Aetherdrift Set Review - Budget

White | Blue | Black | Red | Green | Artifacts & Lands | Allied & Shards | Enemy & Wedges | cEDH | Reprints | Pauper/Budget
Aetherdrifting Into Your Mom's House
Set review time! This one's pretty exciting, a racing set seemingly inspired by the Podraces of Tatooine. Kaladesh and Amonkhet asthetics, as well as some similar mechanics hopefully await us. I haven't spoiled the set for myself at all, so I'm excited to see what there is to unpack!
Multicolored
Guidelight Pathmaker
Okay, we're starting the set off strong with what I think is an extremely abusable blink target. First off, it's in Azorius, the color pair of exiling and returning stuff to the battlefield. You know which decks I'm talking about. Brago, King Eternal
However, there are some obstacles that need to be addressed. The first is that those decks primarily rely on cards like Ephemerate
Then, you have to consider whether the deck really wants an artifact tutor, strong as it may be. There are certainly a few strong targets, like Strionic Resonator
Veteran Beastrider
I like this card a lot. I think its design is clean and versatile, balanced but interesting. Unfortunately, that doesn't necessarily mean it's good, due to its overpowered competition. The first card that it compares to is Wilderness Reclamation
However, I don't think Veteran Beastrider
Broodheart Engine
Here we have a solid value engine. There's not much more to it than that. Surveilling every turn is quite good, allowing you to filter through the cards you're gonna draw while filling up your graveyard. In the decks that want that, it'll be quite strong, and a welcome card. But it does raise the question, would it be better to just pay an extra mana for Phyrexian Arena
Yes, Phyrexian Arena
White
Lightwheel Enhancements
Hmm, okay, a one-mana enchantment that gives vigilance and +1/+1? Pretty boring; there's about a hundred other cards that do the exact same thing. But what's that extra line of text? "Max speed - you may cast this card from your graveyard"? What? Like, anytime? Is this the enchantment version of Gravecrawler
Admittedly, it's not nearly as easy to abuse as the creature version, but there's still some cool stuff you can do with this. Ghen, Arcanum Weaver
Detention Chariot
For pretty much every set since March of the Machines, there's been a cycle of cards that fit two criteria. a: they're expensive, five or more mana. b: They can be cycled. From what I can tell, these cards are designed for draft. They fill out top end of a deck, while not being totally useless in the early game. While they're mostly going to stay in draft, every once in a while there's a card that's somewhat usable elsewhere. Troll of Khazad-dûm
Blue
Transit Mage
Whenever I see a tutor, I instantly take notice. In general, they're just powerful cards, especially in EDH. Transit Mage
It makes sense why. Two is the mana value of some of the most powerful Equipment and mana rocks. Is mana value four and five as useful? Likely not, but I can easily name a ton of cards that are within Transit Mage
Bounce Off
Anyone who's read my articles knows I'm a huge fan of Unsummon
Caelorna, Coral Tyrant
Woah, what? A vanilla legendary creature? Since Legends, we've only see three of these, and now we're getting five more? They're pretty strange pieces of cardboard, but they're not entirely novelties. Like the two Yargles, their lack of abilities is made up for with incredible stats. Kalakscion, Hunger Tyrant
Black
Intimidation Tactics
Okay, this is interesting. Firstly, this is a worse Thoughtseize
Intimidation Tactics
Hellish Sideswipe
This or Bone Splinters
But what you should really be doing is running Infernal Grasp
Oh, and you can just ignore the card Hellish Sideswipe
Chitin Gravestalker
Woah, what? A 5/4 for only one mana? It's so ridiculously easy to get five artifacts or creatures into your graveyard that this will almost never cost more than one, and that means you can do cool things with it. A vanilla 5/4 isn't very useful on it's own, but there are plenty of cards that care about power. For instance, you can use this card to pay a total of four mana for The Skullspore Nexus
Red
Kickoff Celebrations
Now here's a card that should see play absolutely everywhere. It's a strictly better Tormenting Voice
Magmakin Artillerist
What's that one legend that cares about discarding cards? Brallin, Skyshark Rider
Push the Limit
This is an exciting card, one that's gonna make a great story, regardless of if it wins the game. It's reminiscent of Rise of the Dark Realms
Green
Defend the Rider
Sooo, it's Tamiyo's Safekeeping
Dredger's Insight
One group of cards that I'm a huge fan of is stuff like Grapple with the Past
It grabs an artifact in addition to the creatures or lands that Winding Way could get you. It only grabs one, but in my experience, Winding Way almost never grabs more than two, so the widened range makes up for the potential lack of quantity. And then, it passively gains you life throughout the game. That won't often be relevant, but it's not unwelcome. It's definitely worth experimenting with, and I'm sure there's some deck that gains a boatload of life with this card.
Molt Tender
Oh, here we go, it's the typical set mana dork. Or is it? Hold up. I almost skipped over this card, until I noticed that it's mana value is one, and the colors it taps for are all of them. That's extremely rare, and has only been seen on two cards without big restrictions. Birds of Paradise and Deathrite Shaman. Those two are legendary by any standards, with one banned from Modern.
This card parallels Deathrite Shaman, exiling a card from a graveyard to add a mana. In some ways, it's even better. Firstly, it can mill a card itself, fueling itself if your graveyard runs dry. Secondly, it can exile literally any card, not just a land. The downsides are a) it can only exile from your graveyard, and won't act as graveyard hate, and b) unless your running an abundance of fetches, it probably won't be able to tap on turn one.
After that, in a graveyard deck, you'll probably always have a full graveyard, but if you play Molt Tender one your first turn, you probably won't be able to tap it on the second.
I prefer both Deathrite Shaman and Birds of Paradise to Molt Tender, but third place is an extremely relevant position for mana dorks. This card is good, and because it's uncommon, it'll be a lot cheaper than either of it's competitors. Definitely worth trying out.
Colorless
Racers' Scoreboard
Spells you cast cost 1 less to cast? All of them? Well, that's pretty good, but here's the thing: I could play Etherium Sculptor, or Jukai Naturalist, or Goblin Electromancer, and get the exact same deal instantly for two mana instead of four. Reducing all of your spells by one is a powerful effect, but but most EDH decks specialize in one card type anyways, and there are plenty of ways to reduce costs for a single card type. Four mana is just too much to pay for this, and even when you do cast it, you have to wait four turns for it turn on. Not worth it.
As a whole, I like Aetherdrift. It's fun and energetic, and the aesthetic makes me feel like I'm watching Star Wars Podraces for the first time again. It's a neat little set, with a lot of charm. I thought Kaladesh was cool, and I thought Amonkhet was cools, so this is quite an enjoyable blend. I'm less fond of the mechanics, however. Max speed is kind of terrible in every format.
Even in EDH, four whole turn cycles, where you have to hit an opponent, is an eternity. Many games don't even last that long, and the reward on most of the cards is pretty underwhelming. I would like the mechanic a lot better if it didn't take forever to speed up, but that's what we got, and I doubt we'll be returning to it. Other than that, there's exhaust, which received a lot of support for what is essentially an abbreviation of "activate this only once." Pretty boring, and definitely not something I'd be excited to see again.
But other than that, I think the cards a pretty great, and and a number of them will have homes in my decks. 7/10.