Every Neon Dynasty Ninja Ranked for Yuriko

It's the year of the tiger, and the shadow has never been longer.
By which I mean: Yuriko, my favorite legendary and the third most popular commander in the whole format, just got a lot of new tools. We've reached an exciting point with Ninjas as a tribe where you have to make real decisions about what to keep in and leave out. On her release, there were only nine Ninjas to choose from. Many Yuriko fans were spotted hunting through bins at local gaming shops, in search of stray Changelings
Today, excluding Changelings, there are 38 to choose from, and 16 of them are fresh from Kamigawa: Neon Dynasty. CEDH commanders rarely get so many viable options at once, and there's a lot to parse, so I'm here to rank them from worst to best and separate the Ninjas from the nonjas.
Before we jump in, note that these rankings come from a cEDH mindset. The lower the power of your pod/deck, the bigger the grain of salt you should take these recommendations with. If you want to know more about Yuriko in cEDH, take a look at the database stock list, what I'm testing right now, or join us on Discord.
Kotose, the Silent Spider
Cool art, awesome name, shockingly bad card. Particularly in cEDH. But that's okay! Not every legendary has to be a Commander card. And this one is five mana with no Ninjutsu for a very niche effect. If you really want to cast your opponents' spells, go harder and cheaper with Mnemonic Betrayal
Futurist Operative & Dokuchi Shadow-Walker
These two can be dismissed in the same breath because they have the same problem: they're nothing more than Ninjas, and they're glacially slow. In the case of Dokuchi Shadow-Walker
Mukotai Ambusher
The best thing I can say about Mukotai Ambusher
Moonsnare Specialist
Moonsnare is almost fantastic, but having a three-mana Ninjutsu rather than two kills it. Anything that costs three mana in Yuriko can become awkward to cast, as you'll rarely have more than three mana on your third turn. That might sound self-evident, but cEDH Yuriko lists run an atypically small amount of fast mana compared to other decks, eschewing many staple rocks. Spending three to bounce a single creature is a hefty price, and with the printing of Otawara, Soaring City
Biting-Palm Ninja
Biting-Palm Ninja
Satoru Umezawa
It pains me to rank Satoru Umezawa
Within Yuriko? I'm less sure. Three mana makes it one of the most expensive creatures the deck typically runs, and we don't have anything worth cheating in. The card advantage also feels like overkill given that if we can Ninjutsu, we're already getting cards from Yuriko triggers. Cool, but too slow and greedy for a spot in Yuriko.
Inkrise Infiltrator
Inkrise is close to brilliant, but held back by costing two and having no Ninjutsu. There was a time - prior to Modern Horizons - where this card would have been an auto-include.
Still, Inkrise has merits. While it won't work as a turn one enabler, Changeling Outcast
Inkrise also gets points for having the most beautiful showcase art. Look at those colors. For the first time ever, Gift of Orzhova
Nezumi Prowler
Nezumi Prowler
Prowler allows any of your Ninjas to trade up and kill something your opponent thought was safe. If your opponents know you have Prowler (let's say you revealed it from a Yuriko trigger), it can even work as a psychological deterrent. At 3/1, the stats aren't incredible, but they could be worse.
Covert Technician
Not everyone is as hot on Covert Technician
Pairing one of Yuriko's artifact-enablers - Hope
CEDH Yuriko decks are also happy to cheat stax effects, like Null Rod
Admittedly, a great deal of Yuriko's staple artifacts are 0-drops. Why would you want to cheat a free spell into play? Because this is cEDH. There might be a Rule of Law
And when you don't have an artifact in hand? Covert Technician is still a 2/4, the fattest Ninja in her mana class. There are few creatures in cEDH that Covert can't swing into safely, and many that it kills. I see more potential in Covert Technician
Dokuchi Silencer
It took me playing with Dokuchi Silencer
While discarding a creature is a downside and adds a real cost to Dokuchi's effect, it plays nicely with cards like Wonder
Unfortunately, when you can't connect with Dokuchi, he's a middling beater at only 2/1. This is a real feast or famine card that can maintain tempo and board control while you're ahead, but underwhelm when you're playing from behind.
Nashi, Moon Sage's Scion
One of just two Ninjas with a cheaper casting cost than Ninjutsu cost, Nashi is interesting, to say the least. Paying life for card and mana advantage is a cEDH-style effect, and in a deck designed to make creatures connect, the hoop you have to jump through is an easy one. However, a lack of evasion and a Ninjutsu of four makes Nashi pricey. It all comes down to the payoff.
I see two options with Nashi. You can play him straight as another card in the 99 in the hope of getting at least one great hit from four different decks. As an old Pako
Alternatively, you can build around Nashi, which strikes me as much better. He already pairs nicely with Yuriko's many topdeck tutors, particularly Scheming Symmetry
I'm still a little concerned about Nashi's cost, but there's a lot of potential for the right build here.
Silver-Fur Master
Just like Covert, I think more highly of Master Splinter
Well, those are all fair points based on conventional cEDH wisdom. But I counter that lord effects are actually perfect in one of the few cEDH decks that can point to burn as a viable strategy. Other than giving a minor improvement to our total damage, additional power allows Yuriko to swing into a Tymna
It also provides a sizeable discount to Ninjutsu costs. Admittedly, many of the deck's best Ninjas either require one or multiple colored pips, in which case Silver-Fur Master doesn't help. But especially with the new ninjas, there are now at least six powerful ninjas that will get a discount, and as I keep reiterating, the difference of a single mana is make or break in Yuriko, not to mention cEDH in general.
As for the tension with Tetsuko, there's no denying it. However, neither card is typically tutored for, and it is only a mild "non-bo" (the opposite of a "combo"). Yuriko draws so many cards that a single non-bo is no trouble.
Moon-Circuit Hacker
Ninja of the Deep Hours
Like Dokuchi Silencer
Prosperous Thief
This is the eye of the tiger. When I first saw Prosperous Thief
Frankly, even if it was just one Treasure per turn, I'd still play Prosperous Thief
Thief gets particularly crazy with common clone effects, like Phantasmal Image
Thousand-Faced Shadow
If you could only include a single Ninja from Neon Dynasty in your Yuriko list, it should be Thousand-Faced Shadow
Yuriko lists are already happy to run cards like Mothdust Changeling
Now, at four mana, the Ninjutsu cost is over the soft threshold of three I recommend avoiding. But Thousand-Faced Shadow is an exception because the Ninjutsu only icing; you need never activate it for TFS to be playable. And when you do? It's a surprisingly strong payoff. Getting a second copy of Ingenious Infiltrator
With so many options and increasingly divergent paths to take Yuriko in, it'll be some time before consensus develops on Neon Dynasty's Ninjas. There's so much to try out, so many synergies to experiment with and a lot of flat out great cards to hold everything together. For the next few months, this is where I'm at:
Thanks for reading, and be sure to check out my Comprehending Competitive series here on Commander's Herald. Special thanks to fellow Australian cEDH player and Yuriko expert, Strix.