Hashaton, Scarab's Fist "It's Just Cycling, How Bad Could it Be?" - Plot Twist #31

Welcome back to Plot Twist, the series where we build a Commander deck that looks like it'll tell one kind of story only to throw out a twist for our opponents mid-game. If you're joining us for the first time, welcome! I'd encourage you to check out the previous articles in the series to get a sense of the types of stories we're looking to tell.
Last time on Plot Twist, we took a look at Ketramose, the New Dawn
This week, we're looking at one of the most popular commanders to come out of the Aetherdrift pre-constructed Commander decks: Hashaton, Scarab's Fist
How Does Hashaton, Scarab's Fist Work?
Hashaton is another straightfoward commander with only one ability that reads: "Whenever you discard a creature card, you may pay . If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie."
Doing the Twist
Hashaton, Scarab's Fist
If you've been following along with Plot Twist, then you know I've got a Karador cycling-reanimator deck that I play in paper and love to death, so this week we're doing a bit of a thought experiment and seeing what a cycling-reanimator deck with Hashaton at the helm looks like! I envision it'll end up somewhere between a deck upgrade for Eternal Might and a deck built out of leftover draft chaff.
We'll start by using cycling staples, like Fluctuator
Meanwhile, we can create a bunch of 4/4 Zombie copies thanks to our commander! Of course you know we're packing an extra twist or two, so this week's decklist is built to trigger Emeria, the Sky Ruin
Hitting Our Land Drops
One thing you'll immediately notice about this week's decklist is that we're only running 28 lands, a significant drop from what we normally run on Plot Twist (though still WAAAY more than the 20 lands I run in my Karador deck). This is mostly due to the 22 creatures we're running that have some form of 'land cycling' where we can pay one or two mana to search for a land in our deck.
For most of the early turns of the game, we'll be cycling creatures to hit our land drops and fill our graveyard. While we won't really be able to ramp and get ahead on land drops, we should be able to reliably hit all of our land drops provided we have two or more lands in our opening hand and we'll have plenty of creatures in our graveyard when the time comes to go on offense.
A hypergeometric calculator like this one can be really helpful when trying to calculate the probability of drawing a certain number of lands or type of card in your commander deck (something we did in Plot Twist #20 for a Templar Knight
If we have 28 lands out of the 99 cards in our deck and we want to have at least two lands to start cycling, then we have a 64.1% chance of drawing two or more lands in our opening hand. If we factor in our free mulligan, then our odds of finding two or more lands in our first two hands rises to 87.1%, and if we're really daring and willing to mulligan to six cards then we have a 95.4% chance of finding two or more lands.
It's certainly not for the faint of heart, but you'd be surprised by how much cards like Eagles of the North
Poppin' Off
One huge advantage of running blue in our cycling deck is we get access to multiple ways to essentially cycle cards for free. Fluctuator
New Perspectives
Since we're not paying any mana (or at least hardly any mana) to cycle most of our deck, we can fill our graveyard while digging for Living Death
Staying Alive
This is definitely a deck that's going to take some time to get set up; fortunately, we're able to run more interaction than you might otherwise think!
Astral Drift
We even have a surprising number of board wipes we can run. Archfiend of Ifnir
Grinding Out Value with Our Lands
Like I mentioned in the intro, we're running a suite of lands with 13 Plains
The surveil lands, like Meticulous Archive
Mistveil Plains
In my experience, these are often a backup gameplan if we tried to reanimate a graveyard full of cyclers and somehow got stopped.
Reanimating the Friends we Discarded Along the Way
As we're filling our graveyard with Imposing Vantasaur
Living Death
Herald of the Forgotten
A Few Additional Twists for Good Measure
This week's decklist did not disappoint with the gems it uncovered as I did some Scryfall searching:
Ancient Excavation allows us to double our hand size and then discard a bunch of cards for us to reanimate. Plus it's an instant with basic landcycling! If we need to rebuy our Rise of the Dark Realms or Herald of the Forgotten, Possessed Skaab can do both, giving the deck some much-needed recursion alongside Archaeomancer.
Monument to Endurance and Currency Converter both give us a little extra value when we cycle cards and are two cards we'll almost always be happy to see in our opening hand. I'm also excited to try out Rhet-Tomb Mystic since it can turn our land-cyclers into regular cyclers and sometimes we'll need to draw more cards but not more lands.
Songs of the Damned can make a lot of mana for us, allowing us to cast an instant-speed Twilight's Call when it appears we are otherwise tapped out. I've pulled off this interaction once myself and it was such a swingy play that helped me quickly close out the game.
Finally, I want to draw your attention to Dismantling Wave. Since we're running so few artifacts and enchantments this week, being able to destroy all artifacts and enchantments by cycling Dismantling Wave is going to be a blowout. Especially since our opponents can't use counterspells to stop it!
Here's the full decklist for you to peruse:
It's Just Cycling, How Bad Could it Be?
View on ArchidektCommander (1)
Creatures (46)
- 1 Alabaster Host Intercessor
- 1 Angel of the Ruins
- 1 Archaeomancer
- 1 Archfiend of Ifnir
- 1 Bone Miser
- 1 Chitin Gravestalker
- 1 Curator of Mysteries
- 1 Daggermaw Megalodon
- 1 Eagles of the North
- 1 Eldrazi Ravager
- 1 Eternal Dragon
- 1 Gloomfang Mauler
- 1 Harvester of Misery
- 1 Herald of the Forgotten
- 1 Hollow One
- 1 Horror of the Broken Lands
- 1 Imposing Vantasaur
- 1 Injector Crocodile
- 1 Jhessian Zombies
- 1 Landscaper Colos
- 1 Marauding Brinefang
- 1 Monstrosity of the Lake
- 1 Netherborn Phalanx
- 1 Nimble Obstructionist
- 1 Noble Templar
- 1 Peregrine Drake
- 1 Possessed Skaab
- 1 Rampaging Spiketail
- 1 Rhet-Tomb Mystic
- 1 Scrounging Skyray
- 1 Shardless Outlander
- 1 Shepherding Spirits
- 1 Shoreline Ranger
- 1 Soaring Sandwing
- 1 Spectral Snatcher
- 1 Street Wraith
- 1 Striped Riverwinder
- 1 Tidal Terror
- 1 Timeless Dragon
- 1 Troll of Khazad-dûm
- 1 Twisted Abomination
- 1 Vile Manifestation
- 1 Void Beckoner
- 1 Waxen Shapethief
- 1 Weathered Wayfarer
- 1 Wreck Remover
Artifacts (4)
Lands (28)
- 1 Blasted Landscape
- 1 Boseiju, Who Shelters All
- 1 Eiganjo, Seat of the Empire
- 1 Emeria, the Sky Ruin
- 1 Fetid Pools
- 1 Glacial Floodplain
- 1 Godless Shrine
- 1 Hallowed Fountain
- 1 Idyllic Beachfront
- 1 Irrigated Farmland
- 1 Island
- 1 Lonely Sandbar
- 1 Meticulous Archive
- 1 Mistveil Plains
- 1 Mystic Sanctuary
- 1 Otawara, Soaring City
- 2 Plains
- 1 Prairie Stream
- 1 Raffine's Tower
- 1 Secluded Steppe
- 1 Shadowy Backstreet
- 1 Snowfield Sinkhole
- 1 Sunlit Marsh
- 1 Swamp
- 1 Takenuma, Abandoned Mire
- 1 Undercity Sewers
- 1 Watery Grave
Instants (8)
Sorceries (8)
Enchantments (5)
Roll the Credits
I hope you enjoyed reading the latest edition of Plot Twist featuring Hashaton, Scarab's Fist. Next time you sit down for a game of Commander, see what sort of plot twists you can add to take the game's narrative in a new direction. I'd love to hear your thoughts on today's deck and what cards could find a home in it in the comments below or on Archidekt. The Maybeboards of my decklists are always filled with cards I thought could work but didn't make the final decklist.
You can check out my other articles here or see what decks I'm currently playing here. I recently put together Kirri, Talented Sprout deck from Plot Twist #21 and it has been an absolute blast to play in paper. I've also started dabbling in cEDH with a relatively stock Tymna & Thrasios list, let me know if the comments below if you'd like to see a Plot Twist deck that's designed for more competitive pods.
Stay tuned to see what other twists and turns are headed your way in the next edition of Plot Twist.