Streets of New Capenna EDH Set Review - Cabaretti + Green

Jetmir, Nexus of Revels | Illustrated by Ryan Pancoast
From the neon-lit streets of Kamigawa, we planeswalk to the grime- and industry-filled Streets of New Capenna. A city ruled by five 'families' and their five Demon leaders, this world is full of intrigue, mystery, and most of all, shindigs. The latter is what the Cabaretti are known for. Once druids of this plane, they have slowly changed their customs to fit a more modern world. Led by their leader, Jetmir, Nexus of Revels
Mythics
Jetmir, Nexus of Revels
Let's start with the big boss Cat himself, Jetmir, Nexus of Revels
Shanna, Sisay's Legacy
As a player in the 99, Jetmir would find himself at home in Ghired, Conclave Exile
Bootleggers' Stash
When I first read this card, I did the equivalent of a reading double take. Of course it was a translation, so I took it with a grain of salt. I waited for something to change, but nope, that is what it says. Green now gains the ability to produce Treasure tokens at instant speed with such staples as Seedborn Muse
Korvold, Fae-Cursed King
Bootleggers' Stash
Going more towards a token-based strategy, Adrix and Nev, Twincasters
Thankfully this is easier to remove than, say, Smothering Tithe
Titan of Industry
Titan of Industry
Yarok, the Desecrated
The true power in the card lies in its flexibility: it's whatever you need when you play it. Having four abilities and being able to pick two of them is so good. Almost every deck playing green has little reason not to run this.
Vivien on the Hunt
What's a city full of crime and intrigue without a sleuth on the hunt for answers? Vivien on the Hunt
Birthing Pod
Essentially getting all of the creatures five cards deep from the top of your deck seems really good for any creature-based strategies. The hidden bonus here is that they do indeed hit the graveyard, so cards like Sidisi, Brood Tyrant
Her last ability (if the other two don't suit your fancy for whatever reason) creates a 4/4 Rhino to protect her. Not a terrible ability considering her other abilities increase her loyalty and this only costs one. The advantage of her remaining at three loyalty afterwards gives you options down the road (of course that is if she stays alive), or either putting more 4/4s out, or turning them in one drops, or filtering through your deck to find bigger and better creatures.
All in all, Vivien on the Hunt
Rares
Cabaretti Ascendancy
Ascendencies this time around seem all really useful for the colors that they're in. Cabaretti Ascendency
Evolving Door
When reading this card, it feels like it's a puzzle waiting to be solved. At first glance, its obvious comparison is Birthing Pod
A good place for it would be something like an Omnath, Locus of Creation
Evolving Door
Fight Rigging
Nothing is better than green at making big beefy creatures, so Fight Rigging
Fleetfoot Dancer
What else is there to say? It's a 4/4 with trample, lifelink, and haste; keyword soup decks will love it. I foresee this getting much more play in other formats than Commander. It's an overall okay card for our format. It says it wants to be in a very aggressive deck to take advantage of its abilities, so Marisi, Breaker of the Coil
Gala Greeters
The idea to have different versions of this card for each of the different languages that the set is printed in is genius. I love the flavour that no matter where you are from (as long the set is printed in your language), you are greeted at the party. Nothing screams Cabaretti more than that. As for the card mechanically, you get a choice of three abilities whenever a creature enters the battlefield under your control. Obviously, in line with what the Cabaretti wants to do, the more creatures you put out, the more value you get out of Gala Greeters
Incandescent Aria
First off, the showcase art for this card is so much fun and so flavourful, and probably one of my favourite arts of the set. This three-mana "wrath" for nontokens is good for token decks, like Ghired, Conclave Exile
Jinnie Fay, Jetmir's Second
Jinnie Fay turns all of your tokens into either Cats or Dogs, regardless of what you are making. Thankfully it says may, so that miracle'd Entreat the Angels
As a commander, Jinnie Fay, Jetmir's Second
Jinne Fay, Jetmir's Second slots into most, if not all, token decks, as she's able to generate hasty tokens to allow your White Sun's Zenith or Beacon of Creation be that much deadlier.
Topiary Stomper
Topiary Stomper fits right at home in all the Gishath, Sun's Avatar, Zacama, Primal Calamity, and Ghalta, Primal Hunger Dinosaur decks. Not only does it ramp when it comes in, it comes in relatively early. In green, getting to seven lands is not that hard, especially if you play this on curve. Rampant Growth, Topiary Stomper, Migration Path, with your normal land drops per turn, gets you to seven. Saying all that though, this is only a 4/4 with vigilance. Copying this creature just turns it into a bigger Solemn Simulacrum. As the internet has dubbed it, this "Colossal Hedgemaw" is a lesser version of Wayward Swordtooth. It has lesser power and toughness, it only gets you one land, and even though the Swordtooth needs 3 more permanents to turn on, by the time you get to 7 lands, you most likely have three or more other permanents. Saying all that, decks like Yarok the Desecrated, Roon of the Hidden Realm, and Emiel the Blessed are best poised to take full advantage of this Plant Dinosaur's enter-the-battlefield ability. Also Phylath, World Sculptor and Avenger of Zendikar make this bigger, so that's fun!
Workshop Warchief
Hello? Thragtusk, is that you? Not quite as abusable as ol' Thraggy boy, Workshop Warchief still packs a punch on its own. A five-mana 5/3 with trample, it's a decent body that leaves you a 4/4 if/when it dies (read: not "leaves the battlefield"). Upon entering, it only gains you 3 life, which isn't nothing, but as stated before, not as powerful in Commander. Where this Rhino Warrior really puts in the overtime is in its Blitz ability. For just one extra mana, you get a 5/3 with trample, haste, and 3 life! Not only that, when it dies, be it in combat or at the end of your turn, you get a 4/4 and get to draw a card! Now that's what I call value. Of course graveyard decks love the idea of sac fodder that replaces itself and gives a bonus upon entering back into the fray. Your Karador, Ghost Chieftain, Muldrotha, the Gravetide, and Meren of Clan Nel Toth decks will absolutely have a blast requisitioning our resident replayable Riveteer Rhino.
Notable Uncommons and Commons
Cabaretti Charm
Out of all three modes on the card, the only ones I can see this card being played for are the token creation and the +1/+1 and trample until the end of turn. Unfortunately that first mode requires you to have a good chunk of creatures; sure, that's what the Cabaretti want to do, but being able to only target creature or planeswalker limits this even further. Using this as a combat trick seems really good: attack with a big creature, they go to chump block it, and you surprise them with a little boost and trample damage. You pay for the flexibility of this spell with its restrictive casting cost. Out of all of the Charms in this set, it looks like the Cabaretti were deglamorized.
Elegant Entourage
Another piece for all of those budget Elf decks out there! Elves can create so many creatures in one turn that this can easily give a creature +5/+5 and trample! A large weakness in many Elf decks is a way to reliably get trample; this card can solve that issue. Of course, it's only one creature at a time, but sometimes that's all you need! Abomination of Llanowar would love this card: more Elves equals more power, and then you can horrifyingly trample all out your opponents.
Rakish Revelers
Would you like some mana fixing? Oh yes, please! Although this cycle was created with a more Limited format mindset, they can still be useful in other formats as well. There might be a time in your Cabaretti deck that you just wish that your basic Forest could tap for white or red: no fear, the Rakish Revelers are here! They also brought a friend! Saying all that, green is the best color at ramp, and red creates so many Treasures (and I guess green now too?) that you may not need mana fixing, so these Revelers will have to party somewhere else.
Rocco, Cabaretti Caterer
Living true to his name, Rocco, Cabaretti Caterer delivers. Being a tutor for any creature in your deck for only an extra 3 mana is very powerful. Appetizer, dinner, dessert, and combo are what this service is serving up. Need a way to bounce it back to your hand to cast it again? Just pay an extra four mana and grab yourself a Temur Sabertooth, or an extra two and get a Whitemane Lion. From there you're able to go and get whatever combo piece or pieces you need right from your deck, without having to worry about that pesky commander tax.
In the 99, Rocco serves a similar role, by tutoring up whatever creature you need at the time of casting him. Making it not completely broken are the caveats of Rocco having had to have been cast, and the specific mana needed to cast him. Otherwise this Caterer is willing and waiting to cater you next combo event.
Social Climber
You: "Mom, I want an Essence Warden
Your Mom: "We have Essence Warden at home.
Essence Warden at home - Social Climber
Jokes aside, redundancy is great for any deck built around a core strategy, and if your strategy is life gain, there's no reason why you shouldn't play Social Climber. From Strixhaven, Beledros Witherbloom and Dina, Soul Steeper would gladly accept Social Climber into their ranks. Lathiel, the Bounteous Dawn would also make good use out of it. "Life gained is life not lost" - Abraham Lincoln, probably.
Venom Connoisseur
The reason I mention Venom Connoisseur is because this creature is secretly bonkers. Giving all of your creatures deathtouch by just getting two creatures on the battlefield is kinda insane. Fynn, the Fangbearer found a new addition to his arsenal of deathtouch givers. This card can also work defensively too: a sneaky Verdant Command gives all your board deathtouch and makes blocking with your newly created tokens not feel so bad. In conjunction with Elegant Entourage, Venom Connoisseur can give your beefed-up trampler a little poison to get more damage through.
When you party with the Cabaretti, it's almost like your family, and as they say, Family Means Business. What a party that was! The Cabaretti sure know how to entertain, and they are truly wonderful hosts. There were so many cool cards and interesting additions to the white-red-green shard, going in a token, or go wide, direction. Which Cabaretti card was your favourite? If you haven't already, check out the other reviews of Streets of New Capenna here on Commanders Herald!