Let Me Sell Ya - Shorikai, Humble Isochron Tyrant

Shorikai, Genesis Engine by Wisnu Tan
Welcome to Let Me Sell Ya, a new series where I'll try to sell you on a cEDH deck, be it a brand new brew or a vintage classic. I'm not here to write primers - this is more like a pamphlet: a preview of a powerful deck.
Let Me Sell Ya is about what's special, what's different, and what makes a commander worth paying attention to. And today, it's about Shorikai, Genesis Engine
So, why should you try Shorikai? Well, let me sell ya.
The Tragedy of Darth Azorius
Azorius struggles a bit competitively. Made up of the two slowest colors, it moves at a glacial pace compared to the rest of the format. Slow isn't necessarily synonymous with bad, but Azorius can struggle to turn the corner. After all, stopping your opponents from winning and actually winning are different things.
Three cEDH viable Azorius commanders.
There's also an absence of quality combos in Azorius. The mono-blue ones, like Polymorph
What Makes Shorikai Different
When I'm trying to assess the merit of a new commander in cEDH, I have three simple criteria: it must provide mana advantage, card advantage, or combo potential. Any legendary that ticks one or more of these boxes is worth looking at, and Shorikai the checks the latter two. Already, this puts the mech a rung above its Azorius contemporaries. Let's look at the combos first.
Isochron Scepter & Dramatic Reversal is a time-honored classic that produces not only infinite mana, but infinite untaps. This is perfect for Shorikai, as it draws the whole deck. With access to everything, simply cast Blind Obedience
The adjacent combo is Hullbreaker Horror
"Okay, an infinite mana outlet and card advantage in the command zone, isn't that just what Thrasios does?" Trust me, I hear you.
Is Shorikai Better Than Thrasios?
Of course not. I'm here to sell you on the deck, not lie to you. If nothing else, Thrasios has Partner, easily one of the most broken keywords in all of Commander. But I do think Shorikai is the better value engine.
Despite costing four, Shorikai needs just one mana every turn thereafter to generate card advantage. Thrasios might be faster to cast, but in my experience his activated ability is rarely used for value outside of very grindy games or advantage lists looking to maximise it. It's a lot easier to find one spare mana than four.
Once Shorikai lands, activating it every single turn is par for the course, and seeing two cards and discarding one is more than just card advantage: it's card selection, and that's before you start digging into the synergies.
Rock Around The Clock
All blue decks have access to engines like Rhystic Study
Just imagine if Seedborn Muse
As a diehard Koll
Minamo
The Keys are a different story. They fulfill a similar role to Minamo plus additional utility with our best mana sources. Mana Crypt
Lack of card advantage is a common sticking point in low-color decks, even blue ones. Shorikai not only solves this problem, it crushes it.
Creatures Are Cringe
Back to the Polymorph plan: it's important to realize losing creatures is not a concession for this deck - it's an advantage. With a noncreature commander, you free yourself from the shackles of flesh and blood (the lobster
Board wipes? In my cEDH? It's more likely than you'd think. And it's a lot better than conventional wisdom might suggest. The only board wipes to see real play in cEDH are Toxic Deluge
An unreasonable number of the best cards in the format are recently printed creatures. Ouphe
Supreme Verdict
Vanquish the Horde
Out of Time
Why do none of these cards currently see play? Because the overwhelming majority of cEDH decks - even other Polymorph decks - rely on creatures in the command zone or in the 99. Shorikai changes that. The cards themselves are efficient, relevant, and powerful.
Stay Humble
What's the name of that four-mana white enchantment that irritates everyone, slows the game to a crawl, and gets you kicked off low power tables?
That's right, Humility
If I had to give a 30-second elevator pitch for Shorikai, it would center around Humility
Of course, Humility also stops Hullbreaker from working. In the event you run into this nonbo, you have two options, both simple to execute. Remove Humility yourself, or pivot to the Isochron combo. The secret third option is to just wait and continue accruing value with Shorikai. Even if the whole table gangs up on you, when everyone's creatures are set at 1/1 and you're making a Pilot every turn you're not going to feel much heat.
Just remember that if you cast Humility after a resolved Magus of the Moon
Ouphe, Ouch, Owie, My Artifacts!
The elephant in the room here is the risk artifacts carry in cEDH. Both Dramatic Scepter and the Hullbreaker combo require access to artifacts. Many of Shorikai's best cards are artifacts. Shorikai is an artifact. Boseiju, Who Endures
These three are trouble. Ouphe is the most common, but thankfully Shorikai can run an absurd amount of creature removal. Null Rod
As for Boseiju, you'll have to cop that one on the chin unless you find room for Stifle
What about Dockside? Won't you feed that greedy goblin even more treasures than most decks do? Well a little, yes. But with the exception of Null Rod
Stax Machine
Humility is the best answer to Dockside as it also answers near everything else, but the three below are all great stand-ins. Dress Down
Blind Obedience
I mentioned before that Humility
Rule of Law
The Rest
I've only covered a dozen cards here, and Commander decks are made up of 99 of the little cardboard rectangles, so what gives? As a cEDH deck, Shorikai is primarily made of staples. It has everything you'd expect from blue, with a stack of counterspells, cantrips, instant, sorcery and artifact tutors, as well as the few non-creature cards worth playing in white. If you're not familiar with cEDH or still learning the ropes, check out my Comprehending Competitive series to learn more about these cards.
Without further ado, I present you my take on Shorikai, a deck I call:
Shorikai: Humble Isochron Tyrant
View on ArchidektCommander (1)
Instants (25)
- 1 Brainstorm
- 1 Chain of Vapor
- 1 Cyclonic Rift
- 1 Dispel
- 1 Dovin's Veto
- 1 Dramatic Reversal
- 1 Enlightened Tutor
- 1 Fierce Guardianship
- 1 Flusterstorm
- 1 Force of Negation
- 1 Force of Will
- 1 Mana Drain
- 1 March of Otherworldly Light
- 1 Mental Misstep
- 1 Miscast
- 1 Muddle the Mixture
- 1 Mystical Tutor
- 1 Pact of Negation
- 1 Path to Exile
- 1 Resculpt
- 1 Silence
- 1 Spell Pierce
- 1 Swan Song
- 1 Swords to Plowshares
- 1 Whir of Invention
Lands (30)
- 1 Ancient Tomb
- 1 Arid Mesa
- 1 Command Tower
- 1 Eiganjo, Seat of the Empire
- 1 Exotic Orchard
- 1 Flooded Strand
- 1 Forbidden Orchard
- 1 Gemstone Caverns
- 1 Hallowed Fountain
- 1 Hengegate Pathway // Mistgate Pathway
- 1 Inventors' Fair
- 4 Island
- 1 Mana Confluence
- 1 Marsh Flats
- 1 Minamo, School at Water's Edge
- 1 Misty Rainforest
- 1 Mystic Sanctuary
- 1 Otawara, Soaring City
- 2 Plains
- 1 Prismatic Vista
- 1 Scalding Tarn
- 1 Sea of Clouds
- 1 The Tabernacle at Pendrell Vale
- 1 Tundra
- 1 Urza's Saga
- 1 Windswept Heath
Sorceries (12)
Artifacts (20)
Enchantments (9)
Planeswalkers (2)
Creatures (1)
It's a little rough around the edges, but with more testing, more time, and more brewers, Shorikai can only improve. If you'd like to contribute to the wider discussion around Shorikai, join us on Discord. This decklist is also available on Moxfield.
So what are you waiting for Shinji? Get in the f**king robot!