Streets of New Capenna - cEDH Set Review

Ledger Shredder, by Mila Pesic
G'day cEDH players, Jake FitzSimons here, fresh off the streets with a review of New Capenna. I was bound to love this set on account of all the mobster movie references, and I love it even more for all the cEDH staples it includes. This is a long one, so let's hop right in!
White
Jailbreak
We're starting a little soft, and Jailbreak
Smuggler's Share
Rhystic Racoons? Racoon Study? Chittering Tithe? I'm not sure what stupid nickname I'll give this but I do know I think it's pretty good. Usually cards that rely on your opponents doing something they aren't guaranteed to do is a risky gambit, but the number of cards that trigger Smuggler's Share
Most obviously, fetchlands will trigger the Treasure clause. You'll see a little Exploration
More interesting is the draw. It's a shame you won't get the card when your opponent gets theirs, but it does mean it plays much better with a Wheel that you or your opponents cast because you'll draw three cards in the end step either way. How reliable is the draw otherwise? Here's a list of staples that will always trigger it: Faithless Looting
And finally (and I think this is what matters) the list of commanders that will trigger it. Tymna the Weaver
Blue
An Offer You Can't Refuse
Better than Swan Song
Now, giving an opponent two Treasures is a horrible downside, but for an unconditional counter against any non-creature, I think the juice is worth the squeeze. What I care more about is that I can answer Underworld Breach
Ideally, this will be the last counter you use, not only because it's near universal whereas other one mana interaction pieces carry conditions, but because it's worse the earlier you use it. Null Rod
Errant, Street Artist
A copy effect that can only copy other copies that weren't cast is cool, but extremely hard to build around. If you can get a copy of Dramatic Reversal
Ledger Shredder
This thing is pushed. While a 1/3 flyer for two mana that grows would make for a passable Tymna
I'm probably being too pedantic here, but I've seen a lot of discussion about Ledger Shredder
Nitpicking aside, Ledger Shredder
I think Ledger Shredder
Witness Protection
There's some stiff competition, but this is the funniest card in the set. The idea of turning something like The Gitrog Monster or Ruric Thar into a legitimate businessperson is too good. I can see the frog now, shuffling about on a train on the way to work, grumbling about how things were different back in the Nephalian Highlands, how he never had to fill out tax forms in the mud of Lake Zhava.
As for how good the card actually is, it's hard to say. Kenrith's Transformation
Black
Shadow of Mortality
A fifteen mana spell in cEDH would be a complete joke if Yuriko
Draco can't do a thing, and while Blinkmoth can be exiled to blue counters it's usually useless. But Shadow? It's not uncommon you'll go below 28 life, even when you're the one playing beatdown. And when you do, you have a 7/7 for two black mana. Some cEDH decks just aren't equipped to deal with something so big.
Red
Professional Face-Breaker
Get ready to eat a lot of knuckle sandwiches. This is Grim Hireling
The treasure consumption is just as powerful For one thing, PFB becomes a pseudo-Tymna herself, giving you three impulse draws per turn if you're happy to sacrifice all three Treasures. This not only makes PFB a value engine by itself, but a truly wild one in decks that naturally produce treasures, like Malcolm
An automatic staple, and another bright feather in red's cap.
Seize the Spotlight
Traditional Magic theory would tell you that cards that give your opponent's choices are often terrible. They're always going to choose the option most beneficial to them, so it's borderline impossible to determine what will actually happen when you cast such a spell. There's no consistency. But what if your opponents don't really have a choice?
Enter any commander that functions as a sac outlet. Commanders like Dargo, the Shipwrecker
It's niche, but where it works, it can shine.
Sticky Fingers
The second "build your own Ragavan, Nimble Pilferer
Just like Professional Face-Breaker
Green
Vivien on the Hunt
Not the first pod
Vivien also provides Minsc, Beloved Ranger
Colorless
Luxior, Giada's Gift
Someone at Wizards is obsessed with Devoted Druid. This is the second set in a row with a one mana permanent that will make infinite mana with everyone's favorite Llorwyn mana dork. Simply equip and start loading up as many -1/-1 counters as you see fit. Devoted Druid is kept safe from harm because while you're constantly adding -1/-1 counters, the passive effect of Luxior is increasing the Druid's P/T by +1/+1 in direct proportion.
Now, the question must be asked, did we really need another way to make infinite green? No, not really. If you're in the market, Swift Reconfiguration is cheaper, faster, and gets around summoning sickness. The exception is Ardenn and Thrasios, where tutoring for and equipping artifacts couldn't be easier and the infinite mana outlet is already taken care of.
Unlicensed Hearse
Targeted gravehate is a lovely addition to the growing pool of colorless cards that can answer cEDH problems. While crewing and attacking with the Hearse will only come up frequently in Magda, Brazen Outlaw decks (seriously, how many news cards does that girl need), it might come in handy in a particularly grindy game.
The only issue I see with this card is that it needs to tap. A lot of decks I'd play a card like this in (decks where I'm desperate for more ways to answer graveyards) would also want to be running Collector Ouphe or Null Rod.
Multicolor
Evelyn, the Covetous
The bar for Grixis commanders is simultaneously high and low. It's low in the sense that the average Grixis 99 is so obnoxiously powerful that pretty much any Commander will do, but high in the sense that the good Grixis commanders are so ridiculously strong that it's hard for a new one to make itself worthwhile. And then there's Evelyn.
First, to her cost. Five mana is more than any other played Grixis commander, but it comes with two big advantages: you can pay all black mana and Evelyn has flash. This gives great flexibility for when you choose to cast her, and also makes her accessible off Dark Ritual and Jeweled Lotus. Even if you never blink her or have another Vampire enter, you've just got four cards worth of pure advantage.
But card advantage isn't her main selling point. It's this: Evelyn is a Worldgorger Dragon deck. If you're not familiar, reanimating WGD with Animate Dead will create a loop that results in infinite mana, infinite etbs and infinite ltbs. Evelyn turns this into a win by exiling every single players entire library. Never mind winning with your own deck - which you can do - you can just pass the turn and let each opponent deck themselves. This is also the first time we've seen this combo backed up by blue countermagic. Evelyn can even do the whole thing at instant speed with Necromancy.
Add simple Dockside Extortionist and Cloudstone Curio loops, the usual Thassa's Oracle package, and you have an incredibly combo dense deck, capable of assembling the win with various pairs of two cards. So far, I've been impressed with JaredRollForCrypt's list which you can see here.
Falco Spara, Pactweaver
How good is playing cards off the top of your library? If you liked The Reality Chip and jumping through some easy hoops to get access to a Future Sight from the command zone, you're going to love the jellyfish USB in bird lawyer form. While Falco has to remove a counter from a creature to cast a spell from the top, there's no shortage of counter producers like Managorger Hydra and - you guessed it - Devoted Druid. Speaking of that pesky Druid, it's a key piece in one of the best combos this deck has access to.
Pair Falco with Devoted Druid and Sensei's Divining Top and bam, you've drawn your whole deck. Pair Falco with Thought Lash and just like The Reality Chip, you can exile your library until you find Thassa's Oracle, cast it, then exile the rest of your library in response to the Oracle trigger. You can see these combos and an emerging cEDH list right here, from Joking101.
Raffine, Scheming Seer
Raffine doesn't fit any of the usual criteria for what I want in a cEDH commander, but I'm intrigued regardless. As I whinged about above, filtering isn't really card advantage, but I'll concede that it can be as good or even better when it's done en masse the way Raffine makes possible.
Flooding the board with Esper value creatures and maintaining pressure by swinging with creatures that grow ever threatening is broadly speaking the same thing that Yuriko does, albeit without the massive damage flips or card advantage. What Raffine can do though, is work as an incredible reanimation farm.
In a deck built to attack with plenty of creatures per turn, you'll not only fill your graveyard rapidly, you'll put yourself into the perfect position to benefit from reanimating Elesh Norn, Grand Cenobite or Toxrill, the Corrosive. Raffine also has a sweet interaction with Esper Sentinel, making him impossible to pay for. The same is true of Mausoleum Wanderer, which will eventually become a hard counter. If you want to get really cute with it? Try Oona's Blackguard or Sage of Hours.
Rocco, Cabaretti Caterer
Start with the fact that this is not only the first good Naya food chain commander, it's literally a caterer. Add the fact that Rocco Cabaretti sounds like the name of a mobster Tony Soprano knows, and you've got yourself a Legendary creature after my own heart.
The sheer quantity of options that Rocco provides for a Naya deck can't be oversold. An unconditional creature tutor in the command zone that encompasses the three best creature colors is always going to stand as a go to commander. It also has a sort of Birthing Pod thing on: it'll just keep getting better with every new creature.
Capable of fetching out either Eternal Scourge or Squee, the Immortal to assemble a food chain combo before using the infinite creature mana to cast and recast Rocco, Naya just got access to an extremely clean two card wincon. I say two card because while you need Rocco, you only need to find two cards in your deck, and Rocco will even tutor for the creature. It's all semantics, but you could even call it a one card combo because as long as you find Food Chain, Rocco will take care of the rest. Speaking of which.
Cloudstone Curio and Dockside Extortionist isn't an uncommon infinite mana combo, and Rocco isn't the first Naya commander who can take advantage of it. However, it's the first that can tutor Dockside directly into play. Which means that it's the first Naya commander who only needs to find Cloudstone Curio before assembling a win. There's buckets of potential here, and while it's early days yet, I'm loving the look of this list from Elder Drunken Highlander and Knixx.
Scheming Fence
The name of this card reminds me of Gazebo from Munchkin.
Obviously we're not talking about structures you might find in a garden and thankfully Scheming Fence is a lot better than Gazebo ever was. For just two mana, you not only shut off someone's best activated ability, you steal it for yourself. This is already strong on the face of it; "stealing" a Thrasios is fine, particularly if you're shutting off their primary win.
The real exciting part is that he only steals activated abilities, which makes for some unique applications. Steal a Necropotence? You don't have to worry about discarding into exile. Steal a Mana Vault? You won't have the "doesn't untap" or "deals 1 damage" clause. It's especially funny to target a Mana Crypt, as you'll never to have to flip a coin, but owner still will.
Even just hitting an Birds of Paradise or Deathrite Shaman is decent. *unmanas your dork*
Tivit, Seller of Secrets
Tivit, Seller of Secrets strikes me as a little too clunky to gain any appreciable value off. Additional votes, while powerful, force you to run voting cards, and the only one I know of that's seen even a modicum of play is Council's Judgment. What makes Tivit interesting is its interaction with Time Sieve. Regardless of how everyone votes, you'll have enough artifacts to sacrifice and take an extra turn. Just deal combat damage with Tivit next turn and you can do it again. The only problem is that the loop breaks when an opponent dies, but it should be enough to let you cobble together a win. Whether a one card combo justifies a six mana commander, I haven't decided, but I see potential. We did it everyone, we broke Time Sieve!
And that's a wrap! Madone, what a long review. The sheer potential spread across these cards is incredible. Never mind the Treasures (no, do mind them, Treasures are broken), there's something for every archetype on New Capenna and I think we'll look back at this set as one of the more impactful in recent memory.
But enough time has passed that I'm sure many of you have been able to test these cards already. If you have, let me know what you think. Am I wildly off base? Am I a fool for thinking An Offer You Can't Refuse is good? Am I missing something with Jailbreak? Did I leave something out? Let me know below!