Casting Spells and Kicking Face | Zethi, Arcane Blademaster Budget Deck Tech

Zethi, Arcane Blademaster | Illustrated by Billy Christian
Consider | Illustrated by Zezhou Chen
Monastery Mentor | llustrated by Magali Villeneuve
Chun-Li, Countless Kicks | Illustrated by Martina Fačková
A few weeks ago I did an article looking at five ally-colored commanders. In that article, I talk about Zethi, Arcane Blademaster
Now back to, Zethi. I'm not usually a fan of Azorious commanders. This might be a bias from years ago, when there weren't a ton of interesting options. If you look at the top 10 commanders on EDHREC, they all have been printed in the last five years, aside from Grand Arbiter Augustin IV
You could build a Voltron deck, card draw matters, even life gain, if you want to fill the deck with Revitalize
The Big Three
There are three main categories of instants you'll want to include in the deck.
- Draw
- Evasion
- Ramp
1. Card Draw
For card draw, you're looking for cards like Consider
2. Evasion
You'll want cheap evasion spells, such as Shadow Rift
3. Ramp
Now, ramp might seem like a weird category. After all, we are in Azorius, which aren't exactly colors known for their ability to ramp, but we can use cards like High Tide
The Payoffs
Okay, so we've figured out how to make a million mana, now what? Obviously, Teferi's Protection
I'd also want to include some spell payoffs since we are casting the spells. Monastery Mentor
Storm is another mechanic we can take great advantage of. Astral Steel
Might Be Good?
The next set of instants I think can be powerful in the deck but might be worth cutting in the long run.
Bounce spells can be particularly nasty in Zenthi. In general, I don't love cards like Unsummon
The same rings true for combat tricks, unless I'm playing a Feather, the Redeemed
Let's Be Mean
I also have a pretty mean combo idea if you want to win via infect. You can cast Prologue to Phyresis
Upgrades and Game Changers
Finally, let's talk game changers and upgrades. Because you still have to cast the spell, you can overlord a Cyclonic Rift
I'd love to hear your thoughts on Zethi, Arcane Blademaster
Decklist
Kicking Face and Casting Spells - Zethi, Arcane Blademaster Budget Deck Tech
View on ArchidektCommander (1)
Lands (31)
Enchantments (5)
Artifacts (11)
Instants (37)
- 1 Astral Steel
- 1 Azorius Charm
- 1 Beyeen Veil // Beyeen Coast
- 1 Boon of Safety
- 1 Brain Freeze
- 1 Consider
- 1 Curate
- 1 Dramatic Reversal
- 1 Faithful Mending
- 1 Filter Out
- 1 Frantic Search
- 1 High Tide
- 1 Jwari Disruption // Jwari Ruins
- 1 Lightfoot Technique
- 1 Mystic Confluence
- 1 Path to Exile
- 1 Press the Enemy
- 1 Prologue to Phyresis
- 1 Radstorm
- 1 Rally the Monastery
- 1 Razorgrass Ambush // Razorgrass Field
- 1 Reality Shift
- 1 Reverse the Polarity
- 1 Sejiri Shelter // Sejiri Glacier
- 1 Shadow Rift
- 1 Shelter
- 1 Show of Confidence
- 1 Silundi Vision // Silundi Isle
- 1 Snap
- 1 Surge of Brilliance
- 1 Swords to Plowshares
- 1 Thirst for Discovery
- 1 Turnabout
- 1 Vapor Snag
- 1 Veil of Secrecy
- 1 You See a Guard Approach
- 1 Your Temple Is Under Attack
Creatures (15)
- 1 Baral, Chief of Compliance
- 1 Curious Homunculus // Voracious Reader
- 1 Deep Gnome Terramancer
- 1 Docent of Perfection // Final Iteration
- 1 Geralf, the Fleshwright
- 1 Haughty Djinn
- 1 Hullbreaker Horror
- 1 Hydroelectric Specimen // Hydroelectric Laboratory
- 1 Knight of the White Orchid
- 1 Leonin Lightscribe
- 1 Mocking Sprite
- 1 Monastery Mentor
- 1 Stenn, Paranoid Partisan
- 1 Thunderclap Drake
- 1 Vega, the Watcher