refuse
- 1 Chain of Vapor
- 1 Counterspell
- 1 Cyclonic Rift
- 1 Dramatic Reversal
- 1 Fierce Guardianship
- 1 Flusterstorm
- 1 Force of Negation
- 1 Force of Will
- 1 Mana Drain
- 1 Mana Leak
- 1 March of Swirling Mist
- 1 Mental Misstep
- 1 Mindbreak Trap
- 1 Muddle the Mixture
- 1 Mystical Tutor
- 1 Pact of Negation
- 1 Resculpt
- 1 Spell Snare
- 1 Swan Song
- 1 Trickbind
- 1 Whir of Invention
Lands (27)
Enchantments (5)
Creatures (9)
Sorceries (6)
Planeswalkers (2)
cEDH Polymorph Urza Decklist
cEDH Polymorph Urza Decklist
View on ArchidektCommander (1)
Artifacts (30)
- 1 Aether Spellbomb
- 1 Arcane Signet
- 1 Basalt Monolith
- 1 Chrome Mox
- 1 Codex Shredder
- 1 Elixir of Immortality
- 1 Fellwar Stone
- 1 Grim Monolith
- 1 Imposter Mech
- 1 Isochron Scepter
- 1 Jeweled Amulet
- 1 Jeweled Lotus
- 1 Lotus Petal
- 1 Mana Crypt
- 1 Mana Vault
- 1 Manifold Key
- 1 Mishra's Bauble
- 1 Mox Diamond
- 1 Mox Opal
- 1 Proteus Staff
- 1 Rings of Brighthearth
- 1 Sapphire Medallion
- 1 Sensei's Divining Top
- 1 Sol Ring
- 1 Static Orb
- 1 The One Ring
- 1 Tormod's Crypt
- 1 Unwinding Clock
- 1 Urza's Bauble
- 1 Voltaic Key
Instants (26)
- 1 An Offer You Can't Refuse
- 1 Borne Upon a Wind
- 1 Chain of Vapor
- 1 Cyclonic Rift
- 1 Dispel
- 1 Dramatic Reversal
- 1 Fierce Guardianship
- 1 Flusterstorm
- 1 Force of Negation
- 1 Force of Will
- 1 Hydroblast
- 1 Mana Drain
- 1 March of Swirling Mist
- 1 Mental Misstep
- 1 Mindbreak Trap
- 1 Miscast
- 1 Muddle the Mixture
- 1 Mystical Tutor
- 1 Pact of Negation
- 1 Resculpt
- 1 Spell Pierce
- 1 Spell Snare
- 1 Stifle
- 1 Swan Song
- 1 Trickbind
- 1 Whir of Invention
Lands (28)
Sorceries (9)
Enchantments (3)
Planeswalkers (1)
Creatures (2)
Additional Urza Resources - The Tolarian Academy
- Urza Discord Server: discord.gg/WnQdkcP
- Urza Power Scepter: moxfield.com/decks/UCZpPdZhHESE1BgFVge3OA
- Urza Poly Kraken: moxfield.com/decks/kes83-onUU6X_H-RyM8HPw
- Ultimate Guide to Urza Video: youtube.com/watch?v=rTHQQ4-Ty8o
- Layered Gadgeteer Combos: youtube.com/watch?v=2qLHT0dT-lg
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